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| author | Ray <raysan5@gmail.com> | 2019-05-15 19:03:39 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-05-15 19:03:39 +0200 |
| commit | 84fb2e00df86ab727bdae016dc9b58645f7169f2 (patch) | |
| tree | 4e5c29f9eecd4f7ca73c5b12d2c1e7d519cbc708 | |
| parent | 998b4180e1d3a9b6188699fd811c9b3abe537eac (diff) | |
| parent | eb7beb59b6ee8d3881b231fdb8590935d1779ad1 (diff) | |
| download | raylib-84fb2e00df86ab727bdae016dc9b58645f7169f2.tar.gz raylib-84fb2e00df86ab727bdae016dc9b58645f7169f2.zip | |
Merge pull request #838 from eggmund/master
Update julia set example.
| -rw-r--r-- | examples/shaders/resources/shaders/glsl330/julia_shader.fs | 12 | ||||
| -rw-r--r-- | examples/shaders/shaders_julia_set.c | 8 |
2 files changed, 10 insertions, 10 deletions
diff --git a/examples/shaders/resources/shaders/glsl330/julia_shader.fs b/examples/shaders/resources/shaders/glsl330/julia_shader.fs index b1331d84..8e6815a5 100644 --- a/examples/shaders/resources/shaders/glsl330/julia_shader.fs +++ b/examples/shaders/resources/shaders/glsl330/julia_shader.fs @@ -15,10 +15,10 @@ const int MAX_ITERATIONS = 255; // Max iterations to do. // Square a complex number vec2 complexSquare(vec2 z) { - return vec2( - z.x * z.x - z.y * z.y, - z.x * z.y * 2.0 - ); + return vec2( + z.x * z.x - z.y * z.y, + z.x * z.y * 2.0 + ); } // Convert Hue Saturation Value color into RGB @@ -33,8 +33,8 @@ vec3 hsv2rgb(vec3 c) void main() { // The pixel coordinates scaled so they are on the mandelbrot scale. - vec2 z = vec2(((gl_FragCoord.x + offset.x)/screenDims.x) * 2.5 * zoom, - ((screenDims.y - gl_FragCoord.y + offset.y)/screenDims.y) * 1.5 * zoom); // y also flipped due to opengl + vec2 z = vec2((((gl_FragCoord.x + offset.x)/screenDims.x) * 2.5)/zoom, + (((screenDims.y - gl_FragCoord.y + offset.y)/screenDims.y) * 1.5)/zoom); // y also flipped due to opengl int iterations = 0; /* diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c index 36eceb23..e063d54e 100644 --- a/examples/shaders/shaders_julia_set.c +++ b/examples/shaders/shaders_julia_set.c @@ -45,9 +45,9 @@ int main() // c constant to use in z^2 + c float c[2] = { POINTS_OF_INTEREST[0][0], POINTS_OF_INTEREST[0][1] }; - // Offset and zoom to draw the julia set at. (centered on screen and 1.6 times smaller) + // Offset and zoom to draw the julia set at. (centered on screen and default size) float offset[2] = { -(float)screenWidth/2, -(float)screenHeight/2 }; - float zoom = 1.6f; + float zoom = 1.0f; Vector2 offsetSpeed = { 0.0f, 0.0f }; @@ -111,8 +111,8 @@ int main() // Probably offset movement should be proportional to zoom level if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) { - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom -= 0.003f; - if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom += 0.003f; + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom += zoom * 0.003f; + if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom -= zoom * 0.003f; Vector2 mousePos = GetMousePosition(); |
