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| author | Ray <raysan5@gmail.com> | 2019-04-22 18:46:05 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-04-22 18:46:05 +0200 |
| commit | 152b7471e9bd750f28f3fe494ba4e30affe23a47 (patch) | |
| tree | b903b65ef74ca2028017fd318fc2d16afd13c2c9 | |
| parent | 2249f123045208fa66c8c1c423020ffcf7eef284 (diff) | |
| download | raylib-152b7471e9bd750f28f3fe494ba4e30affe23a47.tar.gz raylib-152b7471e9bd750f28f3fe494ba4e30affe23a47.zip | |
Comment HiDPI window request
At least until a proper solution is found!
| -rw-r--r-- | src/core.c | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -2357,7 +2357,8 @@ static bool InitGraphicsDevice(int width, int height) //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers #if defined(PLATFORM_DESKTOP) - glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on + // TODO: If using external GLFW, it requires latest GLFW 3.3 for this functionality + //glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on #endif // Check some Window creation flags |
