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authorvictorfisac <victorfisac@gmail.com>2016-07-18 23:24:12 +0200
committervictorfisac <victorfisac@gmail.com>2016-07-18 23:24:12 +0200
commit3e1321ac24743cf3df1c2bb923023f9c222aa250 (patch)
tree91d8f15379f494ba1875862f3b7fe0e87f507280
parent7a09043cba1b7d0d59587f82cb0627c965d557b9 (diff)
parentaf46222b1257049abd17df6e9e57a8d041845c5f (diff)
downloadraylib-3e1321ac24743cf3df1c2bb923023f9c222aa250.tar.gz
raylib-3e1321ac24743cf3df1c2bb923023f9c222aa250.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
-rw-r--r--.gitignore6
-rw-r--r--release/android/armeabi/libraylib.abin1867434 -> 1868146 bytes
-rw-r--r--release/android/raylib.h32
-rw-r--r--release/html5/libraylib.bcbin724092 -> 721928 bytes
-rw-r--r--release/html5/raylib.h32
-rw-r--r--release/linux/helpme!0
-rw-r--r--release/linux/libraylib.abin0 -> 771642 bytes
-rwxr-xr-xrelease/linux/libraylib.sobin0 -> 607080 bytes
-rw-r--r--release/linux/raylib.h911
-rw-r--r--release/win32/mingw32/libraylib.abin588770 -> 589058 bytes
-rw-r--r--release/win32/raylib.h85
-rw-r--r--src/Makefile227
-rw-r--r--src/external/pthread/COPYING150
-rw-r--r--src/external/pthread/include/pthread.h1368
-rw-r--r--src/external/pthread/include/sched.h183
-rw-r--r--src/external/pthread/include/semaphore.h169
-rw-r--r--src/external/pthread/lib/libpthreadGC2.abin0 -> 93480 bytes
-rw-r--r--src/external/pthread/pthreadGC2.dllbin119888 -> 0 bytes
-rw-r--r--src/raylib.h32
-rw-r--r--src/resourcesbin107204 -> 107204 bytes
-rw-r--r--src/rlgl.c11
-rw-r--r--src/rlgl.h9
-rw-r--r--src/utils.c7
-rw-r--r--templates/android_project/jni/include/raylib.h32
-rw-r--r--templates/android_project/jni/libs/libraylib.abin1867434 -> 1868146 bytes
25 files changed, 3084 insertions, 170 deletions
diff --git a/.gitignore b/.gitignore
index cf9cdfe1..8b584cf1 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,6 +1,9 @@
# Ignore generated files
# ...
+# Ignore VIM's backup generated files
+*.swp
+
# Ignore Android generated files and folders
src_android/obj/
templates/android_project/bin/
@@ -68,9 +71,8 @@ src/libraylib.bc
# oculus example
!examples/oculus_glfw_sample/
-
# external libraries DLLs
!src/external/glfw3/lib/win32/glfw3.dll
!src/external/openal_soft/lib/win32/OpenAL32.dll
!src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
-!src/external/pthread/pthreadGC2.dll \ No newline at end of file
+!src/external/pthread/pthreadGC2.dll
diff --git a/release/android/armeabi/libraylib.a b/release/android/armeabi/libraylib.a
index de3ccc32..3ee2746d 100644
--- a/release/android/armeabi/libraylib.a
+++ b/release/android/armeabi/libraylib.a
Binary files differ
diff --git a/release/android/raylib.h b/release/android/raylib.h
index e3a17ebb..19c67712 100644
--- a/release/android/raylib.h
+++ b/release/android/raylib.h
@@ -7,14 +7,18 @@
* Features:
* Library written in plain C code (C99)
* Uses C# PascalCase/camelCase notation
-* Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-* Unique OpenGL abstraction layer [rlgl]
-* Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Multiple textures support, including compressed formats and mipmaps generation
-* Basic 3d support for Shapes, Models, Heightmaps and Billboards
-* Powerful math module for Vector and Matrix operations [raymath]
-* Audio loading and playing with streaming support (WAV and OGG)
-* Multiplatform support, including Android devices, Raspberry Pi and HTML5
+* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+* Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+* VR stereo rendering support with configurable HMD device parameters
+* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+* Custom color palette for fancy visuals on raywhite background
+* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
* stb_image_write (Sean Barret) for image writting (PNG)
* stb_vorbis (Sean Barret) for ogg audio loading
* stb_truetype (Sean Barret) for ttf fonts loading
+* jar_xm (Joshua Reisenauer) for XM audio module loading
+* jar_mod (Joshua Reisenauer) for MOD audio module loading
* OpenAL Soft for audio device/context management
* tinfl for data decompression (DEFLATE algorithm)
*
@@ -37,7 +43,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
-* Copyright (c) 2013 Ramon Santamaria (@raysan5)
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -536,7 +542,7 @@ typedef enum {
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
-} HmdDevice;
+} VrDevice;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
@@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
@@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color);
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
void DrawLight(Light light); // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a cu
void UnloadShader(Shader shader); // Unload a custom shader from memory
Shader GetDefaultShader(void); // Get default shader
-Shader GetStandardShader(void); // Get default shader
+Shader GetStandardShader(void); // Get standard shader
Texture2D GetDefaultTexture(void); // Get default texture
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
@@ -860,7 +866,7 @@ void DestroyLight(Light light); // Destroy a
// VR experience Functions (Module: rlgl)
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
-void InitVrDevice(int hmdDevice); // Init VR device
+void InitVrDevice(int vdDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void BeginVrDrawing(void); // Begin VR drawing configuration
diff --git a/release/html5/libraylib.bc b/release/html5/libraylib.bc
index d10a8c72..edf5302e 100644
--- a/release/html5/libraylib.bc
+++ b/release/html5/libraylib.bc
Binary files differ
diff --git a/release/html5/raylib.h b/release/html5/raylib.h
index e3a17ebb..19c67712 100644
--- a/release/html5/raylib.h
+++ b/release/html5/raylib.h
@@ -7,14 +7,18 @@
* Features:
* Library written in plain C code (C99)
* Uses C# PascalCase/camelCase notation
-* Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-* Unique OpenGL abstraction layer [rlgl]
-* Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Multiple textures support, including compressed formats and mipmaps generation
-* Basic 3d support for Shapes, Models, Heightmaps and Billboards
-* Powerful math module for Vector and Matrix operations [raymath]
-* Audio loading and playing with streaming support (WAV and OGG)
-* Multiplatform support, including Android devices, Raspberry Pi and HTML5
+* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+* Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+* VR stereo rendering support with configurable HMD device parameters
+* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+* Custom color palette for fancy visuals on raywhite background
+* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
* stb_image_write (Sean Barret) for image writting (PNG)
* stb_vorbis (Sean Barret) for ogg audio loading
* stb_truetype (Sean Barret) for ttf fonts loading
+* jar_xm (Joshua Reisenauer) for XM audio module loading
+* jar_mod (Joshua Reisenauer) for MOD audio module loading
* OpenAL Soft for audio device/context management
* tinfl for data decompression (DEFLATE algorithm)
*
@@ -37,7 +43,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
-* Copyright (c) 2013 Ramon Santamaria (@raysan5)
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -536,7 +542,7 @@ typedef enum {
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
-} HmdDevice;
+} VrDevice;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
@@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
@@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color);
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
void DrawLight(Light light); // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a cu
void UnloadShader(Shader shader); // Unload a custom shader from memory
Shader GetDefaultShader(void); // Get default shader
-Shader GetStandardShader(void); // Get default shader
+Shader GetStandardShader(void); // Get standard shader
Texture2D GetDefaultTexture(void); // Get default texture
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
@@ -860,7 +866,7 @@ void DestroyLight(Light light); // Destroy a
// VR experience Functions (Module: rlgl)
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
-void InitVrDevice(int hmdDevice); // Init VR device
+void InitVrDevice(int vdDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void BeginVrDrawing(void); // Begin VR drawing configuration
diff --git a/release/linux/helpme! b/release/linux/helpme!
deleted file mode 100644
index e69de29b..00000000
--- a/release/linux/helpme!
+++ /dev/null
diff --git a/release/linux/libraylib.a b/release/linux/libraylib.a
new file mode 100644
index 00000000..81002beb
--- /dev/null
+++ b/release/linux/libraylib.a
Binary files differ
diff --git a/release/linux/libraylib.so b/release/linux/libraylib.so
new file mode 100755
index 00000000..dc759cd4
--- /dev/null
+++ b/release/linux/libraylib.so
Binary files differ
diff --git a/release/linux/raylib.h b/release/linux/raylib.h
new file mode 100644
index 00000000..19c67712
--- /dev/null
+++ b/release/linux/raylib.h
@@ -0,0 +1,911 @@
+/**********************************************************************************************
+*
+* raylib 1.5.0 (www.raylib.com)
+*
+* A simple and easy-to-use library to learn videogames programming
+*
+* Features:
+* Library written in plain C code (C99)
+* Uses C# PascalCase/camelCase notation
+* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
+* Multiple textures support, including compressed formats and mipmaps generation
+* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+* Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+* VR stereo rendering support with configurable HMD device parameters
+* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+* Custom color palette for fancy visuals on raywhite background
+* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
+*
+* Used external libs:
+* GLFW3 (www.glfw.org) for window/context management and input
+* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP)
+* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC)
+* stb_image_write (Sean Barret) for image writting (PNG)
+* stb_vorbis (Sean Barret) for ogg audio loading
+* stb_truetype (Sean Barret) for ttf fonts loading
+* jar_xm (Joshua Reisenauer) for XM audio module loading
+* jar_mod (Joshua Reisenauer) for MOD audio module loading
+* OpenAL Soft for audio device/context management
+* tinfl for data decompression (DEFLATE algorithm)
+*
+* Some design decisions:
+* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
+* One custom default font is loaded automatically when InitWindow()
+* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
+* If using OpenGL 3.3 or ES2, two default shaders are loaded automatically (internally defined)
+*
+* -- LICENSE --
+*
+* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software:
+*
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef RAYLIB_H
+#define RAYLIB_H
+
+// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
+//#define PLATFORM_DESKTOP // Windows, Linux or OSX
+//#define PLATFORM_ANDROID // Android device
+//#define PLATFORM_RPI // Raspberry Pi
+//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
+//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
+
+// Security check in case no PLATFORM_* defined
+#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
+ #define PLATFORM_DESKTOP
+#endif
+
+#if defined(PLATFORM_ANDROID)
+ typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
+#endif
+
+//----------------------------------------------------------------------------------
+// Some basic Defines
+//----------------------------------------------------------------------------------
+#ifndef PI
+ #define PI 3.14159265358979323846
+#endif
+
+#define DEG2RAD (PI/180.0f)
+#define RAD2DEG (180.0f/PI)
+
+// raylib Config Flags
+#define FLAG_FULLSCREEN_MODE 1
+#define FLAG_SHOW_LOGO 2
+#define FLAG_SHOW_MOUSE_CURSOR 4
+#define FLAG_CENTERED_MODE 8
+#define FLAG_MSAA_4X_HINT 16
+#define FLAG_VSYNC_HINT 32
+
+// Keyboard Function Keys
+#define KEY_SPACE 32
+#define KEY_ESCAPE 256
+#define KEY_ENTER 257
+#define KEY_BACKSPACE 259
+#define KEY_RIGHT 262
+#define KEY_LEFT 263
+#define KEY_DOWN 264
+#define KEY_UP 265
+#define KEY_F1 290
+#define KEY_F2 291
+#define KEY_F3 292
+#define KEY_F4 293
+#define KEY_F5 294
+#define KEY_F6 295
+#define KEY_F7 296
+#define KEY_F8 297
+#define KEY_F9 298
+#define KEY_F10 299
+#define KEY_F11 300
+#define KEY_F12 301
+#define KEY_LEFT_SHIFT 340
+#define KEY_LEFT_CONTROL 341
+#define KEY_LEFT_ALT 342
+#define KEY_RIGHT_SHIFT 344
+#define KEY_RIGHT_CONTROL 345
+#define KEY_RIGHT_ALT 346
+
+// Keyboard Alpha Numeric Keys
+#define KEY_ZERO 48
+#define KEY_ONE 49
+#define KEY_TWO 50
+#define KEY_THREE 51
+#define KEY_FOUR 52
+#define KEY_FIVE 53
+#define KEY_SIX 54
+#define KEY_SEVEN 55
+#define KEY_EIGHT 56
+#define KEY_NINE 57
