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| author | Ray <raysan5@gmail.com> | 2019-04-12 13:29:37 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-04-12 13:29:37 +0200 |
| commit | 4e58d4102c0f466730971e7f7cd685b7359343ab (patch) | |
| tree | 81e635db9f66176fc8c28aeef9484b1041f6e67b | |
| parent | 70fc549818c172a0b6b1ee9037205dc06f471ba5 (diff) | |
| download | raylib-4e58d4102c0f466730971e7f7cd685b7359343ab.tar.gz raylib-4e58d4102c0f466730971e7f7cd685b7359343ab.zip | |
Corrected typo
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index 4162454e..6d42cfd1 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -925,7 +925,7 @@ RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a r RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix) -// timing-related functions +// Timing-related functions RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) RLAPI int GetFPS(void); // Returns current FPS RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn |
