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| author | Jorge A. Gomes <jorgegomes83@hotmail.com> | 2018-08-08 16:22:51 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-08 16:22:51 -0300 |
| commit | 051cf1346b42ef2f22e5edf3d5bfef08ec113d4f (patch) | |
| tree | 47121e6f74c0de10a5eb485c8ba34e4179d15819 | |
| parent | 34c3ae5ab368bd26eed3f54556fb63af993a5f23 (diff) | |
| download | raylib-051cf1346b42ef2f22e5edf3d5bfef08ec113d4f.tar.gz raylib-051cf1346b42ef2f22e5edf3d5bfef08ec113d4f.zip | |
Added texture_image_9patch.c example
| -rw-r--r-- | examples/textures/textures_image_9patch.c | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/examples/textures/textures_image_9patch.c b/examples/textures/textures_image_9patch.c new file mode 100644 index 00000000..74eda6ad --- /dev/null +++ b/examples/textures/textures_image_9patch.c @@ -0,0 +1,108 @@ +/*******************************************************************************************
+*
+* raylib [textures] example - 9-patch drawing
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* This example has been created using raylib 2.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - 9-patch drawing");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");
+ Vector2 mousePosition;
+ Vector2 origin = {0.0f, 0.0f};
+
+ // The location and size of the n-patches.
+ Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f};
+ Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f};
+ Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; // this rec's height is ignored
+ Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; // this rec's width is ignored
+
+ // A 9-patch (NPT_9PATCH) changes its sizes in both axis
+ NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH };
+ NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH };
+ // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only
+ NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL };
+ // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only
+ NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL };
+
+ SetTargetFPS(60);
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ mousePosition = GetMousePosition();
+ // resize the n-patches based on mouse position.
+ dstRec1.width = mousePosition.x - dstRec1.x;
+ dstRec1.height = mousePosition.y - dstRec1.y;
+ dstRec2.width = mousePosition.x - dstRec2.x;
+ dstRec2.height = mousePosition.y - dstRec2.y;
+ dstRecH.width = mousePosition.x - dstRecH.x;
+ dstRecV.height = mousePosition.y - dstRecV.y;
+
+ // set a minimum width and/or height
+ if (dstRec1.width < 1.0f) dstRec1.width = 1.0f;
+ if (dstRec1.width > 300.0f) dstRec1.width = 300.0f;
+ if (dstRec1.height < 1.0f) dstRec1.height = 1.0f;
+ if (dstRec2.width < 1.0f) dstRec2.width = 1.0f;
+ if (dstRec2.width > 300.0f) dstRec2.width = 300.0f;
+ if (dstRec2.height < 1.0f) dstRec2.height = 1.0f;
+ if (dstRecH.width < 1.0f) dstRecH.width = 1.0f;
+ if (dstRecV.height < 1.0f) dstRecV.height = 1.0f;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // Draw the n-patches
+ DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE);
+ DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE);
+ DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE);
+ DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE);
+
+ // Draw the source texture
+ DrawRectangleLines( 5, 88, 74, 266, BLUE);
+ DrawTexture(nPatchTexture, 10, 93, WHITE);
+ DrawText("TEXTURE", 15, 360, 10, DARKGRAY);
+
+ DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5));
+ DrawRectangleLines( 10, 10, 250, 73, BLUE);
+
+ DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK);
+ DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY);
+ DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(nPatchTexture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
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