+#define KEY_A 65
+#define KEY_B 66
+#define KEY_C 67
+#define KEY_D 68
+#define KEY_E 69
+#define KEY_F 70
+#define KEY_G 71
+#define KEY_H 72
+#define KEY_I 73
+#define KEY_J 74
+#define KEY_K 75
+#define KEY_L 76
+#define KEY_M 77
+#define KEY_N 78
+#define KEY_O 79
+#define KEY_P 80
+#define KEY_Q 81
+#define KEY_R 82
+#define KEY_S 83
+#define KEY_T 84
+#define KEY_U 85
+#define KEY_V 86
+#define KEY_W 87
+#define KEY_X 88
+#define KEY_Y 89
+#define KEY_Z 90
+
+// Mouse Buttons
+#define MOUSE_LEFT_BUTTON 0
+#if defined(PLATFORM_WEB)
+ #define MOUSE_RIGHT_BUTTON 2
+ #define MOUSE_MIDDLE_BUTTON 1
+#else
+ #define MOUSE_RIGHT_BUTTON 1
+ #define MOUSE_MIDDLE_BUTTON 2
+#endif
+
+// Touch points registered
+#define MAX_TOUCH_POINTS 2
+
+// Gamepad Number
+#define GAMEPAD_PLAYER1 0
+#define GAMEPAD_PLAYER2 1
+#define GAMEPAD_PLAYER3 2 // Not supported
+#define GAMEPAD_PLAYER4 3 // Not supported
+
+// Gamepad Buttons
+// NOTE: Adjusted for a PS3 USB Controller
+#define GAMEPAD_BUTTON_A 2
+#define GAMEPAD_BUTTON_B 1
+#define GAMEPAD_BUTTON_X 3
+#define GAMEPAD_BUTTON_Y 4
+#define GAMEPAD_BUTTON_R1 7
+#define GAMEPAD_BUTTON_R2 5
+#define GAMEPAD_BUTTON_L1 6
+#define GAMEPAD_BUTTON_L2 8
+#define GAMEPAD_BUTTON_SELECT 9
+#define GAMEPAD_BUTTON_START 10
+
+// Xbox360 USB Controller Buttons
+#define GAMEPAD_XBOX_BUTTON_A 0
+#define GAMEPAD_XBOX_BUTTON_B 1
+#define GAMEPAD_XBOX_BUTTON_X 2
+#define GAMEPAD_XBOX_BUTTON_Y 3
+#define GAMEPAD_XBOX_BUTTON_LB 4
+#define GAMEPAD_XBOX_BUTTON_RB 5
+#define GAMEPAD_XBOX_BUTTON_SELECT 6
+#define GAMEPAD_XBOX_BUTTON_START 7
+
+#if defined(PLATFORM_RPI)
+ #define GAMEPAD_XBOX_AXIS_DPAD_X 7
+ #define GAMEPAD_XBOX_AXIS_DPAD_Y 6
+ #define GAMEPAD_XBOX_AXIS_RIGHT_X 3
+ #define GAMEPAD_XBOX_AXIS_RIGHT_Y 4
+ #define GAMEPAD_XBOX_AXIS_LT 2
+ #define GAMEPAD_XBOX_AXIS_RT 5
+#else
+ #define GAMEPAD_XBOX_BUTTON_UP 10
+ #define GAMEPAD_XBOX_BUTTON_DOWN 12
+ #define GAMEPAD_XBOX_BUTTON_LEFT 13
+ #define GAMEPAD_XBOX_BUTTON_RIGHT 11
+ #define GAMEPAD_XBOX_AXIS_RIGHT_X 4
+ #define GAMEPAD_XBOX_AXIS_RIGHT_Y 3
+ #define GAMEPAD_XBOX_AXIS_LT_RT 2
+#endif
+
+#define GAMEPAD_XBOX_AXIS_LEFT_X 0
+#define GAMEPAD_XBOX_AXIS_LEFT_Y 1
+
+// Android Physic Buttons
+#define ANDROID_BACK 4
+#define ANDROID_MENU 82
+#define ANDROID_VOLUME_UP 24
+#define ANDROID_VOLUME_DOWN 25
+
+// Some Basic Colors
+// NOTE: Custom raylib color palette for amazing visuals on WHITE background
+#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray
+#define GRAY (Color){ 130, 130, 130, 255 } // Gray
+#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
+#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow
+#define GOLD (Color){ 255, 203, 0, 255 } // Gold
+#define ORANGE (Color){ 255, 161, 0, 255 } // Orange
+#define PINK (Color){ 255, 109, 194, 255 } // Pink
+#define RED (Color){ 230, 41, 55, 255 } // Red
+#define MAROON (Color){ 190, 33, 55, 255 } // Maroon
+#define GREEN (Color){ 0, 228, 48, 255 } // Green
+#define LIME (Color){ 0, 158, 47, 255 } // Lime
+#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green
+#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue
+#define BLUE (Color){ 0, 121, 241, 255 } // Blue
+#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue
+#define PURPLE (Color){ 200, 122, 255, 255 } // Purple
+#define VIOLET (Color){ 135, 60, 190, 255 } // Violet
+#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple
+#define BEIGE (Color){ 211, 176, 131, 255 } // Beige
+#define BROWN (Color){ 127, 106, 79, 255 } // Brown
+#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown
+
+#define WHITE (Color){ 255, 255, 255, 255 } // White
+#define BLACK (Color){ 0, 0, 0, 255 } // Black
+#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent)
+#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta
+#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+#ifndef __cplusplus
+// Boolean type
+ #if !defined(_STDBOOL_H)
+ typedef enum { false, true } bool;
+ #define _STDBOOL_H
+ #endif
+#endif
+
+// byte type
+typedef unsigned char byte;
+
+// Vector2 type
+typedef struct Vector2 {
+ float x;
+ float y;
+} Vector2;
+
+// Vector3 type
+typedef struct Vector3 {
+ float x;
+ float y;
+ float z;
+} Vector3;
+
+// Matrix type (OpenGL style 4x4 - right handed, column major)
+typedef struct Matrix {
+ float m0, m4, m8, m12;
+ float m1, m5, m9, m13;
+ float m2, m6, m10, m14;
+ float m3, m7, m11, m15;
+} Matrix;
+
+// Color type, RGBA (32bit)
+typedef struct Color {
+ unsigned char r;
+ unsigned char g;
+ unsigned char b;
+ unsigned char a;
+} Color;
+
+// Rectangle type
+typedef struct Rectangle {
+ int x;
+ int y;
+ int width;
+ int height;
+} Rectangle;
+
+// Image type, bpp always RGBA (32bit)
+// NOTE: Data stored in CPU memory (RAM)
+typedef struct Image {
+ void *data; // Image raw data
+ int width; // Image base width
+ int height; // Image base height
+ int mipmaps; // Mipmap levels, 1 by default
+ int format; // Data format (TextureFormat)
+} Image;
+
+// Texture2D type, bpp always RGBA (32bit)
+// NOTE: Data stored in GPU memory
+typedef struct Texture2D {
+ unsigned int id; // OpenGL texture id
+ int width; // Texture base width
+ int height; // Texture base height
+ int mipmaps; // Mipmap levels, 1 by default
+ int format; // Data format (TextureFormat)
+} Texture2D;
+
+// RenderTexture2D type, for texture rendering
+typedef struct RenderTexture2D {
+ unsigned int id; // Render texture (fbo) id
+ Texture2D texture; // Color buffer attachment texture
+ Texture2D depth; // Depth buffer attachment texture
+} RenderTexture2D;
+
+// SpriteFont type, includes texture and charSet array data
+typedef struct SpriteFont {
+ Texture2D texture; // Font texture
+ int size; // Base size (default chars height)
+ int numChars; // Number of characters
+ int *charValues; // Characters values array
+ Rectangle *charRecs; // Characters rectangles within the texture
+ Vector2 *charOffsets; // Characters offsets (on drawing)
+ int *charAdvanceX; // Characters x advance (on drawing)
+} SpriteFont;
+
+// Camera type, defines a camera position/orientation in 3d space
+typedef struct Camera {
+ Vector3 position; // Camera position
+ Vector3 target; // Camera target it looks-at
+ Vector3 up; // Camera up vector (rotation over its axis)
+ float fovy; // Camera field-of-view apperture in Y (degrees)
+} Camera;
+
+// Camera2D type, defines a 2d camera
+typedef struct Camera2D {
+ Vector2 offset; // Camera offset (displacement from target)
+ Vector2 target; // Camera target (rotation and zoom origin)
+ float rotation; // Camera rotation in degrees
+ float zoom; // Camera zoom (scaling), should be 1.0f by default
+} Camera2D;
+
+// Bounding box type
+typedef struct BoundingBox {
+ Vector3 min; // minimum vertex box-corner
+ Vector3 max; // maximum vertex box-corner
+} BoundingBox;
+
+// Vertex data definning a mesh
+typedef struct Mesh {
+ int vertexCount; // number of vertices stored in arrays
+ int triangleCount; // number of triangles stored (indexed or not)
+ float *vertices; // vertex position (XYZ - 3 components per vertex) (shader-location = 0)
+ float *texcoords; // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
+ float *texcoords2; // vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
+ float *normals; // vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
+ float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
+ unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
+ unsigned short *indices;// vertex indices (in case vertex data comes indexed)
+
+ unsigned int vaoId; // OpenGL Vertex Array Object id
+ unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data)
+} Mesh;
+
+// Shader type (generic shader)
+typedef struct Shader {
+ unsigned int id; // Shader program id
+
+ // Vertex attributes locations (default locations)
+ int vertexLoc; // Vertex attribute location point (default-location = 0)
+ int texcoordLoc; // Texcoord attribute location point (default-location = 1)
+ int texcoord2Loc; // Texcoord2 attribute location point (default-location = 5)
+ int normalLoc; // Normal attribute location point (default-location = 2)
+ int tangentLoc; // Tangent attribute location point (default-location = 4)
+ int colorLoc; // Color attibute location point (default-location = 3)
+
+ // Uniform locations
+ int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
+ int tintColorLoc; // Diffuse color uniform location point (fragment shader)
+
+ // Texture map locations (generic for any kind of map)
+ int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0)
+ int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1)
+ int mapTexture2Loc; // Map texture uniform location point (default-texture-unit = 2)
+} Shader;
+
+// Material type
+typedef struct Material {
+ Shader shader; // Standard shader (supports 3 map textures)
+
+ Texture2D texDiffuse; // Diffuse texture (binded to shader mapTexture0Loc)
+ Texture2D texNormal; // Normal texture (binded to shader mapTexture1Loc)
+ Texture2D texSpecular; // Specular texture (binded to shader mapTexture2Loc)
+
+ Color colDiffuse; // Diffuse color
+ Color colAmbient; // Ambient color
+ Color colSpecular; // Specular color
+
+ float glossiness; // Glossiness level (Ranges from 0 to 1000)
+} Material;
+
+// Model type
+typedef struct Model {
+ Mesh mesh; // Vertex data buffers (RAM and VRAM)
+ Matrix transform; // Local transform matrix
+ Material material; // Shader and textures data
+} Model;
+
+// Light type
+typedef struct LightData {
+ unsigned int id; // Light unique id
+ bool enabled; // Light enabled
+ int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
+
+ Vector3 position; // Light position
+ Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
+ float radius; // Light attenuation radius light intensity reduced with distance (world distance)
+
+ Color diffuse; // Light diffuse color
+ float intensity; // Light intensity level
+
+ float coneAngle; // Light cone max angle: LIGHT_SPOT
+} LightData, *Light;
+
+// Light types
+typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
+
+// Ray type (useful for raycast)
+typedef struct Ray {
+ Vector3 position; // Ray position (origin)
+ Vector3 direction; // Ray direction
+} Ray;
+
+// Sound source type
+typedef struct Sound {
+ unsigned int source; // Sound audio source id
+ unsigned int buffer; // Sound audio buffer id
+} Sound;
+
+// Wave type, defines audio wave data
+typedef struct Wave {
+ void *data; // Buffer data pointer
+ unsigned int dataSize; // Data size in bytes
+ unsigned int sampleRate; // Samples per second to be played
+ short bitsPerSample; // Sample size in bits
+ short channels;
+} Wave;
+
+// Texture formats
+// NOTE: Support depends on OpenGL version and platform
+typedef enum {
+ UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
+ UNCOMPRESSED_GRAY_ALPHA, // 16 bpp (2 channels)
+ UNCOMPRESSED_R5G6B5, // 16 bpp
+ UNCOMPRESSED_R8G8B8, // 24 bpp
+ UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
+ UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
+ UNCOMPRESSED_R8G8B8A8, // 32 bpp
+ COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
+ COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
+ COMPRESSED_DXT3_RGBA, // 8 bpp
+ COMPRESSED_DXT5_RGBA, // 8 bpp
+ COMPRESSED_ETC1_RGB, // 4 bpp
+ COMPRESSED_ETC2_RGB, // 4 bpp
+ COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
+ COMPRESSED_PVRT_RGB, // 4 bpp
+ COMPRESSED_PVRT_RGBA, // 4 bpp
+ COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
+ COMPRESSED_ASTC_8x8_RGBA // 2 bpp
+} TextureFormat;
+
+// Color blending modes (pre-defined)
+typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
+
+// Gestures type
+// NOTE: It could be used as flags to enable only some gestures
+typedef enum {
+ GESTURE_NONE = 0,
+ GESTURE_TAP = 1,
+ GESTURE_DOUBLETAP = 2,
+ GESTURE_HOLD = 4,
+ GESTURE_DRAG = 8,
+ GESTURE_SWIPE_RIGHT = 16,
+ GESTURE_SWIPE_LEFT = 32,
+ GESTURE_SWIPE_UP = 64,
+ GESTURE_SWIPE_DOWN = 128,
+ GESTURE_PINCH_IN = 256,
+ GESTURE_PINCH_OUT = 512
+} Gestures;
+
+// Touch action (fingers or mouse)
+typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
+
+// Gesture events
+// NOTE: MAX_TOUCH_POINTS fixed to 2
+typedef struct GestureEvent {
+ int touchAction;
+ int pointCount;
+ int pointerId[MAX_TOUCH_POINTS];
+ Vector2 position[MAX_TOUCH_POINTS];
+} GestureEvent;
+
+// Camera system modes
+typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
+
+// Head Mounted Display devices
+typedef enum {
+ HMD_DEFAULT_DEVICE = 0,
+ HMD_OCULUS_RIFT_DK2,
+ HMD_OCULUS_RIFT_CV1,
+ HMD_VALVE_HTC_VIVE,
+ HMD_SAMSUNG_GEAR_VR,
+ HMD_GOOGLE_CARDBOARD,
+ HMD_SONY_PLAYSTATION_VR,
+ HMD_RAZER_OSVR,
+ HMD_FOVE_VR,
+} VrDevice;
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//------------------------------------------------------------------------------------
+// Global Variables Definition
+//------------------------------------------------------------------------------------
+// It's lonely here...
