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authorRay <raysan5@gmail.com>2019-09-22 22:13:22 +0200
committerRay <raysan5@gmail.com>2019-09-22 22:13:22 +0200
commit3fcf2ee19abd509cb250a55dde16de40379950be (patch)
treed8447b924047b738c5b8a38ac7f5ce9bf35d1902
parentbdcb16e7bbbc216ad70686047e7fa5fee4e70fd0 (diff)
downloadraylib-3fcf2ee19abd509cb250a55dde16de40379950be.tar.gz
raylib-3fcf2ee19abd509cb250a55dde16de40379950be.zip
Example renamed
-rw-r--r--examples/shaders/shaders_simple_mask.c (renamed from examples/shaders/shaders_simple.c)4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_simple.c b/examples/shaders/shaders_simple_mask.c
index e8c5ea97..c8762be3 100644
--- a/examples/shaders/shaders_simple.c
+++ b/examples/shaders/shaders_simple_mask.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [shaders] example - Simple shader
+* raylib [shaders] example - Simple shader mask
*
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -28,7 +28,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
- InitWindow(screenWidth, screenHeight, "raylib - simple shader");
+ InitWindow(screenWidth, screenHeight, "raylib - simple shader mask");
// Define the camera to look into our 3d world
Camera camera = { 0 };