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| author | Eric J <49599659+ProfJski@users.noreply.github.com> | 2019-11-21 18:30:19 -0500 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-11-22 00:30:19 +0100 |
| commit | 5d27c1e6c9d03dabafd4626e1e33643fe9dd8bb1 (patch) | |
| tree | be114d4d75c35ac755a746f59581e7502b9dab23 | |
| parent | d2882a68fe2e6f458ed756dc90c4474df5769c50 (diff) | |
| download | raylib-5d27c1e6c9d03dabafd4626e1e33643fe9dd8bb1.tar.gz raylib-5d27c1e6c9d03dabafd4626e1e33643fe9dd8bb1.zip | |
Add DrawPoint3D() function to models.c (#1019)
Uses fewer vertexes than using DrawCube() or DrawSphere() for points. The small line is on analogy to the code for DrawPoint() in shapes.c.
| -rw-r--r-- | src/models.c | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/models.c b/src/models.c index f70dd409..61d84afb 100644 --- a/src/models.c +++ b/src/models.c @@ -110,6 +110,22 @@ void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) rlEnd(); } +//Draw a point in 3D space--actually a small line. +void DrawPoint3D(Vector3 pos, Color color) { + + if (rlCheckBufferLimit(8)) rlglDraw(); + rlPushMatrix(); + rlTranslatef(pos.x,pos.y,pos.z); + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex3f(0.0,0.0,0.0); + rlVertex3f(0.0,0.0,0.1); + rlEnd(); + rlPopMatrix(); + +return; +} + // Draw a circle in 3D world space void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color) { |
