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| author | Ray <raysan5@gmail.com> | 2019-09-22 22:13:22 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-09-22 22:13:22 +0200 |
| commit | 3fcf2ee19abd509cb250a55dde16de40379950be (patch) | |
| tree | d8447b924047b738c5b8a38ac7f5ce9bf35d1902 | |
| parent | bdcb16e7bbbc216ad70686047e7fa5fee4e70fd0 (diff) | |
| download | raylib-3fcf2ee19abd509cb250a55dde16de40379950be.tar.gz raylib-3fcf2ee19abd509cb250a55dde16de40379950be.zip | |
Example renamed
| -rw-r--r-- | examples/shaders/shaders_simple_mask.c (renamed from examples/shaders/shaders_simple.c) | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_simple.c b/examples/shaders/shaders_simple_mask.c index e8c5ea97..c8762be3 100644 --- a/examples/shaders/shaders_simple.c +++ b/examples/shaders/shaders_simple_mask.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Simple shader +* raylib [shaders] example - Simple shader mask * * This example has been created using raylib 2.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -28,7 +28,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib - simple shader"); + InitWindow(screenWidth, screenHeight, "raylib - simple shader mask"); // Define the camera to look into our 3d world Camera camera = { 0 }; |
