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authorRay <raysan5@gmail.com>2019-04-22 18:46:05 +0200
committerRay <raysan5@gmail.com>2019-04-22 18:46:05 +0200
commit152b7471e9bd750f28f3fe494ba4e30affe23a47 (patch)
treeb903b65ef74ca2028017fd318fc2d16afd13c2c9
parent2249f123045208fa66c8c1c423020ffcf7eef284 (diff)
downloadraylib-152b7471e9bd750f28f3fe494ba4e30affe23a47.tar.gz
raylib-152b7471e9bd750f28f3fe494ba4e30affe23a47.zip
Comment HiDPI window request
At least until a proper solution is found!
-rw-r--r--src/core.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core.c b/src/core.c
index ba41c773..6bb54c51 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2357,7 +2357,8 @@ static bool InitGraphicsDevice(int width, int height)
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API
//glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
#if defined(PLATFORM_DESKTOP)
- glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
+ // TODO: If using external GLFW, it requires latest GLFW 3.3 for this functionality
+ //glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
#endif
// Check some Window creation flags