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| author | Ray <raysan5@gmail.com> | 2019-09-25 16:45:17 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2019-09-25 16:45:17 +0200 |
| commit | a8e63b9724a381978467d589b0fe54b3f52673e1 (patch) | |
| tree | 312f58620bb6d54a2476079ed60274ba86e14378 | |
| parent | 99e86d180bd72dc6a2813240c4a191562ff349ad (diff) | |
| download | raylib-a8e63b9724a381978467d589b0fe54b3f52673e1.tar.gz raylib-a8e63b9724a381978467d589b0fe54b3f52673e1.zip | |
Convert default shader to const strings
| -rw-r--r-- | src/rlgl.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -3868,7 +3868,7 @@ static Shader LoadShaderDefault(void) for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; // Vertex shader directly defined, no external file required - char defaultVShaderStr[] = + const char *defaultVShaderStr = #if defined(GRAPHICS_API_OPENGL_21) "#version 120 \n" #elif defined(GRAPHICS_API_OPENGL_ES2) @@ -3897,7 +3897,7 @@ static Shader LoadShaderDefault(void) "} \n"; // Fragment shader directly defined, no external file required - char defaultFShaderStr[] = + const char *defaultFShaderStr = #if defined(GRAPHICS_API_OPENGL_21) "#version 120 \n" #elif defined(GRAPHICS_API_OPENGL_ES2) |