+
+//------------------------------------------------------------------------------------
+// Window and Graphics Device Functions (Module: core)
+//------------------------------------------------------------------------------------
+#if defined(PLATFORM_ANDROID)
+void InitWindow(int width, int height, struct android_app *state); // Init Android Activity and OpenGL Graphics
+#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
+void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
+#endif
+
+void CloseWindow(void); // Close Window and Terminate Context
+bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
+bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
+void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
+int GetScreenWidth(void); // Get current screen width
+int GetScreenHeight(void); // Get current screen height
+
+void ShowCursor(void); // Shows cursor
+void HideCursor(void); // Hides cursor
+bool IsCursorHidden(void); // Returns true if cursor is not visible
+void EnableCursor(void); // Enables cursor
+void DisableCursor(void); // Disables cursor
+
+void ClearBackground(Color color); // Sets Background Color
+void BeginDrawing(void); // Setup drawing canvas to start drawing
+void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
+
+void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
+void End2dMode(void); // Ends 2D mode custom camera usage
+void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
+void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
+void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
+void EndTextureMode(void); // Ends drawing to render texture
+
+Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
+Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
+Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
+
+void SetTargetFPS(int fps); // Set target FPS (maximum)
+float GetFPS(void); // Returns current FPS
+float GetFrameTime(void); // Returns time in seconds for one frame
+
+Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
+int GetHexValue(Color color); // Returns hexadecimal value for a Color
+float *ColorToFloat(Color color); // Converts Color to float array and normalizes
+float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
+float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
+
+int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
+Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+
+void SetConfigFlags(char flags); // Setup some window configuration flags
+void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
+
+bool IsFileDropped(void); // Check if a file have been dropped into window
+char **GetDroppedFiles(int *count); // Retrieve dropped files into window
+void ClearDroppedFiles(void); // Clear dropped files paths buffer
+
+void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
+int StorageLoadValue(int position); // Storage load integer value (from defined position)
+
+//------------------------------------------------------------------------------------
+// Input Handling Functions (Module: core)
+//------------------------------------------------------------------------------------
+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
+bool IsKeyPressed(int key); // Detect if a key has been pressed once
+bool IsKeyDown(int key); // Detect if a key is being pressed
+bool IsKeyReleased(int key); // Detect if a key has been released once
+bool IsKeyUp(int key); // Detect if a key is NOT being pressed
+int GetKeyPressed(void); // Get latest key pressed
+void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
+
+bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
+float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
+bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
+bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
+bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
+bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
+#endif
+
+bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
+bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
+bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
+bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
+int GetMouseX(void); // Returns mouse position X
+int GetMouseY(void); // Returns mouse position Y
+Vector2 GetMousePosition(void); // Returns mouse position XY
+void SetMousePosition(Vector2 position); // Set mouse position XY
+int GetMouseWheelMove(void); // Returns mouse wheel movement Y
+
+int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
+int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
+Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
+
+#if defined(PLATFORM_ANDROID)
+bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
+bool IsButtonDown(int button); // Detect if an android physic button is being pressed
+bool IsButtonReleased(int button); // Detect if an android physic button has been released
+#endif
+
+//------------------------------------------------------------------------------------
+// Gestures and Touch Handling Functions (Module: gestures)
+//------------------------------------------------------------------------------------
+void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
+bool IsGestureDetected(int gesture); // Check if a gesture have been detected
+void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
+void UpdateGestures(void); // Update gestures detected (called automatically in PollInputEvents())
+
+int GetTouchPointsCount(void); // Get touch points count
+int GetGestureDetected(void); // Get latest detected gesture
+float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
+Vector2 GetGestureDragVector(void); // Get gesture drag vector
+float GetGestureDragAngle(void); // Get gesture drag angle
+Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
+float GetGesturePinchAngle(void); // Get gesture pinch angle
+
+//------------------------------------------------------------------------------------
+// Camera System Functions (Module: camera)
+//------------------------------------------------------------------------------------
+void SetCameraMode(int mode); // Set camera mode (multiple camera modes available)
+void UpdateCamera(Camera *camera); // Update camera (player position is ignored)
+void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
+
+void SetCameraPosition(Vector3 position); // Set internal camera position
+void SetCameraTarget(Vector3 target); // Set internal camera target
+void SetCameraFovy(float fovy); // Set internal camera field-of-view-y
+
+void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
+void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
+void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
+
+void SetCameraMoveControls(int frontKey, int backKey,
+ int leftKey, int rightKey,
+ int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
+void SetCameraMouseSensitivity(float sensitivity); // Set camera mouse sensitivity (1st person and 3rd person cameras)
+
+//------------------------------------------------------------------------------------
+// Basic Shapes Drawing Functions (Module: shapes)
+//------------------------------------------------------------------------------------
+void DrawPixel(int posX, int posY, Color color); // Draw a pixel
+void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
+void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
+void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
+void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
+void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
+void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
+void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
+void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
+void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
+void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
+void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
+void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
+void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
+void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
+void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
+void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
+void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
+
+bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
+bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
+bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
+Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
+bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
+bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
+bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
+
+//------------------------------------------------------------------------------------
+// Texture Loading and Drawing Functions (Module: textures)
+//------------------------------------------------------------------------------------
+Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
+Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
+Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
+Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
+Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
+Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
+Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
+Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
+RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
+void UnloadImage(Image image); // Unload image from CPU memory (RAM)
+void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
+void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
+Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
+Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
+void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
+void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
+void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
+Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
+void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
+void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
+void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
+Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
+Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
+void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
+void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
+void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, int fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
+void ImageFlipVertical(Image *image); // Flip image vertically
+void ImageFlipHorizontal(Image *image); // Flip image horizontally
+void ImageColorTint(Image *image, Color color); // Modify image color: tint
+void ImageColorInvert(Image *image); // Modify image color: invert
+void ImageColorGrayscale(Image *image); // Modify image color: grayscale
+void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
+void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
+void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
+void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
+
+void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
+void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
+void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
+void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
+void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
+ float rotation, Color tint);
+
+//------------------------------------------------------------------------------------
+// Font Loading and Text Drawing Functions (Module: text)
+//------------------------------------------------------------------------------------
+SpriteFont GetDefaultFont(void); // Get the default SpriteFont
+SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
+void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
+
+void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
+void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
+ int fontSize, int spacing, Color tint);
+int MeasureText(const char *text, int fontSize); // Measure string width for default font
+Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
+
+void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
+const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
+const char *SubText(const char *text, int position, int length); // Get a piece of a text string
+
+//------------------------------------------------------------------------------------
+// Basic 3d Shapes Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
+void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
+void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
+void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured
+void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
+void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
+void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
+void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
+void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
+void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
+void DrawRay(Ray ray, Color color); // Draw a ray line
+void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
+void DrawGizmo(Vector3 position); // Draw simple gizmo
+void DrawLight(Light light); // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
+//DrawTorus(), DrawTeapot() are useless...
+
+//------------------------------------------------------------------------------------
+// Model 3d Loading and Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
+Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
+Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
+Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
+Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
+void UnloadModel(Model model); // Unload 3d model from memory
+
+Material LoadMaterial(const char *fileName); // Load material data (from file)
+Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
+Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
+void UnloadMaterial(Material material); // Unload material textures from VRAM
+
+void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
+void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
+void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
+void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
+void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
+
+void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
+void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
+
+BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
+bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
+bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
+bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
+bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
+bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
+bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
+Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap
+ // NOTE: Return the normal vector of the impacted surface
+//------------------------------------------------------------------------------------
+// Shaders System Functions (Module: rlgl)
+// NOTE: This functions are useless when using OpenGL 1.1
+//------------------------------------------------------------------------------------
+Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
+void UnloadShader(Shader shader); // Unload a custom shader from memory
+
+Shader GetDefaultShader(void); // Get default shader
+Shader GetStandardShader(void); // Get standard shader
+Texture2D GetDefaultTexture(void); // Get default texture
+
+int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
+void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
+void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
+void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
+
+void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
+void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
+
+void BeginShaderMode(Shader shader); // Begin custom shader drawing
+void EndShaderMode(void); // End custom shader drawing (use default shader)
+void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
+void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
+
+Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
+void DestroyLight(Light light); // Destroy a light and take it out of the list
+
+//------------------------------------------------------------------------------------
+// VR experience Functions (Module: rlgl)
+// NOTE: This functions are useless when using OpenGL 1.1
+//------------------------------------------------------------------------------------
+void InitVrDevice(int vdDevice); // Init VR device
+void CloseVrDevice(void); // Close VR device
+void UpdateVrTracking(void); // Update VR tracking (position and orientation)
+void BeginVrDrawing(void); // Begin VR drawing configuration
+void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
+bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
+void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
+
+//------------------------------------------------------------------------------------
+// Audio Loading and Playing Functions (Module: audio)
+//------------------------------------------------------------------------------------
+void InitAudioDevice(void); // Initialize audio device and context
+void CloseAudioDevice(void); // Close the audio device and context (and music stream)
+bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+
+Sound LoadSound(char *fileName); // Load sound to memory
+Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
+Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
+void UnloadSound(Sound sound); // Unload sound
+void PlaySound(Sound sound); // Play a sound
+void PauseSound(Sound sound); // Pause a sound
+void StopSound(Sound sound); // Stop playing a sound
+bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
+void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
+void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
+
+int PlayMusicStream(int index, char *fileName); // Start music playing (open stream)
+void UpdateMusicStream(int index); // Updates buffers for music streaming
+void StopMusicStream(int index); // Stop music playing (close stream)
+void PauseMusicStream(int index); // Pause music playing
+void ResumeMusicStream(int index); // Resume playing paused music
+bool IsMusicPlaying(int index); // Check if music is playing
+void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
+void SetMusicPitch(int index, float pitch); // Set pitch for a music (1.0 is base level)
+float GetMusicTimeLength(int index); // Get current music time length (in seconds)
+float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
+int GetMusicStreamCount(void); // Get number of streams loaded
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // RAYLIB_H
diff --git a/release/win32/mingw32/libraylib.a b/release/win32/mingw32/libraylib.a
index 8fe37605..abb8ddd1 100644
--- a/release/win32/mingw32/libraylib.a
+++ b/release/win32/mingw32/libraylib.a
Binary files differ
diff --git a/release/win32/raylib.h b/release/win32/raylib.h
index bfcb9bf5..19c67712 100644
--- a/release/win32/raylib.h
+++ b/release/win32/raylib.h
@@ -7,14 +7,18 @@
* Features:
* Library written in plain C code (C99)
* Uses C# PascalCase/camelCase notation
-* Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-* Unique OpenGL abstraction layer [rlgl]
-* Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Multiple textures support, including compressed formats and mipmaps generation
-* Basic 3d support for Shapes, Models, Heightmaps and Billboards
-* Powerful math module for Vector and Matrix operations [raymath]
-* Audio loading and playing with streaming support (WAV and OGG)
-* Multiplatform support, including Android devices, Raspberry Pi and HTML5
+* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+* Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+* VR stereo rendering support with configurable HMD device parameters
+* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+* Custom color palette for fancy visuals on raywhite background
+* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
* stb_image_write (Sean Barret) for image writting (PNG)
* stb_vorbis (Sean Barret) for ogg audio loading
* stb_truetype (Sean Barret) for ttf fonts loading
+* jar_xm (Joshua Reisenauer) for XM audio module loading
+* jar_mod (Joshua Reisenauer) for MOD audio module loading
* OpenAL Soft for audio device/context management
* tinfl for data decompression (DEFLATE algorithm)
*
@@ -37,7 +43,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
-* Copyright (c) 2013 Ramon Santamaria (@raysan5)
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -64,7 +70,7 @@
//#define PLATFORM_ANDROID // Android device
//#define PLATFORM_RPI // Raspberry Pi
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
-//#define PLATFORM_OCULUS // Oculus Rift CV1
+//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
// Security check in case no PLATFORM_* defined
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
@@ -431,8 +437,8 @@ typedef struct Model {
// Light type
typedef struct LightData {
unsigned int id; // Light unique id
- int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
bool enabled; // Light enabled
+ int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
Vector3 position; // Light position
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
@@ -468,8 +474,6 @@ typedef struct Wave {
short channels;
} Wave;
-typedef int RawAudioContext;
-
// Texture formats
// NOTE: Support depends on OpenGL version and platform
typedef enum {
@@ -527,6 +531,19 @@ typedef struct GestureEvent {
// Camera system modes
typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
+// Head Mounted Display devices
+typedef enum {
+ HMD_DEFAULT_DEVICE = 0,
+ HMD_OCULUS_RIFT_DK2,
+ HMD_OCULUS_RIFT_CV1,
+ HMD_VALVE_HTC_VIVE,
+ HMD_SAMSUNG_GEAR_VR,
+ HMD_GOOGLE_CARDBOARD,
+ HMD_SONY_PLAYSTATION_VR,
+ HMD_RAZER_OSVR,
+ HMD_FOVE_VR,
+} VrDevice;
+
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -545,12 +562,6 @@ void InitWindow(int width, int height, struct android_app *state); // Init Andr
void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
#endif
-#if defined(PLATFORM_OCULUS)
-void InitOculusDevice(void); // Init Oculus Rift device
-void CloseOculusDevice(void); // Close Oculus Rift device
-void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation)
-#endif
-
void CloseWindow(void); // Close Window and Terminate Context
bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
@@ -644,13 +655,13 @@ bool IsButtonReleased(int button); // Detect if an android
//------------------------------------------------------------------------------------
// Gestures and Touch Handling Functions (Module: gestures)
//------------------------------------------------------------------------------------
+void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
+bool IsGestureDetected(int gesture); // Check if a gesture have been detected
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
void UpdateGestures(void); // Update gestures detected (called automatically in PollInputEvents())
-bool IsGestureDetected(int gesture); // Check if a gesture have been detected
-int GetGestureDetected(void); // Get latest detected gesture
-void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
-int GetTouchPointsCount(void); // Get touch points count
+int GetTouchPointsCount(void); // Get touch points count
+int GetGestureDetected(void); // Get latest detected gesture
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
Vector2 GetGestureDragVector(void); // Get gesture drag vector
float GetGestureDragAngle(void); // Get gesture drag angle
@@ -773,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
@@ -789,6 +798,8 @@ void DrawRay(Ray ray, Color color);
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
void DrawLight(Light light); // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@@ -800,7 +811,6 @@ Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d mod
Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
void UnloadModel(Model model); // Unload 3d model from memory
-void SetModelTexture(Model *model, Texture2D texture); // Link a texture to a model
Material LoadMaterial(const char *fileName); // Load material data (from file)
Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
@@ -833,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a cu
void UnloadShader(Shader shader); // Unload a custom shader from memory
Shader GetDefaultShader(void); // Get default shader
-Shader GetStandardShader(void); // Get default shader
+Shader GetStandardShader(void); // Get standard shader
Texture2D GetDefaultTexture(void); // Get default texture
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
@@ -853,6 +863,18 @@ Light CreateLight(int type, Vector3 position, Color diffuse); // Create a
void DestroyLight(Light light); // Destroy a light and take it out of the list
//------------------------------------------------------------------------------------
+// VR experience Functions (Module: rlgl)
+// NOTE: This functions are useless when using OpenGL 1.1
+//------------------------------------------------------------------------------------
+void InitVrDevice(int vdDevice); // Init VR device
+void CloseVrDevice(void); // Close VR device
+void UpdateVrTracking(void); // Update VR tracking (position and orientation)
+void BeginVrDrawing(void); // Begin VR drawing configuration
+void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
+bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
+void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
+
+//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
void InitAudioDevice(void); // Initialize audio device and context
@@ -877,17 +899,10 @@ void PauseMusicStream(int index); // Pause music p
void ResumeMusicStream(int index); // Resume playing paused music
bool IsMusicPlaying(int index); // Check if music is playing
void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
+void SetMusicPitch(int index, float pitch); // Set pitch for a music (1.0 is base level)
float GetMusicTimeLength(int index); // Get current music time length (in seconds)
float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
-int GetMusicStreamCount(void);
-void SetMusicPitch(int index, float pitch);
-
-// used to output raw audio streams, returns negative numbers on error
-// if floating point is false the data size is 16bit short, otherwise it is float 32bit
-RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
-
-void CloseRawAudioContext(RawAudioContext ctx);
-int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered
+int GetMusicStreamCount(void); // Get number of streams loaded
#ifdef __cplusplus
}
diff --git a/src/Makefile b/src/Makefile
index b37cccf8..3c66e4f4 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -1,35 +1,52 @@
-#**************************************************************************************************
+#******************************************************************************
#
-# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+#
+# Many Thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
#
-# Copyright (c) 2014 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
-# will the authors be held liable for any damages arising from the use of this software.
+# Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
#
-# Permission is granted to anyone to use this software for any purpose, including commercial
-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+# This software is provided "as-is", without any express or implied warranty.
+# In no event will the authors be held liable for any damages arising from
+# the use of this software.
#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
-# in the product documentation would be appreciated but is not required.
+# Permission is granted to anyone to use this software for any purpose,
+# including commercial applications, and to alter it and redistribute it
+# freely, subject to the following restrictions:
#
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-# as being the original software.
+# 1. The origin of this software must not be misrepresented; you must not
+# claim that you wrote the original software. If you use this software in a
+# product, an acknowledgment in the product documentation would be
+# appreciated but is not required.
#
-# 3. This notice may not be removed or altered from any source distribution.
+# 2. Altered source versions must be plainly marked as such, and must not
+# be misrepresented as being the original software.
