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| author | Ray <raysan5@gmail.com> | 2019-11-25 11:26:26 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-11-25 11:26:26 +0100 |
| commit | 5ad65d9291c446eb4c7c54ff17c2bf11cdf6a118 (patch) | |
| tree | 7c42fb7afe80e13534a0ea5c04c373bf9f0a58e5 | |
| parent | 776304e8e8deb79edb74d145111025eb66e03906 (diff) | |
| download | raylib-5ad65d9291c446eb4c7c54ff17c2bf11cdf6a118.tar.gz raylib-5ad65d9291c446eb4c7c54ff17c2bf11cdf6a118.zip | |
Minor format tweaks
| -rw-r--r-- | examples/core/core_world_screen.c | 4 | ||||
| -rw-r--r-- | examples/models/models_heightmap.c | 2 | ||||
| -rw-r--r-- | examples/models/models_rlgl_full_solar_system.c | 10 |
3 files changed, 8 insertions, 8 deletions
diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c index 31d3653d..be1a96b9 100644 --- a/examples/core/core_world_screen.c +++ b/examples/core/core_world_screen.c @@ -62,8 +62,8 @@ int main(void) EndMode3D(); - DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK); - DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY); + DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100/100", 20)/2, cubeScreenPosition.y, 20, BLACK); + DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))/2, 25, 20, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c index a2c2e310..bf7b0e0a 100644 --- a/examples/models/models_heightmap.c +++ b/examples/models/models_heightmap.c @@ -21,7 +21,7 @@ int main(void) InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing"); // Define our custom camera to look into our 3d world - Camera camera = { { 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; + Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM) Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM) diff --git a/examples/models/models_rlgl_full_solar_system.c b/examples/models/models_rlgl_full_solar_system.c index f8ab7f1d..3dd8846d 100644 --- a/examples/models/models_rlgl_full_solar_system.c +++ b/examples/models/models_rlgl_full_solar_system.c @@ -47,8 +47,8 @@ int main(void) { // Initialization //-------------------------------------------------------------------------------------- - const int screenWidth = 1024; - const int screenHeight = 768; + const int screenWidth = 800; + const int screenHeight = 450; const char *text; bool gridEnabled = true; bool helpEnabled = false; @@ -67,9 +67,6 @@ int main(void) SetCameraMode(camera, CAMERA_FREE); - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - // Create Bodies Body sun = CreateBody(0.2, 0.0, 0, GOLD, "sun"); Body moon = CreateBody(0.05, 0.200, 24, GRAY, "moon"); @@ -94,6 +91,9 @@ int main(void) AddBodyChildren(&sun, &pluto); AddBodyChildren(&earth, &moon); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key |
