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| author | Ray <raysan5@gmail.com> | 2019-06-05 12:29:00 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-06-05 12:29:00 +0200 |
| commit | 5c8191f8a79bd320fa90e31d30a30b030678ed77 (patch) | |
| tree | aaaefcb005a3f2a7d6ac7d992b64695fb90fa912 | |
| parent | df7a0582160537f3962a6ab46e1dadc034f56458 (diff) | |
| parent | 7367140fb4dfddfc7e77993a725dc3252bded920 (diff) | |
| download | raylib-5c8191f8a79bd320fa90e31d30a30b030678ed77.tar.gz raylib-5c8191f8a79bd320fa90e31d30a30b030678ed77.zip | |
Merge pull request #867 from PompPenguin/master
Removed unused code for CAMERA_THIRD_PERSON
| -rw-r--r-- | src/camera.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/camera.h b/src/camera.h index 18e1e4b7..1d580a20 100644 --- a/src/camera.h +++ b/src/camera.h @@ -469,9 +469,6 @@ void UpdateCamera(Camera *camera) sinf(cameraAngle.x)*direction[MOVE_LEFT] - sinf(cameraAngle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY; - bool isMoving = false; // Required for swinging - - for (int i = 0; i < 6; i++) if (direction[i]) { isMoving = true; break; } // Camera orientation calculation cameraAngle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY); |