#
-#**************************************************************************************************
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#******************************************************************************
+
+# Please read the wiki to know how to compile raylib, because there are
+# different methods.
-.PHONY: all clean
+.PHONY: all clean install unistall
# define raylib platform to compile for
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP
+# define if you want shared or static version of library.
+SHARED ?= NO
+
+# determine if the file has root access (only for installing raylib)
+# "whoami" prints the name of the user that calls him (so, if it is the root
+# user, "whoami" prints "root").
+ROOT = $(shell whoami)
+
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+ # ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
else
@@ -62,10 +79,10 @@ endif
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
- # define emscripten compiler
+ # emscripten compiler
CC = emcc
else
- # define default gcc compiler
+ # default gcc compiler
CC = gcc
endif
@@ -74,15 +91,21 @@ endif
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -fgnu89-inline declaring inline functions support (GCC optimized, faster)
+# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
+ifeq ($(SHARED),YES)
+ CFLAGS += -fPIC
+endif
+
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define any directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -Iexternal -I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux -I/opt/vc/include/interface/vcos/pthreads
+ INCLUDES = -I. -Iexternal -I/opt/vc/include \
+ -I/opt/vc/include/interface/vmcs_host/linux \
+ -I/opt/vc/include/interface/vcos/pthreads
else
# STB libraries and others
INCLUDES = -I. -Iexternal
@@ -92,8 +115,30 @@ else
INCLUDES += -Iexternal/openal_soft/include
endif
-# define all object files required
-OBJS = core.o rlgl.o shapes.o text.o textures.o models.o audio.o utils.o camera.o gestures.o stb_vorbis.o
+# define output directory for compiled library
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ OUTPUT_PATH = ../release/win32/mingw32
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ OUTPUT_PATH = ../release/linux
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ OUTPUT_PATH = ../release/osx
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ OUTPUT_PATH = ../release/html5
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ OUTPUT_PATH = ../release/rpi
+endif
+
+# define all object files required with a wildcard
+# The wildcard takes all files that finish with ".c", then it replaces the
+# extentions with ".o", that are the object files.
+OBJS = $(patsubst %.c, %.o, $(wildcard *.c))
+OBJS += external/stb_vorbis.o
# typing 'make' will invoke the default target entry called 'all',
# in this case, the 'default' target entry is raylib
@@ -102,78 +147,118 @@ all: raylib
# compile raylib library
raylib: $(OBJS)
ifeq ($(PLATFORM),PLATFORM_WEB)
- emcc -O1 $(OBJS) -o libraylib.bc
+ # compile raylib for web.
+ emcc -O1 $(OBJS) -o $(OUTPUT_PATH)/libraylib.bc
+ @echo "libraylib.bc generated (web version)!"
else
- ar rcs libraylib.a $(OBJS)
+ ifeq ($(SHARED),YES)
+ ifeq ($(PLATFORM_OS),LINUX)
+ # compile raylib to shared library version for GNU/Linux.
+ # WARNING: you should type "make clean" before doing this target
+ $(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS)
+ @echo "libraylib.so generated (shared library)!"
+ endif
+ else
+ # compile raylib static library for desktop platforms.
+ ar rcs $(OUTPUT_PATH)/libraylib.a $(OBJS)
+ @echo "libraylib.a generated (static library)!"
+ endif
endif
+# compile all modules with their prerequisites
+
# compile core module
-# emcc core.c -o core.bc -DPLATFORM_DESKTOP
-core.o: core.c
- $(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+core.o : core.c raylib.h rlgl.h utils.h raymath.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE) -D$(PLATFORM)
# compile rlgl module
-rlgl.o: rlgl.c
- $(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
-
+rlgl.o : rlgl.c rlgl.h raymath.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE) -D$(GRAPHICS)
+
# compile shapes module
-shapes.o: shapes.c
- $(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
-
+shapes.o : shapes.c raylib.h rlgl.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE)
+
# compile textures module
-textures.o: textures.c
- $(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+textures.o : textures.c rlgl.h utils.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
# compile text module
-text.o: text.c
- $(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+text.o : text.c raylib.h utils.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE)
# compile models module
-models.o: models.c
- $(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+models.o : models.c raylib.h rlgl.h raymath.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE) -D$(PLATFORM)
# compile audio module
-audio.o: audio.c
- $(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+audio.o : audio.c raylib.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+
+# compile stb_vorbis library
+external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
+ $(CC) -c -o $@ $< -O1 $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# compile utils module
-utils.o: utils.c
- $(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+utils.o : utils.c utils.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
# compile camera module
-camera.o: camera.c
- $(CC) -c camera.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
-
-# compile gestures module
-gestures.o: gestures.c
- $(CC) -c gestures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+camera.o : camera.c raylib.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDES)
-# compile stb_vorbis library
-stb_vorbis.o: external/stb_vorbis.c
- $(CC) -c external/stb_vorbis.c -O1 $(INCLUDES) -D$(PLATFORM)
+#compile gestures module
+gestures.o : gestures.c raylib.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE)
-# clean everything
-clean:
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- del *.o libraylib.a
+# It installs generated and needed files to compile projects using raylib.
+# The installation works manually.
+# TODO: add other platforms.
+install :
+ifeq ($(ROOT),root)
+ ifeq ($(PLATFORM_OS),LINUX)
+ # On GNU/Linux there are some standard directories that contain
+ # libraries and header files. These directory (/usr/local/lib and
+ # /usr/local/include/) are for libraries that are installed
+ # manually (without a package manager).
+ ifeq ($(SHARED),YES)
+ cp --update libraylib.so /usr/local/lib/libraylib.so
+ else
+ cp --update raylib.h /usr/local/include/raylib.h
+ cp --update libraylib.a /usr/local/lib/libraylib.a
+ endif
+ @echo "raylib dev files installed/updated!"
else
- rm -f *.o libraylib.a
+ @echo "This function works only on GNU/Linux systems"
endif
+else
+ @echo "Error: no root permissions"
endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- ifeq ($(PLATFORM_OS),WINDOWS)
- del *.o libraylib.bc
+
+# it removes raylib dev files installed on the system.
+# TODO: see 'install' target.
+unistall :
+ifeq ($(ROOT),root)
+ ifeq ($(PLATFORM_OS),LINUX)
+ rm --force /usr/local/include/raylib.h
+ ifeq ($(SHARED),YES)
+ rm --force /usr/local/lib/libraylib.so
+ else
+ rm --force /usr/local/lib/libraylib.a
+ endif
+ @echo "raylib dev files removed!"
else
- rm -f *.o libraylib.bc
+ @echo "This function works only on GNU/Linux systems"
endif
+else
+ @echo "Error: no root permissions"
endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- rm -f *.o libraylib.a
-endif
- @echo Cleaning done
-# instead of defining every module one by one, we can define a pattern
-# this pattern below will automatically compile every module defined on $(OBJS)
-#%.o : %.c
-# $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
+# clean everything
+clean:
+ifeq ($(PLATFORM_OS),WINDOWS)
+ del *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
+else
+ rm -f *.o $(OUTPUT_PATH)/libraylib.a $(OUTPUT_PATH)/libraylib.bc $(OUTPUT_PATH)/libraylib.so external/stb_vorbis.o
+endif
+ @echo "removed all generated files!"
diff --git a/src/external/pthread/COPYING b/src/external/pthread/COPYING
new file mode 100644
index 00000000..5cfea0d0
--- /dev/null
+++ b/src/external/pthread/COPYING
@@ -0,0 +1,150 @@
+ pthreads-win32 - a POSIX threads library for Microsoft Windows
+
+
+This file is Copyrighted
+------------------------
+
+ This file is covered under the following Copyright:
+
+ Copyright (C) 2001,2006 Ross P. Johnson
+ All rights reserved.
+
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+Pthreads-win32 is covered by the GNU Lesser General Public License
+------------------------------------------------------------------
+
+ Pthreads-win32 is open software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public License
+ as published by the Free Software Foundation version 2.1 of the
+ License.
+
+ Pthreads-win32 is several binary link libraries, several modules,
+ associated interface definition files and scripts used to control
+ its compilation and installation.
+
+ Pthreads-win32 is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Lesser General Public License for more details.
+
+ A copy of the GNU Lesser General Public License is distributed with
+ pthreads-win32 under the filename:
+
+ COPYING.LIB
+
+ You should have received a copy of the version 2.1 GNU Lesser General
+ Public License with pthreads-win32; if not, write to:
+
+ Free Software Foundation, Inc.
+ 59 Temple Place
+ Suite 330
+ Boston, MA 02111-1307
+ USA
+
+ The contact addresses for pthreads-win32 is as follows:
+
+ Web: http://sources.redhat.com/pthreads-win32
+ Email: Ross Johnson
+ Please use: Firstname.Lastname@homemail.com.au
+
+
+
+Pthreads-win32 copyrights and exception files
+---------------------------------------------
+
+ With the exception of the files listed below, Pthreads-win32
+ is covered under the following GNU Lesser General Public License
+ Copyrights:
+
+ Pthreads-win32 - POSIX Threads Library for Win32
+ Copyright(C) 1998 John E. Bossom
+ Copyright(C) 1999,2006 Pthreads-win32 contributors
+
+ The current list of contributors is contained
+ in the file CONTRIBUTORS included with the source
+ code distribution. The current list of CONTRIBUTORS
+ can also be seen at the following WWW location:
+ http://sources.redhat.com/pthreads-win32/contributors.html
+
+ Contact Email: Ross Johnson
+ Please use: Firstname.Lastname@homemail.com.au
+
+ These files are not covered under one of the Copyrights listed above:
+
+ COPYING
+ COPYING.LIB
+ tests/rwlock7.c
+
+ This file, COPYING, is distributed under the Copyright found at the
+ top of this file. It is important to note that you may distribute
+ verbatim copies of this file but you may not modify this file.
+
+ The file COPYING.LIB, which contains a copy of the version 2.1
+ GNU Lesser General Public License, is itself copyrighted by the
+ Free Software Foundation, Inc. Please note that the Free Software
+ Foundation, Inc. does NOT have a copyright over Pthreads-win32,
+ only the COPYING.LIB that is supplied with pthreads-win32.
+
+ The file tests/rwlock7.c is derived from code written by
+ Dave Butenhof for his book 'Programming With POSIX(R) Threads'.
+ The original code was obtained by free download from his website
+ http://home.earthlink.net/~anneart/family/Threads/source.html
+ and did not contain a copyright or author notice. It is assumed to
+ be freely distributable.
+
+ In all cases one may use and distribute these exception files freely.
+ And because one may freely distribute the LGPL covered files, the
+ entire pthreads-win32 source may be freely used and distributed.
+
+
+
+General Copyleft and License info
+---------------------------------
+
+ For general information on Copylefts, see:
+
+ http://www.gnu.org/copyleft/
+
+ For information on GNU Lesser General Public Licenses, see:
+
+ http://www.gnu.org/copyleft/lesser.html
+ http://www.gnu.org/copyleft/lesser.txt
+
+
+Why pthreads-win32 did not use the GNU General Public License
+-------------------------------------------------------------
+
+ The goal of the pthreads-win32 project has been to
+ provide a quality and complete implementation of the POSIX
+ threads API for Microsoft Windows within the limits imposed
+ by virtue of it being a stand-alone library and not
+ linked directly to other POSIX compliant libraries. For
+ example, some functions and features, such as those based
+ on POSIX signals, are missing.
+
+ Pthreads-win32 is a library, available in several different
+ versions depending on supported compilers, and may be used
+ as a dynamically linked module or a statically linked set of
+ binary modules. It is not an application on it's own.
+
+ It was fully intended that pthreads-win32 be usable with
+ commercial software not covered by either the GPL or the LGPL
+ licenses. Pthreads-win32 has many contributors to it's
+ code base, many of whom have done so because they have
+ used the library in commercial or proprietry software
+ projects.
+
+ Releasing pthreads-win32 under the LGPL ensures that the
+ library can be used widely, while at the same time ensures
+ that bug fixes and improvements to the pthreads-win32 code
+ itself is returned to benefit all current and future users
+ of the library.
+
+ Although pthreads-win32 makes it possible for applications
+ that use POSIX threads to be ported to Win32 platforms, the
+ broader goal of the project is to encourage the use of open
+ standards, and in particular, to make it just a little easier
+ for developers writing Win32 applications to consider
+ widening the potential market for their products.
diff --git a/src/external/pthread/include/pthread.h b/src/external/pthread/include/pthread.h
new file mode 100644
index 00000000..b4072f72
--- /dev/null
+++ b/src/external/pthread/include/pthread.h
@@ -0,0 +1,1368 @@
+/* This is an implementation of the threads API of POSIX 1003.1-2001.
+ *
+ * --------------------------------------------------------------------------
+ *
+ * Pthreads-win32 - POSIX Threads Library for Win32
+ * Copyright(C) 1998 John E. Bossom
+ * Copyright(C) 1999,2005 Pthreads-win32 contributors
+ *
+ * Contact Email: rpj@callisto.canberra.edu.au
+ *
+ * The current list of contributors is contained
+ * in the file CONTRIBUTORS included with the source
+ * code distribution. The list can also be seen at the
+ * following World Wide Web location:
+ * http://sources.redhat.com/pthreads-win32/contributors.html
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library in the file COPYING.LIB;
+ * if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#if !defined( PTHREAD_H )
+#define PTHREAD_H
+
+/*
+ * See the README file for an explanation of the pthreads-win32 version
+ * numbering scheme and how the DLL is named etc.
+ */
+#define PTW32_VERSION 2,9,1,0
+#define PTW32_VERSION_STRING "2, 9, 1, 0\0"
+
+/* There are three implementations of cancel cleanup.
+ * Note that pthread.h is included in both application
+ * compilation units and also internally for the library.
+ * The code here and within the library aims to work
+ * for all reasonable combinations of environments.
+ *
+ * The three implementations are:
+ *
+ * WIN32 SEH
+ * C
+ * C++
+ *
+ * Please note that exiting a push/pop block via
+ * "return", "exit", "break", or "continue" will
+ * lead to different behaviour amongst applications
+ * depending upon whether the library was built
+ * using SEH, C++, or C. For example, a library built
+ * with SEH will call the cleanup routine, while both
+ * C++ and C built versions will not.
+ */
+
+/*
+ * Define defaults for cleanup code.
+ * Note: Unless the build explicitly defines one of the following, then
+ * we default to standard C style cleanup. This style uses setjmp/longjmp
+ * in the cancelation and thread exit implementations and therefore won't
+ * do stack unwinding if linked to applications that have it (e.g.
+ * C++ apps). This is currently consistent with most/all commercial Unix
+ * POSIX threads implementations.
+ */
+#if !defined( __CLEANUP_SEH ) && !defined( __CLEANUP_CXX ) && !defined( __CLEANUP_C )
+# define __CLEANUP_C
+#endif
+
+#if defined( __CLEANUP_SEH ) && ( !defined( _MSC_VER ) && !defined(PTW32_RC_MSC))
+#error ERROR [__FILE__, line __LINE__]: SEH is not supported for this compiler.
