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authorRay <raysan5@gmail.com>2017-05-18 00:22:48 +0200
committerGitHub <noreply@github.com>2017-05-18 00:22:48 +0200
commit1a37f09b02db3a8eb8fe89b42e82fcc84c5e6191 (patch)
tree66a82158f10b6aec09abf4439afe38c0bd571c80
parent4a4fffe439e10b00352bbc87fd2f0b47b02ba285 (diff)
downloadraylib-1a37f09b02db3a8eb8fe89b42e82fcc84c5e6191.tar.gz
raylib-1a37f09b02db3a8eb8fe89b42e82fcc84c5e6191.zip
Update README.md
-rw-r--r--README.md6
1 files changed, 2 insertions, 4 deletions
diff --git a/README.md b/README.md
index b6404b7e..d3328c2c 100644
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+++ b/README.md
@@ -37,11 +37,9 @@ multiplatform (Windows, Linux, Mac) window/context and input management (clean,
raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours,
to accomodate to Android, Raspberry Pi and HTML5.
-On Android, raylib uses `native_app_glue module` (provided by Android NDK) and native Android libraries to manage window/context, inputs and activity life cycle.
+*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.*
-On Raspberry Pi, raylib uses Videocore API and EGL for window/context management and raw inputs reading.
-
-raylib is licensed under a zlib/libpng license. View [LICENSE](https://github.com/raysan5/raylib/blob/master/LICENSE.md).
+*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
building
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