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authorRay <raysan5@gmail.com>2019-12-01 12:55:33 +0100
committerRay <raysan5@gmail.com>2019-12-01 12:55:33 +0100
commit416a52b5bc6b1c0ec0d3acf4b86521a96f017811 (patch)
tree590af6f509452c2c817df0128687deca448898a6
parent91faf72ddaaf1f0f90f2addcb881fe71a10ef16e (diff)
downloadraylib-416a52b5bc6b1c0ec0d3acf4b86521a96f017811.tar.gz
raylib-416a52b5bc6b1c0ec0d3acf4b86521a96f017811.zip
Minor comments tweak
-rw-r--r--src/core.c8
-rw-r--r--src/models.c2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/core.c b/src/core.c
index 623dffed..74d5465a 100644
--- a/src/core.c
+++ b/src/core.c
@@ -3284,8 +3284,8 @@ static void InitTimer(void)
// Wait for some milliseconds (stop program execution)
// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could
// take longer than expected... for that reason we use the busy wait loop
-// http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
-// http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
+// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected
+// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timming on Win32!
static void Wait(float ms)
{
#if defined(SUPPORT_BUSY_WAIT_LOOP) && !defined(PLATFORM_UWP)
@@ -3942,8 +3942,8 @@ static void CharCallback(GLFWwindow *window, unsigned int key)
{
// NOTE: Registers any key down considering OS keyboard layout but
// do not detects action events, those should be managed by user...
- // https://github.com/glfw/glfw/issues/668#issuecomment-166794907
- // http://www.glfw.org/docs/latest/input_guide.html#input_char
+ // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907
+ // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char
// Check if there is space available in the queue
if (keyPressedQueueCount < MAX_CHARS_QUEUE)
diff --git a/src/models.c b/src/models.c
index d612f1c9..610e185f 100644
--- a/src/models.c
+++ b/src/models.c
@@ -2916,7 +2916,7 @@ static Model LoadOBJ(const char *fileName)
float shininess;
float ior; // index of refraction
float dissolve; // 1 == opaque; 0 == fully transparent
- // illumination model (see http://www.fileformat.info/format/material/)
+ // illumination model (Ref: http://www.fileformat.info/format/material/)
int illum;
int pad0;