+#endif
+
+/*
+ * Stop here if we are being included by the resource compiler.
+ */
+#if !defined(RC_INVOKED)
+
+#undef PTW32_LEVEL
+
+#if defined(_POSIX_SOURCE)
+#define PTW32_LEVEL 0
+/* Early POSIX */
+#endif
+
+#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
+#undef PTW32_LEVEL
+#define PTW32_LEVEL 1
+/* Include 1b, 1c and 1d */
+#endif
+
+#if defined(INCLUDE_NP)
+#undef PTW32_LEVEL
+#define PTW32_LEVEL 2
+/* Include Non-Portable extensions */
+#endif
+
+#define PTW32_LEVEL_MAX 3
+
+#if ( defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 200112 ) || !defined(PTW32_LEVEL)
+#define PTW32_LEVEL PTW32_LEVEL_MAX
+/* Include everything */
+#endif
+
+#if defined(_UWIN)
+# define HAVE_STRUCT_TIMESPEC 1
+# define HAVE_SIGNAL_H 1
+# undef HAVE_PTW32_CONFIG_H
+# pragma comment(lib, "pthread")
+#endif
+
+/*
+ * -------------------------------------------------------------
+ *
+ *
+ * Module: pthread.h
+ *
+ * Purpose:
+ * Provides an implementation of PThreads based upon the
+ * standard:
+ *
+ * POSIX 1003.1-2001
+ * and
+ * The Single Unix Specification version 3
+ *
+ * (these two are equivalent)
+ *
+ * in order to enhance code portability between Windows,
+ * various commercial Unix implementations, and Linux.
+ *
+ * See the ANNOUNCE file for a full list of conforming
+ * routines and defined constants, and a list of missing
+ * routines and constants not defined in this implementation.
+ *
+ * Authors:
+ * There have been many contributors to this library.
+ * The initial implementation was contributed by
+ * John Bossom, and several others have provided major
+ * sections or revisions of parts of the implementation.
+ * Often significant effort has been contributed to
+ * find and fix important bugs and other problems to
+ * improve the reliability of the library, which sometimes
+ * is not reflected in the amount of code which changed as
+ * result.
+ * As much as possible, the contributors are acknowledged
+ * in the ChangeLog file in the source code distribution
+ * where their changes are noted in detail.
+ *
+ * Contributors are listed in the CONTRIBUTORS file.
+ *
+ * As usual, all bouquets go to the contributors, and all
+ * brickbats go to the project maintainer.
+ *
+ * Maintainer:
+ * The code base for this project is coordinated and
+ * eventually pre-tested, packaged, and made available by
+ *
+ * Ross Johnson <rpj@callisto.canberra.edu.au>
+ *
+ * QA Testers:
+ * Ultimately, the library is tested in the real world by
+ * a host of competent and demanding scientists and
+ * engineers who report bugs and/or provide solutions
+ * which are then fixed or incorporated into subsequent
+ * versions of the library. Each time a bug is fixed, a
+ * test case is written to prove the fix and ensure
+ * that later changes to the code don't reintroduce the
+ * same error. The number of test cases is slowly growing
+ * and therefore so is the code reliability.
+ *
+ * Compliance:
+ * See the file ANNOUNCE for the list of implemented
+ * and not-implemented routines and defined options.
+ * Of course, these are all defined is this file as well.
+ *
+ * Web site:
+ * The source code and other information about this library
+ * are available from
+ *
+ * http://sources.redhat.com/pthreads-win32/
+ *
+ * -------------------------------------------------------------
+ */
+
+/* Try to avoid including windows.h */
+#if (defined(__MINGW64__) || defined(__MINGW32__)) && defined(__cplusplus)
+#define PTW32_INCLUDE_WINDOWS_H
+#endif
+
+#if defined(PTW32_INCLUDE_WINDOWS_H)
+#include <windows.h>
+#endif
+
+#if defined(_MSC_VER) && _MSC_VER < 1300 || defined(__DMC__)
+/*
+ * VC++6.0 or early compiler's header has no DWORD_PTR type.
+ */
+typedef unsigned long DWORD_PTR;
+typedef unsigned long ULONG_PTR;
+#endif
+/*
+ * -----------------
+ * autoconf switches
+ * -----------------
+ */
+
+#if defined(HAVE_PTW32_CONFIG_H)
+#include "config.h"
+#endif /* HAVE_PTW32_CONFIG_H */
+
+#if !defined(NEED_FTIME)
+#include <time.h>
+#else /* NEED_FTIME */
+/* use native WIN32 time API */
+#endif /* NEED_FTIME */
+
+#if defined(HAVE_SIGNAL_H)
+#include <signal.h>
+#endif /* HAVE_SIGNAL_H */
+
+#include <limits.h>
+
+/*
+ * Boolean values to make us independent of system includes.
+ */
+enum {
+ PTW32_FALSE = 0,
+ PTW32_TRUE = (! PTW32_FALSE)
+};
+
+/*
+ * This is a duplicate of what is in the autoconf config.h,
+ * which is only used when building the pthread-win32 libraries.
+ */
+
+#if !defined(PTW32_CONFIG_H)
+# if defined(WINCE)
+# define NEED_ERRNO
+# define NEED_SEM
+# endif
+# if defined(__MINGW64__)
+# define HAVE_STRUCT_TIMESPEC
+# define HAVE_MODE_T
+# elif defined(_UWIN) || defined(__MINGW32__)
+# define HAVE_MODE_T
+# endif
+#endif
+
+/*
+ *
+ */
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX
+#if defined(NEED_ERRNO)
+#include "need_errno.h"
+#else
+#include <errno.h>
+#endif
+#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
+
+/*
+ * Several systems don't define some error numbers.
+ */
+#if !defined(ENOTSUP)
+# define ENOTSUP 48 /* This is the value in Solaris. */
+#endif
+
+#if !defined(ETIMEDOUT)
+# define ETIMEDOUT 10060 /* Same as WSAETIMEDOUT */
+#endif
+
+#if !defined(ENOSYS)
+# define ENOSYS 140 /* Semi-arbitrary value */
+#endif
+
+#if !defined(EDEADLK)
+# if defined(EDEADLOCK)
+# define EDEADLK EDEADLOCK
+# else
+# define EDEADLK 36 /* This is the value in MSVC. */
+# endif
+#endif
+
+/* POSIX 2008 - related to robust mutexes */
+#if !defined(EOWNERDEAD)
+# define EOWNERDEAD 43
+#endif
+#if !defined(ENOTRECOVERABLE)
+# define ENOTRECOVERABLE 44
+#endif
+
+#include <sched.h>
+
+/*
+ * To avoid including windows.h we define only those things that we
+ * actually need from it.
+ */
+#if !defined(PTW32_INCLUDE_WINDOWS_H)
+#if !defined(HANDLE)
+# define PTW32__HANDLE_DEF
+# define HANDLE void *
+#endif
+#if !defined(DWORD)
+# define PTW32__DWORD_DEF
+# define DWORD unsigned long
+#endif
+#endif
+
+#if !defined(HAVE_STRUCT_TIMESPEC)
+#define HAVE_STRUCT_TIMESPEC
+#if !defined(_TIMESPEC_DEFINED)
+#define _TIMESPEC_DEFINED
+struct timespec {
+ time_t tv_sec;
+ long tv_nsec;
+};
+#endif /* _TIMESPEC_DEFINED */
+#endif /* HAVE_STRUCT_TIMESPEC */
+
+#if !defined(SIG_BLOCK)
+#define SIG_BLOCK 0
+#endif /* SIG_BLOCK */
+
+#if !defined(SIG_UNBLOCK)
+#define SIG_UNBLOCK 1
+#endif /* SIG_UNBLOCK */
+
+#if !defined(SIG_SETMASK)
+#define SIG_SETMASK 2
+#endif /* SIG_SETMASK */
+
+#if defined(__cplusplus)
+extern "C"
+{
+#endif /* __cplusplus */
+
+/*
+ * -------------------------------------------------------------
+ *
+ * POSIX 1003.1-2001 Options
+ * =========================
+ *
+ * Options are normally set in <unistd.h>, which is not provided
+ * with pthreads-win32.
+ *
+ * For conformance with the Single Unix Specification (version 3), all of the
+ * options below are defined, and have a value of either -1 (not supported)
+ * or 200112L (supported).
+ *
+ * These options can neither be left undefined nor have a value of 0, because
+ * either indicates that sysconf(), which is not implemented, may be used at
+ * runtime to check the status of the option.
+ *
+ * _POSIX_THREADS (== 200112L)
+ * If == 200112L, you can use threads
+ *
+ * _POSIX_THREAD_ATTR_STACKSIZE (== 200112L)
+ * If == 200112L, you can control the size of a thread's
+ * stack
+ * pthread_attr_getstacksize
+ * pthread_attr_setstacksize
+ *
+ * _POSIX_THREAD_ATTR_STACKADDR (== -1)
+ * If == 200112L, you can allocate and control a thread's
+ * stack. If not supported, the following functions
+ * will return ENOSYS, indicating they are not
+ * supported:
+ * pthread_attr_getstackaddr
+ * pthread_attr_setstackaddr
+ *
+ * _POSIX_THREAD_PRIORITY_SCHEDULING (== -1)
+ * If == 200112L, you can use realtime scheduling.
+ * This option indicates that the behaviour of some
+ * implemented functions conforms to the additional TPS
+ * requirements in the standard. E.g. rwlocks favour
+ * writers over readers when threads have equal priority.
+ *
+ * _POSIX_THREAD_PRIO_INHERIT (== -1)
+ * If == 200112L, you can create priority inheritance
+ * mutexes.
+ * pthread_mutexattr_getprotocol +
+ * pthread_mutexattr_setprotocol +
+ *
+ * _POSIX_THREAD_PRIO_PROTECT (== -1)
+ * If == 200112L, you can create priority ceiling mutexes
+ * Indicates the availability of:
+ * pthread_mutex_getprioceiling
+ * pthread_mutex_setprioceiling
+ * pthread_mutexattr_getprioceiling
+ * pthread_mutexattr_getprotocol +
+ * pthread_mutexattr_setprioceiling
+ * pthread_mutexattr_setprotocol +
+ *
+ * _POSIX_THREAD_PROCESS_SHARED (== -1)
+ * If set, you can create mutexes and condition
+ * variables that can be shared with another
+ * process.If set, indicates the availability
+ * of:
+ * pthread_mutexattr_getpshared
+ * pthread_mutexattr_setpshared
+ * pthread_condattr_getpshared
+ * pthread_condattr_setpshared
+ *
+ * _POSIX_THREAD_SAFE_FUNCTIONS (== 200112L)
+ * If == 200112L you can use the special *_r library
+ * functions that provide thread-safe behaviour
+ *
+ * _POSIX_READER_WRITER_LOCKS (== 200112L)
+ * If == 200112L, you can use read/write locks
+ *
+ * _POSIX_SPIN_LOCKS (== 200112L)
+ * If == 200112L, you can use spin locks
+ *
+ * _POSIX_BARRIERS (== 200112L)
+ * If == 200112L, you can use barriers
+ *
+ * + These functions provide both 'inherit' and/or
+ * 'protect' protocol, based upon these macro
+ * settings.
+ *
+ * -------------------------------------------------------------
+ */
+
+/*
+ * POSIX Options
+ */
+#undef _POSIX_THREADS
+#define _POSIX_THREADS 200809L
+
+#undef _POSIX_READER_WRITER_LOCKS
+#define _POSIX_READER_WRITER_LOCKS 200809L
+
+#undef _POSIX_SPIN_LOCKS
+#define _POSIX_SPIN_LOCKS 200809L
+
+#undef _POSIX_BARRIERS
+#define _POSIX_BARRIERS 200809L
+
+#undef _POSIX_THREAD_SAFE_FUNCTIONS
+#define _POSIX_THREAD_SAFE_FUNCTIONS 200809L
+
+#undef _POSIX_THREAD_ATTR_STACKSIZE
+#define _POSIX_THREAD_ATTR_STACKSIZE 200809L
+
+/*
+ * The following options are not supported
+ */
+#undef _POSIX_THREAD_ATTR_STACKADDR
+#define _POSIX_THREAD_ATTR_STACKADDR -1
+
+#undef _POSIX_THREAD_PRIO_INHERIT
+#define _POSIX_THREAD_PRIO_INHERIT -1
+
+#undef _POSIX_THREAD_PRIO_PROTECT
+#define _POSIX_THREAD_PRIO_PROTECT -1
+
+/* TPS is not fully supported. */
+#undef _POSIX_THREAD_PRIORITY_SCHEDULING
+#define _POSIX_THREAD_PRIORITY_SCHEDULING -1
+
+#undef _POSIX_THREAD_PROCESS_SHARED
+#define _POSIX_THREAD_PROCESS_SHARED -1
+
+
+/*
+ * POSIX 1003.1-2001 Limits
+ * ===========================
+ *
+ * These limits are normally set in <limits.h>, which is not provided with
+ * pthreads-win32.
+ *
+ * PTHREAD_DESTRUCTOR_ITERATIONS
+ * Maximum number of attempts to destroy
+ * a thread's thread-specific data on
+ * termination (must be at least 4)
+ *
+ * PTHREAD_KEYS_MAX
+ * Maximum number of thread-specific data keys
+ * available per process (must be at least 128)
+ *
+ * PTHREAD_STACK_MIN
+ * Minimum supported stack size for a thread
+ *
+ * PTHREAD_THREADS_MAX
+ * Maximum number of threads supported per
+ * process (must be at least 64).
+ *
+ * SEM_NSEMS_MAX
+ * The maximum number of semaphores a process can have.
+ * (must be at least 256)
+ *
+ * SEM_VALUE_MAX
+ * The maximum value a semaphore can have.
+ * (must be at least 32767)
+ *
+ */
+#undef _POSIX_THREAD_DESTRUCTOR_ITERATIONS
+#define _POSIX_THREAD_DESTRUCTOR_ITERATIONS 4
+
+#undef PTHREAD_DESTRUCTOR_ITERATIONS
+#define PTHREAD_DESTRUCTOR_ITERATIONS _POSIX_THREAD_DESTRUCTOR_ITERATIONS
+
+#undef _POSIX_THREAD_KEYS_MAX
+#define _POSIX_THREAD_KEYS_MAX 128
+
+#undef PTHREAD_KEYS_MAX
+#define PTHREAD_KEYS_MAX _POSIX_THREAD_KEYS_MAX
+
+#undef PTHREAD_STACK_MIN
+#define PTHREAD_STACK_MIN 0
+
+#undef _POSIX_THREAD_THREADS_MAX
+#define _POSIX_THREAD_THREADS_MAX 64
+
+ /* Arbitrary value */
+#undef PTHREAD_THREADS_MAX
+#define PTHREAD_THREADS_MAX 2019
+
+#undef _POSIX_SEM_NSEMS_MAX
+#define _POSIX_SEM_NSEMS_MAX 256
+
+ /* Arbitrary value */
+#undef SEM_NSEMS_MAX
+#define SEM_NSEMS_MAX 1024
+
+#undef _POSIX_SEM_VALUE_MAX
+#define _POSIX_SEM_VALUE_MAX 32767
+
+#undef SEM_VALUE_MAX
+#define SEM_VALUE_MAX INT_MAX
+
+
+#if defined(__GNUC__) && !defined(__declspec)
+# error Please upgrade your GNU compiler to one that supports __declspec.
