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| author | Ray <raysan5@gmail.com> | 2017-05-18 00:22:48 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-05-18 00:22:48 +0200 |
| commit | 1a37f09b02db3a8eb8fe89b42e82fcc84c5e6191 (patch) | |
| tree | 66a82158f10b6aec09abf4439afe38c0bd571c80 | |
| parent | 4a4fffe439e10b00352bbc87fd2f0b47b02ba285 (diff) | |
| download | raylib-1a37f09b02db3a8eb8fe89b42e82fcc84c5e6191.tar.gz raylib-1a37f09b02db3a8eb8fe89b42e82fcc84c5e6191.zip | |
Update README.md
| -rw-r--r-- | README.md | 6 |
1 files changed, 2 insertions, 4 deletions
@@ -37,11 +37,9 @@ multiplatform (Windows, Linux, Mac) window/context and input management (clean, raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours, to accomodate to Android, Raspberry Pi and HTML5. -On Android, raylib uses `native_app_glue module` (provided by Android NDK) and native Android libraries to manage window/context, inputs and activity life cycle. +*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.* -On Raspberry Pi, raylib uses Videocore API and EGL for window/context management and raw inputs reading. - -raylib is licensed under a zlib/libpng license. View [LICENSE](https://github.com/raysan5/raylib/blob/master/LICENSE.md). +*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.* building -------- |
