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authorTyler Jessilynn Bezera <tylerjessilynn@gmail.com>2019-10-21 08:38:23 -0700
committerRay <raysan5@gmail.com>2019-10-21 17:38:23 +0200
commit3f7fa6d6e7236caa7defa7efe3b54832ac21bb6e (patch)
tree6b21ddbedb49e8f3adb1b73ecc802347070dd19f
parentab52f984804e1ec77fbddd6d1258a1c535dea0cb (diff)
downloadraylib-3f7fa6d6e7236caa7defa7efe3b54832ac21bb6e.tar.gz
raylib-3f7fa6d6e7236caa7defa7efe3b54832ac21bb6e.zip
Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map. * Clean up * fixed seg faults and leaks * temp don't overwrite defuse colour when rendering * undid something dumb! * correctly mixed diffuse map color when rendering to preserve not overwrite it
-rw-r--r--src/models.c210
-rw-r--r--src/raylib.h5
2 files changed, 126 insertions, 89 deletions
diff --git a/src/models.c b/src/models.c
index 2462190d..774d426f 100644
--- a/src/models.c
+++ b/src/models.c
@@ -2385,8 +2385,15 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
for (int i = 0; i < model.meshCount; i++)
{
- model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = tint;
+ Color c = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
+ Color s = c;
+ c.r = ((c.r/255) * (tint.r/255)) * 255;
+ c.g = ((c.g/255) * (tint.g/255)) * 255;
+ c.b = ((c.b/255) * (tint.b/255)) * 255;
+ c.a = ((c.a/255) * (tint.a/255)) * 255;
+ model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = c;
rlDrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform);
+ model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color = s;
}
}
@@ -3344,6 +3351,92 @@ static unsigned char *DecodeBase64(char *input, int *size)
return buf;
}
+//static Texture LoadTextureFromCGLTFTextureView(cgltf_texture_view* view, Color tint, char* texPath)
+static Texture LoadTextureFromCGLTFTextureView(cgltf_image* image, Color tint, const char* texPath)
+{
+ Texture texture = {0};
+ //cgltf_image *image = view->texture->image;
+
+ if (image->uri)
+ {
+ if ((strlen(image->uri) > 5) &&
+ (image->uri[0] == 'd') &&
+ (image->uri[1] == 'a') &&
+ (image->uri[2] == 't') &&
+ (image->uri[3] == 'a') &&
+ (image->uri[4] == ':'))
+ {
+ // Data URI
+ // Format: data:<mediatype>;base64,<data>
+
+ // Find the comma
+ int i = 0;
+ while ((image->uri[i] != ',') && (image->uri[i] != 0))
+ i++;
+
+ if (image->uri[i] == 0)
+ TraceLog(LOG_WARNING, "Invalid data URI");
+ else
+ {
+ int size;
+ unsigned char *data = DecodeBase64(image->uri + i + 1, &size);
+
+ int w, h;
+ unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
+
+ Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
+ ImageColorTint(&rimage, tint);
+ texture = LoadTextureFromImage(rimage);
+ UnloadImage(rimage);
+ }
+ }
+ else
+ {
+ char *textureName = image->uri;
+ char *texturePath = RL_MALLOC(strlen(texPath) + strlen(textureName) + 2);
+ strcpy(texturePath, texPath);
+ strcat(texturePath, "/");
+ strcat(texturePath, textureName);
+
+ Image rimage = LoadImage(texturePath);
+ ImageColorTint(&rimage, tint);
+ texture = LoadTextureFromImage(rimage);
+ UnloadImage(rimage);
+ RL_FREE(texturePath);
+ }
+ }
+ else if (image->buffer_view)
+ {
+ unsigned char *data = RL_MALLOC(image->buffer_view->size);
+ int n = image->buffer_view->offset;
+ int stride = image->buffer_view->stride ? image->buffer_view->stride : 1;
+
+ for (int i = 0; i < image->buffer_view->size; i++)
+ {
+ data[i] = ((unsigned char *)image->buffer_view->buffer->data)[n];
+ n += stride;
+ }
+
+ int w, h;
+ unsigned char *raw = stbi_load_from_memory(data, image->buffer_view->size, &w, &h, NULL, 4);
+
+ Image rimage = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
+ ImageColorTint(&rimage, tint);
+ texture = LoadTextureFromImage(rimage);
+ UnloadImage(rimage);
+ free(raw);
+ free(data);
+ }
+ else
+ {
+ Image rimage = LoadImageEx(&tint, 1, 1);
+ texture = LoadTextureFromImage(rimage);
+ UnloadImage(rimage);
+ }
+
+ return texture;
+}
+
// Load glTF mesh data
static Model LoadGLTF(const char *fileName)
{
@@ -3426,106 +3519,49 @@ static Model LoadGLTF(const char *fileName)
for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
+ //For each material
for (int i = 0; i < model.materialCount - 1; i++)
{
- Color tint = WHITE;
- Texture2D texture = { 0 };
+ model.materials[i] = LoadMaterialDefault();
+ Color tint = (Color){ 255, 255, 255, 255 };
const char *texPath = GetDirectoryPath(fileName);
- if (data->materials[i].has_pbr_metallic_roughness)
- {
- tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255.99f);
- tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255.99f);
- tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255.99f);
- tint.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255.99f);
- }
- else
- {
- tint.r = 1.0f;
- tint.g = 1.0f;
- tint.b = 1.0f;
- tint.a = 1.0f;
- }
+ //Ensure material follows raylib support for PBR (metallic/roughness flow)
+ if (data->materials[i].has_pbr_metallic_roughness) {
+ float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor;
+ float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor;
- if (data->materials[i].has_pbr_metallic_roughness)
- {
- cgltf_image *img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image;
-
- if (img->uri)
- {
- if ((strlen(img->uri) > 5) &&
- (img->uri[0] == 'd') &&
- (img->uri[1] == 'a') &&
- (img->uri[2] == 't') &&
- (img->uri[3] == 'a') &&
- (img->uri[4] == ':'))
- {
- // Data URI
- // Format: data:<mediatype>;base64,<data>
-
- // Find the comma
- int i = 0;
- while ((img->uri[i] != ',') && (img->uri[i] != 0)) i++;
+ if (model.materials[i].name && data->materials[i].name) {
+ strcpy(model.materials[i].name, data->materials[i].name);
+ }
- if (img->uri[i] == 0) TraceLog(LOG_WARNING, "[%s] Invalid data URI", fileName);
- else
- {
- int size;
- unsigned char *data = DecodeBase64(img->uri + i + 1, &size);
+ // shouldn't these be *255 ???
+ tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255);
+ tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255);
+ tint.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255);
+ tint.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255);
- int w, h;
- unsigned char *raw = stbi_load_from_memory(data, size, &w, &h, NULL, 4);
+ model.materials[i].maps[MAP_ROUGHNESS].color = tint;
- Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
- ImageColorTint(&image, tint);
- texture = LoadTextureFromImage(image);
- UnloadImage(image);
- }
- }
- else
- {
- char *textureName = img->uri;
- char *texturePath = RL_MALLOC(strlen(texPath) + strlen(textureName) + 2);
- strcpy(texturePath, texPath);
- strcat(texturePath, "/");
- strcat(texturePath, textureName);
-
- Image image = LoadImage(texturePath);
- ImageColorTint(&image, tint);
- texture = LoadTextureFromImage(image);
- UnloadImage(image);
- RL_FREE(texturePath);
- }
+ if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) {
+ model.materials[i].maps[MAP_ALBEDO].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, tint, texPath);
}
- else if (img->buffer_view)
- {
- unsigned char *data = RL_MALLOC(img->buffer_view->size);
- int n = img->buffer_view->offset;
- int stride = img->buffer_view->stride ? img->buffer_view->stride : 1;
- for (int i = 0; i < img->buffer_view->size; i++)
- {
- data[i] = ((unsigned char *)img->buffer_view->buffer->data)[n];
- n += stride;
- }
+ //tint isn't need for other textures.. pass null or clear? (try full white because of mixing (multiplying * white has no effect))
+ tint = (Color){ 255, 255, 255, 255 };
- int w, h;
- unsigned char *raw = stbi_load_from_memory(data, img->buffer_view->size, &w, &h, NULL, 4);
+ if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) {
+ model.materials[i].maps[MAP_ROUGHNESS].texture = LoadTextureFromCGLTFTextureView(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, tint, texPath);
+ }
+ model.materials[i].maps[MAP_ROUGHNESS].value = roughness;
+ model.materials[i].maps[MAP_METALNESS].value = metallic;
- Image image = LoadImagePro(raw, w, h, UNCOMPRESSED_R8G8B8A8);
- ImageColorTint(&image, tint);
- texture = LoadTextureFromImage(image);
- UnloadImage(image);
+ if (data->materials[i].normal_texture.texture) {
+ model.materials[i].maps[MAP_NORMAL].texture = LoadTextureFromCGLTFTextureView(data->materials[i].normal_texture.texture->image, tint, texPath);
}
- else
- {
- Image image = LoadImageEx(&tint, 1, 1);
- texture = LoadTextureFromImage(image);
- UnloadImage(image);
+ if (data->materials[i].occlusion_texture.texture) {
+ model.materials[i].maps[MAP_OCCLUSION].texture = LoadTextureFromCGLTFTextureView(data->materials[i].occlusion_texture.texture->image, tint, texPath);
}
-
- model.materials[i] = LoadMaterialDefault();
- model.materials[i].maps[MAP_DIFFUSE].texture = texture;
}
}
diff --git a/src/raylib.h b/src/raylib.h
index 11587e2e..80786b69 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -106,7 +106,7 @@
#ifndef RL_FREE
#define RL_FREE(p) free(p)
#endif
-
+
// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
// Plain structures in C++ (without constructors) can be initialized from { } initializers.
#if defined(__cplusplus)
@@ -336,6 +336,7 @@ typedef struct MaterialMap {
// Material type (generic)
typedef struct Material {
+ char* name; // Material name
Shader shader; // Material shader
MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
float *params; // Material generic parameters (if required)
@@ -1406,7 +1407,7 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
-
+
//------------------------------------------------------------------------------------
// Network (Module: network)
//------------------------------------------------------------------------------------