+#endif
+
+/*
+ * When building the library, you should define PTW32_BUILD so that
+ * the variables/functions are exported correctly. When using the library,
+ * do NOT define PTW32_BUILD, and then the variables/functions will
+ * be imported correctly.
+ */
+#if !defined(PTW32_STATIC_LIB)
+# if defined(PTW32_BUILD)
+# define PTW32_DLLPORT __declspec (dllexport)
+# else
+# define PTW32_DLLPORT __declspec (dllimport)
+# endif
+#else
+# define PTW32_DLLPORT
+#endif
+
+/*
+ * The Open Watcom C/C++ compiler uses a non-standard calling convention
+ * that passes function args in registers unless __cdecl is explicitly specified
+ * in exposed function prototypes.
+ *
+ * We force all calls to cdecl even though this could slow Watcom code down
+ * slightly. If you know that the Watcom compiler will be used to build both
+ * the DLL and application, then you can probably define this as a null string.
+ * Remember that pthread.h (this file) is used for both the DLL and application builds.
+ */
+#define PTW32_CDECL __cdecl
+
+#if defined(_UWIN) && PTW32_LEVEL >= PTW32_LEVEL_MAX
+# include <sys/types.h>
+#else
+/*
+ * Generic handle type - intended to extend uniqueness beyond
+ * that available with a simple pointer. It should scale for either
+ * IA-32 or IA-64.
+ */
+typedef struct {
+ void * p; /* Pointer to actual object */
+ unsigned int x; /* Extra information - reuse count etc */
+} ptw32_handle_t;
+
+typedef ptw32_handle_t pthread_t;
+typedef struct pthread_attr_t_ * pthread_attr_t;
+typedef struct pthread_once_t_ pthread_once_t;
+typedef struct pthread_key_t_ * pthread_key_t;
+typedef struct pthread_mutex_t_ * pthread_mutex_t;
+typedef struct pthread_mutexattr_t_ * pthread_mutexattr_t;
+typedef struct pthread_cond_t_ * pthread_cond_t;
+typedef struct pthread_condattr_t_ * pthread_condattr_t;
+#endif
+typedef struct pthread_rwlock_t_ * pthread_rwlock_t;
+typedef struct pthread_rwlockattr_t_ * pthread_rwlockattr_t;
+typedef struct pthread_spinlock_t_ * pthread_spinlock_t;
+typedef struct pthread_barrier_t_ * pthread_barrier_t;
+typedef struct pthread_barrierattr_t_ * pthread_barrierattr_t;
+
+/*
+ * ====================
+ * ====================
+ * POSIX Threads
+ * ====================
+ * ====================
+ */
+
+enum {
+/*
+ * pthread_attr_{get,set}detachstate
+ */
+ PTHREAD_CREATE_JOINABLE = 0, /* Default */
+ PTHREAD_CREATE_DETACHED = 1,
+
+/*
+ * pthread_attr_{get,set}inheritsched
+ */
+ PTHREAD_INHERIT_SCHED = 0,
+ PTHREAD_EXPLICIT_SCHED = 1, /* Default */
+
+/*
+ * pthread_{get,set}scope
+ */
+ PTHREAD_SCOPE_PROCESS = 0,
+ PTHREAD_SCOPE_SYSTEM = 1, /* Default */
+
+/*
+ * pthread_setcancelstate paramters
+ */
+ PTHREAD_CANCEL_ENABLE = 0, /* Default */
+ PTHREAD_CANCEL_DISABLE = 1,
+
+/*
+ * pthread_setcanceltype parameters
+ */
+ PTHREAD_CANCEL_ASYNCHRONOUS = 0,
+ PTHREAD_CANCEL_DEFERRED = 1, /* Default */
+
+/*
+ * pthread_mutexattr_{get,set}pshared
+ * pthread_condattr_{get,set}pshared
+ */
+ PTHREAD_PROCESS_PRIVATE = 0,
+ PTHREAD_PROCESS_SHARED = 1,
+
+/*
+ * pthread_mutexattr_{get,set}robust
+ */
+ PTHREAD_MUTEX_STALLED = 0, /* Default */
+ PTHREAD_MUTEX_ROBUST = 1,
+
+/*
+ * pthread_barrier_wait
+ */
+ PTHREAD_BARRIER_SERIAL_THREAD = -1
+};
+
+/*
+ * ====================
+ * ====================
+ * Cancelation
+ * ====================
+ * ====================
+ */
+#define PTHREAD_CANCELED ((void *)(size_t) -1)
+
+
+/*
+ * ====================
+ * ====================
+ * Once Key
+ * ====================
+ * ====================
+ */
+#define PTHREAD_ONCE_INIT { PTW32_FALSE, 0, 0, 0}
+
+struct pthread_once_t_
+{
+ int done; /* indicates if user function has been executed */
+ void * lock;
+ int reserved1;
+ int reserved2;
+};
+
+
+/*
+ * ====================
+ * ====================
+ * Object initialisers
+ * ====================
+ * ====================
+ */
+#define PTHREAD_MUTEX_INITIALIZER ((pthread_mutex_t)(size_t) -1)
+#define PTHREAD_RECURSIVE_MUTEX_INITIALIZER ((pthread_mutex_t)(size_t) -2)
+#define PTHREAD_ERRORCHECK_MUTEX_INITIALIZER ((pthread_mutex_t)(size_t) -3)
+
+/*
+ * Compatibility with LinuxThreads
+ */
+#define PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP PTHREAD_RECURSIVE_MUTEX_INITIALIZER
+#define PTHREAD_ERRORCHECK_MUTEX_INITIALIZER_NP PTHREAD_ERRORCHECK_MUTEX_INITIALIZER
+
+#define PTHREAD_COND_INITIALIZER ((pthread_cond_t)(size_t) -1)
+
+#define PTHREAD_RWLOCK_INITIALIZER ((pthread_rwlock_t)(size_t) -1)
+
+#define PTHREAD_SPINLOCK_INITIALIZER ((pthread_spinlock_t)(size_t) -1)
+
+
+/*
+ * Mutex types.
+ */
+enum
+{
+ /* Compatibility with LinuxThreads */
+ PTHREAD_MUTEX_FAST_NP,
+ PTHREAD_MUTEX_RECURSIVE_NP,
+ PTHREAD_MUTEX_ERRORCHECK_NP,
+ PTHREAD_MUTEX_TIMED_NP = PTHREAD_MUTEX_FAST_NP,
+ PTHREAD_MUTEX_ADAPTIVE_NP = PTHREAD_MUTEX_FAST_NP,
+ /* For compatibility with POSIX */
+ PTHREAD_MUTEX_NORMAL = PTHREAD_MUTEX_FAST_NP,
+ PTHREAD_MUTEX_RECURSIVE = PTHREAD_MUTEX_RECURSIVE_NP,
+ PTHREAD_MUTEX_ERRORCHECK = PTHREAD_MUTEX_ERRORCHECK_NP,
+ PTHREAD_MUTEX_DEFAULT = PTHREAD_MUTEX_NORMAL
+};
+
+
+typedef struct ptw32_cleanup_t ptw32_cleanup_t;
+
+#if defined(_MSC_VER)
+/* Disable MSVC 'anachronism used' warning */
+#pragma warning( disable : 4229 )
+#endif
+
+typedef void (* PTW32_CDECL ptw32_cleanup_callback_t)(void *);
+
+#if defined(_MSC_VER)
+#pragma warning( default : 4229 )
+#endif
+
+struct ptw32_cleanup_t
+{
+ ptw32_cleanup_callback_t routine;
+ void *arg;
+ struct ptw32_cleanup_t *prev;
+};
+
+#if defined(__CLEANUP_SEH)
+ /*
+ * WIN32 SEH version of cancel cleanup.
+ */
+
+#define pthread_cleanup_push( _rout, _arg ) \
+ { \
+ ptw32_cleanup_t _cleanup; \
+ \
+ _cleanup.routine = (ptw32_cleanup_callback_t)(_rout); \
+ _cleanup.arg = (_arg); \
+ __try \
+ { \
+
+#define pthread_cleanup_pop( _execute ) \
+ } \
+ __finally \
+ { \
+ if( _execute || AbnormalTermination()) \
+ { \
+ (*(_cleanup.routine))( _cleanup.arg ); \
+ } \
+ } \
+ }
+
+#else /* __CLEANUP_SEH */
+
+#if defined(__CLEANUP_C)
+
+ /*
+ * C implementation of PThreads cancel cleanup
+ */
+
+#define pthread_cleanup_push( _rout, _arg ) \
+ { \
+ ptw32_cleanup_t _cleanup; \
+ \
+ ptw32_push_cleanup( &_cleanup, (ptw32_cleanup_callback_t) (_rout), (_arg) ); \
+
+#define pthread_cleanup_pop( _execute ) \
+ (void) ptw32_pop_cleanup( _execute ); \
+ }
+
+#else /* __CLEANUP_C */
+
+#if defined(__CLEANUP_CXX)
+
+ /*
+ * C++ version of cancel cleanup.
+ * - John E. Bossom.
+ */
+
+ class PThreadCleanup {
+ /*
+ * PThreadCleanup
+ *
+ * Purpose
+ * This class is a C++ helper class that is
+ * used to implement pthread_cleanup_push/
+ * pthread_cleanup_pop.
+ * The destructor of this class automatically
+ * pops the pushed cleanup routine regardless
+ * of how the code exits the scope
+ * (i.e. such as by an exception)
+ */
+ ptw32_cleanup_callback_t cleanUpRout;
+ void * obj;
+ int executeIt;
+
+ public:
+ PThreadCleanup() :
+ cleanUpRout( 0 ),
+ obj( 0 ),
+ executeIt( 0 )
+ /*
+ * No cleanup performed
+ */
+ {
+ }
+
+ PThreadCleanup(
+ ptw32_cleanup_callback_t routine,
+ void * arg ) :
+ cleanUpRout( routine ),
+ obj( arg ),
+ executeIt( 1 )
+ /*
+ * Registers a cleanup routine for 'arg'
+ */
+ {
+ }
+
+ ~PThreadCleanup()
+ {
+ if ( executeIt && ((void *) cleanUpRout != (void *) 0) )
+ {
+ (void) (*cleanUpRout)( obj );
+ }
+ }
+
+ void execute( int exec )
+ {
+ executeIt = exec;
+ }
+ };
+
+ /*
+ * C++ implementation of PThreads cancel cleanup;
+ * This implementation takes advantage of a helper
+ * class who's destructor automatically calls the
+ * cleanup routine if we exit our scope weirdly
+ */
+#define pthread_cleanup_push( _rout, _arg ) \
+ { \
+ PThreadCleanup cleanup((ptw32_cleanup_callback_t)(_rout), \
+ (void *) (_arg) );
+
+#define pthread_cleanup_pop( _execute ) \
+ cleanup.execute( _execute ); \
+ }
+
+#else
+
+#error ERROR [__FILE__, line __LINE__]: Cleanup type undefined.
