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authorRay <raysan5@gmail.com>2019-12-01 13:28:14 +0100
committerRay <raysan5@gmail.com>2019-12-01 13:28:14 +0100
commit3ffe34f9bb6452c021dfff0c2b04411542920c22 (patch)
tree7709985f319fa7d1c2d9a836b8536954a42c6436
parent416a52b5bc6b1c0ec0d3acf4b86521a96f017811 (diff)
downloadraylib-3ffe34f9bb6452c021dfff0c2b04411542920c22.tar.gz
raylib-3ffe34f9bb6452c021dfff0c2b04411542920c22.zip
ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation
-rw-r--r--examples/text/text_rectangle_bounds.c18
-rw-r--r--src/raylib.h5
-rw-r--r--src/text.c144
3 files changed, 93 insertions, 74 deletions
diff --git a/examples/text/text_rectangle_bounds.c b/examples/text/text_rectangle_bounds.c
index abfb142b..870561e1 100644
--- a/examples/text/text_rectangle_bounds.c
+++ b/examples/text/text_rectangle_bounds.c
@@ -22,9 +22,9 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle");
- const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's\
- a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod\
- tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget.";
+ const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's \
+a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod \
+tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget.";
bool resizing = false;
bool wordWrap = true;
@@ -97,16 +97,18 @@ int main(void)
DrawRectangleRec(resizer, borderColor); // Draw the resize box
- // Draw info
+ // Draw bottom info
+ DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY);
+ DrawRectangleRec((Rectangle){ 382, screenHeight - 34, 12, 12 }, MAROON);
+
DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK);
if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED);
else DrawText("OFF", 447, screenHeight - 115, 20, BLACK);
- DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 91, 20, GRAY);
+
+ DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 86, 20, GRAY);
- DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY);
DrawText("Click hold & drag the to resize the container", 155, screenHeight - 38, 20, RAYWHITE);
- DrawRectangleRec((Rectangle){ 382, screenHeight - 34, 12, 12 }, MAROON);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
diff --git a/src/raylib.h b/src/raylib.h
index d7087e87..1dfcdc64 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1185,12 +1185,13 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
RLAPI void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint,
- int selectStart, int selectLength, Color selectText, Color selectBack); // Draw text using font inside rectangle limits with support for text selection
+ int selectStart, int selectLength, Color selectTint, Color selectBackTint); // Draw text using font inside rectangle limits with support for text selection
+RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint); // Draw one character (codepoint)
// Text misc. functions
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
-RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on font
+RLAPI int GetGlyphIndex(Font font, int codepoint); // Get index position for a unicode character on font
// Text strings management functions (no utf8 strings, only byte chars)
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
diff --git a/src/text.c b/src/text.c
index d8756b9e..3a939ba6 100644
--- a/src/text.c
+++ b/src/text.c
@@ -127,7 +127,7 @@ extern void LoadFontDefault(void)
#define BIT_CHECK(a,b) ((a) & (1u << (b)))
// NOTE: Using UTF8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
- // http://www.utf8-chartable.de/unicode-utf8-table.pl
+ // Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl
defaultFont.charsCount = 224; // Number of chars included in our default font
@@ -795,51 +795,66 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
}
}
+// Draw one character (codepoint)
+void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float scale, Color tint)
+{
+ // Character index position in sprite font
+ // NOTE: In case a codepoint is not available in the font, index returned points to '?'
+ int index = GetGlyphIndex(font, codepoint);
+
+ // Character rectangle on screen
+ // NOTE: Quad is scaled proportionally to base character width-height
+ Rectangle rec = { position.x, position.y, font.recs[index].width*scale, font.recs[index].height*scale };
+
+ DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint);
+}
+
// Draw text using Font
// NOTE: chars spacing is NOT proportional to fontSize
void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
{
- int length = strlen(text);
- int textOffsetY = 0; // Required for line break!
- float textOffsetX = 0.0f; // Offset between characters
- float scaleFactor = 0.0f;
-
- int letter = 0; // Current character
- int index = 0; // Index position in sprite font
+ int length = strlen(text); // Total length in bytes of the text, scanned by codepoints in loop
- scaleFactor = fontSize/font.baseSize;
+ int textOffsetY = 0; // Offset between lines (on line break '\n')
+ float textOffsetX = 0.0f; // Offset X to next character to draw
+
+ float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
for (int i = 0; i < length; i++)
{
- int next = 0;
- letter = GetNextCodepoint(&text[i], &next);
- index = GetGlyphIndex(font, letter);
+ // Get next codepoint from byte string and glyph index in font
+ int codepointByteCount = 0;
+ int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
+ int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
- // but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set 'next = 1'
- if (letter == 0x3f) next = 1;
- i += (next - 1);
+ // but we need to draw all of the bad bytes using the '?' symbol moving one byte
+ if (codepoint == 0x3f) codepointByteCount = 1;
- if (letter == '\n')
+ if (codepoint == '\n')
{
- // NOTE: Fixed line spacing of 1.5 lines
+ // NOTE: Fixed line spacing of 1.5 line-height
+ // TODO: Support custom line spacing defined by user
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0.0f;
}
else
{
- if (letter != ' ')
+ if ((codepoint != ' ') && (codepoint != '\t'))
{
- DrawTexturePro(font.texture, font.recs[index],
- (Rectangle){ position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
- position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
- font.recs[index].width*scaleFactor,
- font.recs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
+ Rectangle rec = { position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
+ position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
+ font.recs[index].width*scaleFactor,
+ font.recs[index].height*scaleFactor };
+
+ DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, tint);
}
if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
}
+
+ i += (codepointByteCount - 1); // Move text bytes counter to next codepoint
}
}
@@ -850,37 +865,37 @@ void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, flo
}
// Draw text using font inside rectangle limits with support for text selection
-void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack)
+void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectTint, Color selectBackTint)
{
- int length = strlen(text);
- int textOffsetX = 0; // Offset between characters
- int textOffsetY = 0; // Required for line break!
