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| author | Ray <raysan5@gmail.com> | 2016-10-09 20:56:58 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-10-09 20:56:58 +0200 |
| commit | 5af1b4a7c9119cf438e4cb5303009fbe9a25c6d7 (patch) | |
| tree | 77a621bfb79f4fbc27666b366590c00b9eeaab61 | |
| parent | 3396743aba163545eb186beb47667d55d38528e9 (diff) | |
| download | raylib-5af1b4a7c9119cf438e4cb5303009fbe9a25c6d7.tar.gz raylib-5af1b4a7c9119cf438e4cb5303009fbe9a25c6d7.zip | |
Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
| -rw-r--r-- | examples/core_oculus_rift.c | 7 | ||||
| -rw-r--r-- | src/raylib.h | 1 | ||||
| -rw-r--r-- | src/rlgl.c | 6 |
3 files changed, 12 insertions, 2 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c index 88e411d4..3d8bb278 100644 --- a/examples/core_oculus_rift.c +++ b/examples/core_oculus_rift.c @@ -37,6 +37,8 @@ int main() Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; + SetCameraMode(camera, CAMERA_FIRST_PERSON); + SetTargetFPS(90); // Set our game to run at 90 frames-per-second //-------------------------------------------------------------------------------------- @@ -45,7 +47,8 @@ int main() { // Update //---------------------------------------------------------------------------------- - UpdateVrTracking(); + if (IsVrSimulator()) UpdateCamera(&camera); + else UpdateVrTracking(); if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); //---------------------------------------------------------------------------------- @@ -61,7 +64,7 @@ int main() DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - DrawGrid(10, 1.0f); + DrawGrid(40, 1.0f); End3dMode(); diff --git a/src/raylib.h b/src/raylib.h index 3b752785..df0ee7bc 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -891,6 +891,7 @@ RLAPI void DestroyLight(Light light); // Des RLAPI void InitVrDevice(int vdDevice); // Init VR device RLAPI void CloseVrDevice(void); // Close VR device RLAPI bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready +RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running RLAPI void UpdateVrTracking(void); // Update VR tracking (position and orientation) RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator) @@ -2710,6 +2710,12 @@ bool IsVrDeviceReady(void) return (vrDeviceReady || vrSimulator) && vrEnabled; } +// Detect if VR simulator is running +bool IsVrSimulator(void) +{ + return vrSimulator; +} + // Enable/Disable VR experience (device or simulator) void ToggleVrMode(void) { |