+
+#endif /* __CLEANUP_CXX */
+
+#endif /* __CLEANUP_C */
+
+#endif /* __CLEANUP_SEH */
+
+/*
+ * ===============
+ * ===============
+ * Methods
+ * ===============
+ * ===============
+ */
+
+/*
+ * PThread Attribute Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_init (pthread_attr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_destroy (pthread_attr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getdetachstate (const pthread_attr_t * attr,
+ int *detachstate);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getstackaddr (const pthread_attr_t * attr,
+ void **stackaddr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getstacksize (const pthread_attr_t * attr,
+ size_t * stacksize);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setdetachstate (pthread_attr_t * attr,
+ int detachstate);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setstackaddr (pthread_attr_t * attr,
+ void *stackaddr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setstacksize (pthread_attr_t * attr,
+ size_t stacksize);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getschedparam (const pthread_attr_t *attr,
+ struct sched_param *param);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setschedparam (pthread_attr_t *attr,
+ const struct sched_param *param);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setschedpolicy (pthread_attr_t *,
+ int);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getschedpolicy (const pthread_attr_t *,
+ int *);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setinheritsched(pthread_attr_t * attr,
+ int inheritsched);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getinheritsched(const pthread_attr_t * attr,
+ int * inheritsched);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_setscope (pthread_attr_t *,
+ int);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_attr_getscope (const pthread_attr_t *,
+ int *);
+
+/*
+ * PThread Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_create (pthread_t * tid,
+ const pthread_attr_t * attr,
+ void *(PTW32_CDECL *start) (void *),
+ void *arg);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_detach (pthread_t tid);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_equal (pthread_t t1,
+ pthread_t t2);
+
+PTW32_DLLPORT void PTW32_CDECL pthread_exit (void *value_ptr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_join (pthread_t thread,
+ void **value_ptr);
+
+PTW32_DLLPORT pthread_t PTW32_CDECL pthread_self (void);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cancel (pthread_t thread);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_setcancelstate (int state,
+ int *oldstate);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_setcanceltype (int type,
+ int *oldtype);
+
+PTW32_DLLPORT void PTW32_CDECL pthread_testcancel (void);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_once (pthread_once_t * once_control,
+ void (PTW32_CDECL *init_routine) (void));
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX
+PTW32_DLLPORT ptw32_cleanup_t * PTW32_CDECL ptw32_pop_cleanup (int execute);
+
+PTW32_DLLPORT void PTW32_CDECL ptw32_push_cleanup (ptw32_cleanup_t * cleanup,
+ ptw32_cleanup_callback_t routine,
+ void *arg);
+#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
+
+/*
+ * Thread Specific Data Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_key_create (pthread_key_t * key,
+ void (PTW32_CDECL *destructor) (void *));
+
+PTW32_DLLPORT int PTW32_CDECL pthread_key_delete (pthread_key_t key);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_setspecific (pthread_key_t key,
+ const void *value);
+
+PTW32_DLLPORT void * PTW32_CDECL pthread_getspecific (pthread_key_t key);
+
+
+/*
+ * Mutex Attribute Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_init (pthread_mutexattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_destroy (pthread_mutexattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_getpshared (const pthread_mutexattr_t
+ * attr,
+ int *pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_setpshared (pthread_mutexattr_t * attr,
+ int pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_settype (pthread_mutexattr_t * attr, int kind);
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_gettype (const pthread_mutexattr_t * attr, int *kind);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_setrobust(
+ pthread_mutexattr_t *attr,
+ int robust);
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_getrobust(
+ const pthread_mutexattr_t * attr,
+ int * robust);
+
+/*
+ * Barrier Attribute Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_barrierattr_init (pthread_barrierattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrierattr_destroy (pthread_barrierattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrierattr_getpshared (const pthread_barrierattr_t
+ * attr,
+ int *pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrierattr_setpshared (pthread_barrierattr_t * attr,
+ int pshared);
+
+/*
+ * Mutex Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_init (pthread_mutex_t * mutex,
+ const pthread_mutexattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_destroy (pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_lock (pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_timedlock(pthread_mutex_t * mutex,
+ const struct timespec *abstime);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_trylock (pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_unlock (pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_mutex_consistent (pthread_mutex_t * mutex);
+
+/*
+ * Spinlock Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_init (pthread_spinlock_t * lock, int pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_destroy (pthread_spinlock_t * lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_lock (pthread_spinlock_t * lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_trylock (pthread_spinlock_t * lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_spin_unlock (pthread_spinlock_t * lock);
+
+/*
+ * Barrier Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_barrier_init (pthread_barrier_t * barrier,
+ const pthread_barrierattr_t * attr,
+ unsigned int count);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrier_destroy (pthread_barrier_t * barrier);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_barrier_wait (pthread_barrier_t * barrier);
+
+/*
+ * Condition Variable Attribute Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_condattr_init (pthread_condattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_condattr_destroy (pthread_condattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_condattr_getpshared (const pthread_condattr_t * attr,
+ int *pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_condattr_setpshared (pthread_condattr_t * attr,
+ int pshared);
+
+/*
+ * Condition Variable Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_init (pthread_cond_t * cond,
+ const pthread_condattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_destroy (pthread_cond_t * cond);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_wait (pthread_cond_t * cond,
+ pthread_mutex_t * mutex);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_timedwait (pthread_cond_t * cond,
+ pthread_mutex_t * mutex,
+ const struct timespec *abstime);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_signal (pthread_cond_t * cond);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_cond_broadcast (pthread_cond_t * cond);
+
+/*
+ * Scheduling
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_setschedparam (pthread_t thread,
+ int policy,
+ const struct sched_param *param);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_getschedparam (pthread_t thread,
+ int *policy,
+ struct sched_param *param);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_setconcurrency (int);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_getconcurrency (void);
+
+/*
+ * Read-Write Lock Functions
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_init(pthread_rwlock_t *lock,
+ const pthread_rwlockattr_t *attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_destroy(pthread_rwlock_t *lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_tryrdlock(pthread_rwlock_t *);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_trywrlock(pthread_rwlock_t *);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_rdlock(pthread_rwlock_t *lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_timedrdlock(pthread_rwlock_t *lock,
+ const struct timespec *abstime);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_wrlock(pthread_rwlock_t *lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_timedwrlock(pthread_rwlock_t *lock,
+ const struct timespec *abstime);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlock_unlock(pthread_rwlock_t *lock);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlockattr_init (pthread_rwlockattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlockattr_destroy (pthread_rwlockattr_t * attr);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlockattr_getpshared (const pthread_rwlockattr_t * attr,
+ int *pshared);
+
+PTW32_DLLPORT int PTW32_CDECL pthread_rwlockattr_setpshared (pthread_rwlockattr_t * attr,
+ int pshared);
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX - 1
+
+/*
+ * Signal Functions. Should be defined in <signal.h> but MSVC and MinGW32
+ * already have signal.h that don't define these.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_kill(pthread_t thread, int sig);
+
+/*
+ * Non-portable functions
+ */
+
+/*
+ * Compatibility with Linux.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_setkind_np(pthread_mutexattr_t * attr,
+ int kind);
+PTW32_DLLPORT int PTW32_CDECL pthread_mutexattr_getkind_np(pthread_mutexattr_t * attr,
+ int *kind);
+
+/*
+ * Possibly supported by other POSIX threads implementations
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_delay_np (struct timespec * interval);
+PTW32_DLLPORT int PTW32_CDECL pthread_num_processors_np(void);
+PTW32_DLLPORT unsigned __int64 PTW32_CDECL pthread_getunique_np(pthread_t thread);
+
+/*
+ * Useful if an application wants to statically link
+ * the lib rather than load the DLL at run-time.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_process_attach_np(void);
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_process_detach_np(void);
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_thread_attach_np(void);
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_thread_detach_np(void);
+
+/*
+ * Features that are auto-detected at load/run time.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthread_win32_test_features_np(int);
+enum ptw32_features {
+ PTW32_SYSTEM_INTERLOCKED_COMPARE_EXCHANGE = 0x0001, /* System provides it. */
+ PTW32_ALERTABLE_ASYNC_CANCEL = 0x0002 /* Can cancel blocked threads. */
+};
+
+/*
+ * Register a system time change with the library.
+ * Causes the library to perform various functions
+ * in response to the change. Should be called whenever
+ * the application's top level window receives a
+ * WM_TIMECHANGE message. It can be passed directly to
+ * pthread_create() as a new thread if desired.
+ */
+PTW32_DLLPORT void * PTW32_CDECL pthread_timechange_handler_np(void *);
+
+#endif /*PTW32_LEVEL >= PTW32_LEVEL_MAX - 1 */
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX
+
+/*
+ * Returns the Win32 HANDLE for the POSIX thread.
+ */
+PTW32_DLLPORT HANDLE PTW32_CDECL pthread_getw32threadhandle_np(pthread_t thread);
+/*
+ * Returns the win32 thread ID for POSIX thread.
+ */
+PTW32_DLLPORT DWORD PTW32_CDECL pthread_getw32threadid_np (pthread_t thread);
+
+
+/*
+ * Protected Methods
+ *
+ * This function blocks until the given WIN32 handle
+ * is signaled or pthread_cancel had been called.
+ * This function allows the caller to hook into the
+ * PThreads cancel mechanism. It is implemented using
+ *
+ * WaitForMultipleObjects
+ *
+ * on 'waitHandle' and a manually reset WIN32 Event
+ * used to implement pthread_cancel. The 'timeout'
+ * argument to TimedWait is simply passed to
+ * WaitForMultipleObjects.
+ */
+PTW32_DLLPORT int PTW32_CDECL pthreadCancelableWait (HANDLE waitHandle);
+PTW32_DLLPORT int PTW32_CDECL pthreadCancelableTimedWait (HANDLE waitHandle,
+ DWORD timeout);
+
+#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
+
+/*
+ * Thread-Safe C Runtime Library Mappings.
+ */
+#if !defined(_UWIN)
+# if defined(NEED_ERRNO)
+ PTW32_DLLPORT int * PTW32_CDECL _errno( void );
+# else
+# if !defined(errno)
+# if (defined(_MT) || defined(_DLL))
+ __declspec(dllimport) extern int * __cdecl _errno(void);
+# define errno (*_errno())
+# endif
+# endif
+# endif
+#endif
+
+/*
+ * Some compiler environments don't define some things.
+ */
+#if defined(__BORLANDC__)
+# define _ftime ftime
+# define _timeb timeb
+#endif
+
+#if defined(__cplusplus)
+
+/*
+ * Internal exceptions
+ */
+class ptw32_exception {};
+class ptw32_exception_cancel : public ptw32_exception {};
+class ptw32_exception_exit : public ptw32_exception {};
+
+#endif
+
+#if PTW32_LEVEL >= PTW32_LEVEL_MAX
+
+/* FIXME: This is only required if the library was built using SEH */
+/*
+ * Get internal SEH tag
+ */
+PTW32_DLLPORT DWORD PTW32_CDECL ptw32_get_exception_services_code(void);
+
+#endif /* PTW32_LEVEL >= PTW32_LEVEL_MAX */
+
+#if !defined(PTW32_BUILD)
+
+#if defined(__CLEANUP_SEH)
+
+/*
+ * Redefine the SEH __except keyword to ensure that applications
+ * propagate our internal exceptions up to the library's internal handlers.
+ */
+#define __except( E ) \
+ __except( ( GetExceptionCode() == ptw32_get_exception_services_code() ) \
+ ? EXCEPTION_CONTINUE_SEARCH : ( E ) )
+
+#endif /* __CLEANUP_SEH */
+
+#if defined(__CLEANUP_CXX)
+
+/*
+ * Redefine the C++ catch keyword to ensure that applications
+ * propagate our internal exceptions up to the library's internal handlers.
+ */
+#if defined(_MSC_VER)
+ /*
+ * WARNING: Replace any 'catch( ... )' with 'PtW32CatchAll'
+ * if you want Pthread-Win32 cancelation and pthread_exit to work.
+ */
+
+#if !defined(PtW32NoCatchWarn)
+
+#pragma message("Specify \"/DPtW32NoCatchWarn\" compiler flag to skip this message.")
+#pragma message("------------------------------------------------------------------")
+#pragma message("When compiling applications with MSVC++ and C++ exception handling:")
+#pragma message(" Replace any 'catch( ... )' in routines called from POSIX threads")
+#pragma message(" with 'PtW32CatchAll' or 'CATCHALL' if you want POSIX thread")
+#pragma message(" cancelation and pthread_exit to work. For example:")
+#pragma message("")
+#pragma message(" #if defined(PtW32CatchAll)")
+#pragma message(" PtW32CatchAll")
+#pragma message(" #else")
+#pragma message(" catch(...)")
+#pragma message(" #endif")
+#pragma message(" {")
+#pragma message(" /* Catchall block processing */")
+#pragma message(" }")
+#pragma message("------------------------------------------------------------------")
+
+#endif
+
+#define PtW32CatchAll \
+ catch( ptw32_exception & ) { throw; } \
+ catch( ... )
+
+#else /* _MSC_VER */
+
+#define catch( E ) \
+ catch( ptw32_exception & ) { throw; } \
+ catch( E )
+
+#endif /* _MSC_VER */
+
+#endif /* __CLEANUP_CXX */
+
+#endif /* ! PTW32_BUILD */
+
+#if defined(__cplusplus)
+} /* End of extern "C" */
+#endif /* __cplusplus */
+
+#if defined(PTW32__HANDLE_DEF)
+# undef HANDLE
+#endif
+#if defined(PTW32__DWORD_DEF)
+# undef DWORD
+#endif
+
+#undef PTW32_LEVEL
+#undef PTW32_LEVEL_MAX
+
+#endif /* ! RC_INVOKED */
+
+#endif /* PTHREAD_H */
diff --git a/src/external/pthread/include/sched.h b/src/external/pthread/include/sched.h
new file mode 100644
index 00000000..f36a97a6
--- /dev/null
+++ b/src/external/pthread/include/sched.h
@@ -0,0 +1,183 @@
+/*
+ * Module: sched.h
+ *
+ * Purpose:
+ * Provides an implementation of POSIX realtime extensions
+ * as defined in
+ *
+ * POSIX 1003.1b-1993 (POSIX.1b)
+ *
+ * --------------------------------------------------------------------------
+ *
+ * Pthreads-win32 - POSIX Threads Library for Win32
+ * Copyright(C) 1998 John E. Bossom
+ * Copyright(C) 1999,2005 Pthreads-win32 contributors
+ *
+ * Contact Email: rpj@callisto.canberra.edu.au
+ *
+ * The current list of contributors is contained
+ * in the file CONTRIBUTORS included with the source
+ * code distribution. The list can also be seen at the
+ * following World Wide Web location:
+ * http://sources.redhat.com/pthreads-win32/contributors.html
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library in the file COPYING.LIB;
+ * if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+#if !defined(_SCHED_H)
+#define _SCHED_H
+
+#undef PTW32_SCHED_LEVEL
+
+#if defined(_POSIX_SOURCE)
+#define PTW32_SCHED_LEVEL 0
+/* Early POSIX */
+#endif
+
+#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
+#undef PTW32_SCHED_LEVEL
+#define PTW32_SCHED_LEVEL 1
+/* Include 1b, 1c and 1d */
+#endif
+
+#if defined(INCLUDE_NP)
+#undef PTW32_SCHED_LEVEL
+#define PTW32_SCHED_LEVEL 2
+/* Include Non-Portable extensions */
+#endif
+
+#define PTW32_SCHED_LEVEL_MAX 3
+
+#if ( defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 200112 ) || !defined(PTW32_SCHED_LEVEL)
+#define PTW32_SCHED_LEVEL PTW32_SCHED_LEVEL_MAX
+/* Include everything */
+#endif
+
+
+#if defined(__GNUC__) && !defined(__declspec)
+# error Please upgrade your GNU compiler to one that supports __declspec.
+#endif
+
+/*
+ * When building the library, you should define PTW32_BUILD so that
+ * the variables/functions are exported correctly. When using the library,
+ * do NOT define PTW32_BUILD, and then the variables/functions will
+ * be imported correctly.
+ */
+#if !defined(PTW32_STATIC_LIB)
+# if defined(PTW32_BUILD)
+# define PTW32_DLLPORT __declspec (dllexport)
+# else
+# define PTW32_DLLPORT __declspec (dllimport)
+# endif
+#else
+# define PTW32_DLLPORT
+#endif
+
+/*
+ * This is a duplicate of what is in the autoconf config.h,
+ * which is only used when building the pthread-win32 libraries.
+ */
+
+#if !defined(PTW32_CONFIG_H)
+# if defined(WINCE)
+# define NEED_ERRNO
+# define NEED_SEM
+# endif
+# if defined(__MINGW64__)
+# define HAVE_STRUCT_TIMESPEC
+# define HAVE_MODE_T
+# elif defined(_UWIN) || defined(__MINGW32__)
+# define HAVE_MODE_T
+# endif
+#endif
+
+/*
+ *
+ */
+
+#if PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX
+#if defined(NEED_ERRNO)
+#include "need_errno.h"
+#else
+#include <errno.h>
+#endif
+#endif /* PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX */
+
+#if (defined(__MINGW64__) || defined(__MINGW32__)) || defined(_UWIN)
+# if PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX
+/* For pid_t */
+# include <sys/types.h>
+/* Required by Unix 98 */
+# include <time.h>
+# else
+ typedef int pid_t;
+# endif
+#else
+ typedef int pid_t;
+#endif
+
+/* Thread scheduling policies */
+
+enum {
+ SCHED_OTHER = 0,
+ SCHED_FIFO,
+ SCHED_RR,
+ SCHED_MIN = SCHED_OTHER,
+ SCHED_MAX = SCHED_RR
+};
+
+struct sched_param {
+ int sched_priority;
+};
+
+#if defined(__cplusplus)
+extern "C"
+{
+#endif /* __cplusplus */
+
+PTW32_DLLPORT int __cdecl sched_yield (void);
+
+PTW32_DLLPORT int __cdecl sched_get_priority_min (int policy);
+
+PTW32_DLLPORT int __cdecl sched_get_priority_max (int policy);
+
+PTW32_DLLPORT int __cdecl sched_setscheduler (pid_t pid, int policy);
+
+PTW32_DLLPORT int __cdecl sched_getscheduler (pid_t pid);
+
+/*
+ * Note that this macro returns ENOTSUP rather than
+ * ENOSYS as might be expected. However, returning ENOSYS
+ * should mean that sched_get_priority_{min,max} are
+ * not implemented as well as sched_rr_get_interval.