- float scaleFactor = 0.0f;
+ int length = strlen(text); // Total length in bytes of the text, scanned by codepoints in loop
- int letter = 0; // Current character
- int index = 0; // Index position in sprite font
+ int textOffsetY = 0; // Offset between lines (on line break '\n')
+ float textOffsetX = 0.0f; // Offset X to next character to draw
- scaleFactor = fontSize/font.baseSize;
+ float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
+ // Word/character wrapping mechanism variables
enum { MEASURE_STATE = 0, DRAW_STATE = 1 };
int state = wordWrap? MEASURE_STATE : DRAW_STATE;
+
int startLine = -1; // Index where to begin drawing (where a line begins)
int endLine = -1; // Index where to stop drawing (where a line ends)
int lastk = -1; // Holds last value of the character position
for (int i = 0, k = 0; i < length; i++, k++)
{
- int glyphWidth = 0;
- int next = 0;
- letter = GetNextCodepoint(&text[i], &next);
- index = GetGlyphIndex(font, letter);
+ // Get next codepoint from byte string and glyph index in font
+ int codepointByteCount = 0;
+ int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
+ int index = GetGlyphIndex(font, codepoint);
- // NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
- // but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set next = 1
- if (letter == 0x3f) next = 1;
- i += next - 1;
+ // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
+ // but we need to draw all of the bad bytes using the '?' symbol moving one byte
+ if (codepoint == 0x3f) codepointByteCount = 1;
+ i += (codepointByteCount - 1);
- if (letter != '\n')
+ int glyphWidth = 0;
+ if (codepoint != '\n')
{
glyphWidth = (font.chars[index].advanceX == 0)?
(int)(font.recs[index].width*scaleFactor + spacing):
@@ -894,26 +909,25 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
// and begin drawing on the next line before we can get outside the container.
if (state == MEASURE_STATE)
{
- // TODO: there are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
- // See: http://jkorpela.fi/chars/spaces.html
- if ((letter == ' ') || (letter == '\t') || (letter == '\n')) endLine = i;
+ // TODO: There are multiple types of spaces in UNICODE, maybe it's a good idea to add support for more
+ // Ref: http://jkorpela.fi/chars/spaces.html
+ if ((codepoint == ' ') || (codepoint == '\t') || (codepoint == '\n')) endLine = i;
if ((textOffsetX + glyphWidth + 1) >= rec.width)
{
endLine = (endLine < 1)? i : endLine;
- if (i == endLine) endLine -= next;
- if ((startLine + next) == endLine) endLine = i - next;
+ if (i == endLine) endLine -= codepointByteCount;
+ if ((startLine + codepointByteCount) == endLine) endLine = (i - codepointByteCount);
+
state = !state;
}
else if ((i + 1) == length)
{
endLine = i;
+
state = !state;
}
- else if (letter == '\n')
- {
- state = !state;
- }
+ else if (codepoint == '\n') state = !state;
if (state == DRAW_STATE)
{
@@ -929,7 +943,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
}
else
{
- if (letter == '\n')
+ if (codepoint == '\n')
{
if (!wordWrap)
{
@@ -945,26 +959,25 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
textOffsetX = 0;
}
+ // When text overflows rectangle height limit, just stop drawing
if ((textOffsetY + (int)(font.baseSize*scaleFactor)) > rec.height) break;
- // Draw selected
+ // Draw selection background
bool isGlyphSelected = false;
if ((selectStart >= 0) && (k >= selectStart) && (k < (selectStart + selectLength)))
{
- Rectangle strec = {rec.x + textOffsetX-1, rec.y + textOffsetY, glyphWidth, font.baseSize*scaleFactor };
- DrawRectangleRec(strec, selectBack);
+ DrawRectangleRec((Rectangle){ rec.x + textOffsetX - 1, rec.y + textOffsetY, glyphWidth, font.baseSize*scaleFactor }, selectBackTint);
isGlyphSelected = true;
}
- // Draw glyph
- if ((letter != ' ') && (letter != '\t'))
+ // Draw current chracter glyph
+ if ((codepoint != ' ') && (codepoint != '\t'))
{
DrawTexturePro(font.texture, font.recs[index],
- (Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
- rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
- font.recs[index].width*scaleFactor,
- font.recs[index].height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f,
- (!isGlyphSelected)? tint : selectText);
+ (Rectangle){ rec.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
+ rec.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
+ font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor },
+ (Vector2){ 0, 0 }, 0.0f, (!isGlyphSelected)? tint : selectTint);
}
}
@@ -976,6 +989,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
endLine = -1;
glyphWidth = 0;
k = lastk;
+
state = !state;
}
}
@@ -1057,15 +1071,17 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
}
// Returns index position for a unicode character on spritefont
-int GetGlyphIndex(Font font, int character)
+int GetGlyphIndex(Font font, int codepoint)
{
+#define TEXT_CHARACTER_NOTFOUND 63 // Character: '?'
+
#define UNORDERED_CHARSET
#if defined(UNORDERED_CHARSET)
- int index = 0;
+ int index = TEXT_CHARACTER_NOTFOUND;
for (int i = 0; i < font.charsCount; i++)
{
- if (font.chars[i].value == character)
+ if (font.chars[i].value == codepoint)
{
index = i;
break;
@@ -1074,7 +1090,7 @@ int GetGlyphIndex(Font font, int character)
return index;
#else
- return (character - 32);
+ return (codepoint - 32);
#endif
}