+ * This is not the case, since we just don't support
+ * round-robin scheduling. Therefore I have chosen to
+ * return the same value as sched_setscheduler when
+ * SCHED_RR is passed to it.
+ */
+#define sched_rr_get_interval(_pid, _interval) \
+ ( errno = ENOTSUP, (int) -1 )
+
+
+#if defined(__cplusplus)
+} /* End of extern "C" */
+#endif /* __cplusplus */
+
+#undef PTW32_SCHED_LEVEL
+#undef PTW32_SCHED_LEVEL_MAX
+
+#endif /* !_SCHED_H */
+
diff --git a/src/external/pthread/include/semaphore.h b/src/external/pthread/include/semaphore.h
new file mode 100644
index 00000000..c6e9407e
--- /dev/null
+++ b/src/external/pthread/include/semaphore.h
@@ -0,0 +1,169 @@
+/*
+ * Module: semaphore.h
+ *
+ * Purpose:
+ * Semaphores aren't actually part of the PThreads standard.
+ * They are defined by the POSIX Standard:
+ *
+ * POSIX 1003.1b-1993 (POSIX.1b)
+ *
+ * --------------------------------------------------------------------------
+ *
+ * Pthreads-win32 - POSIX Threads Library for Win32
+ * Copyright(C) 1998 John E. Bossom
+ * Copyright(C) 1999,2005 Pthreads-win32 contributors
+ *
+ * Contact Email: rpj@callisto.canberra.edu.au
+ *
+ * The current list of contributors is contained
+ * in the file CONTRIBUTORS included with the source
+ * code distribution. The list can also be seen at the
+ * following World Wide Web location:
+ * http://sources.redhat.com/pthreads-win32/contributors.html
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library in the file COPYING.LIB;
+ * if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+#if !defined( SEMAPHORE_H )
+#define SEMAPHORE_H
+
+#undef PTW32_SEMAPHORE_LEVEL
+
+#if defined(_POSIX_SOURCE)
+#define PTW32_SEMAPHORE_LEVEL 0
+/* Early POSIX */
+#endif
+
+#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
+#undef PTW32_SEMAPHORE_LEVEL
+#define PTW32_SEMAPHORE_LEVEL 1
+/* Include 1b, 1c and 1d */
+#endif
+
+#if defined(INCLUDE_NP)
+#undef PTW32_SEMAPHORE_LEVEL
+#define PTW32_SEMAPHORE_LEVEL 2
+/* Include Non-Portable extensions */
+#endif
+
+#define PTW32_SEMAPHORE_LEVEL_MAX 3
+
+#if !defined(PTW32_SEMAPHORE_LEVEL)
+#define PTW32_SEMAPHORE_LEVEL PTW32_SEMAPHORE_LEVEL_MAX
+/* Include everything */
+#endif
+
+#if defined(__GNUC__) && ! defined (__declspec)
+# error Please upgrade your GNU compiler to one that supports __declspec.
+#endif
+
+/*
+ * When building the library, you should define PTW32_BUILD so that
+ * the variables/functions are exported correctly. When using the library,
+ * do NOT define PTW32_BUILD, and then the variables/functions will
+ * be imported correctly.
+ */
+#if !defined(PTW32_STATIC_LIB)
+# if defined(PTW32_BUILD)
+# define PTW32_DLLPORT __declspec (dllexport)
+# else
+# define PTW32_DLLPORT __declspec (dllimport)
+# endif
+#else
+# define PTW32_DLLPORT
+#endif
+
+/*
+ * This is a duplicate of what is in the autoconf config.h,
+ * which is only used when building the pthread-win32 libraries.
+ */
+
+#if !defined(PTW32_CONFIG_H)
+# if defined(WINCE)
+# define NEED_ERRNO
+# define NEED_SEM
+# endif
+# if defined(__MINGW64__)
+# define HAVE_STRUCT_TIMESPEC
+# define HAVE_MODE_T
+# elif defined(_UWIN) || defined(__MINGW32__)
+# define HAVE_MODE_T
+# endif
+#endif
+
+/*
+ *
+ */
+
+#if PTW32_SEMAPHORE_LEVEL >= PTW32_SEMAPHORE_LEVEL_MAX
+#if defined(NEED_ERRNO)
+#include "need_errno.h"
+#else
+#include <errno.h>
+#endif
+#endif /* PTW32_SEMAPHORE_LEVEL >= PTW32_SEMAPHORE_LEVEL_MAX */
+
+#define _POSIX_SEMAPHORES
+
+#if defined(__cplusplus)
+extern "C"
+{
+#endif /* __cplusplus */
+
+#if !defined(HAVE_MODE_T)
+typedef unsigned int mode_t;
+#endif
+
+
+typedef struct sem_t_ * sem_t;
+
+PTW32_DLLPORT int __cdecl sem_init (sem_t * sem,
+ int pshared,
+ unsigned int value);
+
+PTW32_DLLPORT int __cdecl sem_destroy (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_trywait (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_wait (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_timedwait (sem_t * sem,
+ const struct timespec * abstime);
+
+PTW32_DLLPORT int __cdecl sem_post (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_post_multiple (sem_t * sem,
+ int count);
+
+PTW32_DLLPORT int __cdecl sem_open (const char * name,
+ int oflag,
+ mode_t mode,
+ unsigned int value);
+
+PTW32_DLLPORT int __cdecl sem_close (sem_t * sem);
+
+PTW32_DLLPORT int __cdecl sem_unlink (const char * name);
+
+PTW32_DLLPORT int __cdecl sem_getvalue (sem_t * sem,
+ int * sval);
+
+#if defined(__cplusplus)
+} /* End of extern "C" */
+#endif /* __cplusplus */
+
+#undef PTW32_SEMAPHORE_LEVEL
+#undef PTW32_SEMAPHORE_LEVEL_MAX
+
+#endif /* !SEMAPHORE_H */
diff --git a/src/external/pthread/lib/libpthreadGC2.a b/src/external/pthread/lib/libpthreadGC2.a
new file mode 100644
index 00000000..df211759
--- /dev/null
+++ b/src/external/pthread/lib/libpthreadGC2.a
Binary files differ
diff --git a/src/external/pthread/pthreadGC2.dll b/src/external/pthread/pthreadGC2.dll
deleted file mode 100644
index 67b9289d..00000000
--- a/src/external/pthread/pthreadGC2.dll
+++ /dev/null
Binary files differ
diff --git a/src/raylib.h b/src/raylib.h
index e3a17ebb..19c67712 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -7,14 +7,18 @@
* Features:
* Library written in plain C code (C99)
* Uses C# PascalCase/camelCase notation
-* Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-* Unique OpenGL abstraction layer [rlgl]
-* Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Multiple textures support, including compressed formats and mipmaps generation
-* Basic 3d support for Shapes, Models, Heightmaps and Billboards
-* Powerful math module for Vector and Matrix operations [raymath]
-* Audio loading and playing with streaming support (WAV and OGG)
-* Multiplatform support, including Android devices, Raspberry Pi and HTML5
+* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+* Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+* VR stereo rendering support with configurable HMD device parameters
+* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+* Custom color palette for fancy visuals on raywhite background
+* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
* stb_image_write (Sean Barret) for image writting (PNG)
* stb_vorbis (Sean Barret) for ogg audio loading
* stb_truetype (Sean Barret) for ttf fonts loading
+* jar_xm (Joshua Reisenauer) for XM audio module loading
+* jar_mod (Joshua Reisenauer) for MOD audio module loading
* OpenAL Soft for audio device/context management
* tinfl for data decompression (DEFLATE algorithm)
*
@@ -37,7 +43,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
-* Copyright (c) 2013 Ramon Santamaria (@raysan5)
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -536,7 +542,7 @@ typedef enum {
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
-} HmdDevice;
+} VrDevice;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
@@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
@@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color);
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
void DrawLight(Light light); // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a cu
void UnloadShader(Shader shader); // Unload a custom shader from memory
Shader GetDefaultShader(void); // Get default shader
-Shader GetStandardShader(void); // Get default shader
+Shader GetStandardShader(void); // Get standard shader
Texture2D GetDefaultTexture(void); // Get default texture
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
@@ -860,7 +866,7 @@ void DestroyLight(Light light); // Destroy a
// VR experience Functions (Module: rlgl)
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
-void InitVrDevice(int hmdDevice); // Init VR device
+void InitVrDevice(int vdDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void BeginVrDrawing(void); // Begin VR drawing configuration
diff --git a/src/resources b/src/resources
index 6fc578e0..e0fe66ba 100644
--- a/src/resources
+++ b/src/resources
Binary files differ
diff --git a/src/rlgl.c b/src/rlgl.c
index defbe04f..6477efaa 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -4,10 +4,11 @@
*
* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
* OpenGL 1.1 - Direct map rl* -> gl*
+* OpenGL 2.1 - Vertex data is stored in VBOs, call rlglDraw() to render
* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -2566,10 +2567,10 @@ void DestroyLight(Light light)
// Init VR device (or simulator)
// NOTE: If device is not available, it fallbacks to default device (simulator)
// NOTE: It modifies the global variable: VrDeviceInfo hmd
-void InitVrDevice(int hmdDevice)
+void InitVrDevice(int vrDevice)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
- switch (hmdDevice)
+ switch (vrDevice)
{
case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)");
case HMD_OCULUS_RIFT_DK2:
@@ -2594,7 +2595,7 @@ void InitVrDevice(int hmdDevice)
{
TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)");
- if (hmdDevice == HMD_OCULUS_RIFT_DK2)
+ if (vrDevice == HMD_OCULUS_RIFT_DK2)
{
// Oculus Rift DK2 parameters
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
@@ -2614,7 +2615,7 @@ void InitVrDevice(int hmdDevice)
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
}
- else if ((hmdDevice == HMD_DEFAULT_DEVICE) || (hmdDevice == HMD_OCULUS_RIFT_CV1))
+ else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
{
// Oculus Rift CV1 parameters
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
diff --git a/src/rlgl.h b/src/rlgl.h
index 306e5361..425871a9 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -4,10 +4,11 @@
*
* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
* OpenGL 1.1 - Direct map rl* -> gl*
+* OpenGL 2.1 - Vertex data is stored in VBOs, call rlglDraw() to render
* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -240,7 +241,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
// TraceLog message types
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
- // Head Mounted Display devices
+ // VR Head Mounted Display devices
typedef enum {
HMD_DEFAULT_DEVICE = 0,
HMD_OCULUS_RIFT_DK2,
@@ -251,7 +252,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
- } HmdDevice;
+ } VrDevice;
#endif
#ifdef __cplusplus
@@ -365,7 +366,7 @@ void DestroyLight(Light light); // Destroy a
void TraceLog(int msgType, const char *text, ...);
float *MatrixToFloat(Matrix mat);
-void InitVrDevice(int hmdDevice); // Init VR device
+void InitVrDevice(int vrDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void BeginVrDrawing(void); // Begin VR drawing configuration
diff --git a/src/utils.c b/src/utils.c
index 5340b3e5..36b06f0f 100644
--- a/src/utils.c
+++ b/src/utils.c
@@ -205,6 +205,11 @@ void TraceLog(int msgType, const char *text, ...)
void TraceLog(int msgType, const char *text, ...)
{
static char buffer[100];
+ int traceDebugMsgs = 1;
+
+#ifdef DO_NOT_TRACE_DEBUG_MSGS
+ traceDebugMsgs = 0;
+#endif
switch(msgType)
{
@@ -226,7 +231,7 @@ void TraceLog(int msgType, const char *text, ...)
case INFO: __android_log_vprint(ANDROID_LOG_INFO, "raylib", buffer, args); break;
case ERROR: __android_log_vprint(ANDROID_LOG_ERROR, "raylib", buffer, args); break;
case WARNING: __android_log_vprint(ANDROID_LOG_WARN, "raylib", buffer, args); break;
- case DEBUG: __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", buffer, args); break;
+ case DEBUG: if (traceDebugMsgs) __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", buffer, args); break;
default: break;
}
diff --git a/templates/android_project/jni/include/raylib.h b/templates/android_project/jni/include/raylib.h
index e3a17ebb..19c67712 100644
--- a/templates/android_project/jni/include/raylib.h
+++ b/templates/android_project/jni/include/raylib.h
@@ -7,14 +7,18 @@
* Features:
* Library written in plain C code (C99)
* Uses C# PascalCase/camelCase notation
-* Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
-* Unique OpenGL abstraction layer [rlgl]
-* Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
+* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Multiple textures support, including compressed formats and mipmaps generation
-* Basic 3d support for Shapes, Models, Heightmaps and Billboards
-* Powerful math module for Vector and Matrix operations [raymath]
-* Audio loading and playing with streaming support (WAV and OGG)
-* Multiplatform support, including Android devices, Raspberry Pi and HTML5
+* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
+* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
+* Powerful math module for Vector, Matrix and Quaternion operations [raymath]
+* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
+* VR stereo rendering support with configurable HMD device parameters
+* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
+* Custom color palette for fancy visuals on raywhite background
+* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
@@ -23,6 +27,8 @@
* stb_image_write (Sean Barret) for image writting (PNG)
* stb_vorbis (Sean Barret) for ogg audio loading
* stb_truetype (Sean Barret) for ttf fonts loading
+* jar_xm (Joshua Reisenauer) for XM audio module loading
+* jar_mod (Joshua Reisenauer) for MOD audio module loading
* OpenAL Soft for audio device/context management
* tinfl for data decompression (DEFLATE algorithm)
*
@@ -37,7 +43,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
-* Copyright (c) 2013 Ramon Santamaria (@raysan5)
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -536,7 +542,7 @@ typedef enum {
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
-} HmdDevice;
+} VrDevice;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
@@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
-void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
-void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
@@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color);
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
void DrawLight(Light light); // Draw light in 3D world
+void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
+void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a cu
void UnloadShader(Shader shader); // Unload a custom shader from memory
Shader GetDefaultShader(void); // Get default shader
-Shader GetStandardShader(void); // Get default shader
+Shader GetStandardShader(void); // Get standard shader
Texture2D GetDefaultTexture(void); // Get default texture
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
@@ -860,7 +866,7 @@ void DestroyLight(Light light); // Destroy a
// VR experience Functions (Module: rlgl)
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
-void InitVrDevice(int hmdDevice); // Init VR device
+void InitVrDevice(int vdDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void BeginVrDrawing(void); // Begin VR drawing configuration
diff --git a/templates/android_project/jni/libs/libraylib.a b/templates/android_project/jni/libs/libraylib.a
index de3ccc32..3ee2746d 100644
--- a/templates/android_project/jni/libs/libraylib.a
+++ b/templates/android_project/jni/libs/libraylib.a
Binary files differ