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authorRay <raysan5@gmail.com>2019-09-25 16:45:17 +0200
committerRay <raysan5@gmail.com>2019-09-25 16:45:17 +0200
commita8e63b9724a381978467d589b0fe54b3f52673e1 (patch)
tree312f58620bb6d54a2476079ed60274ba86e14378
parent99e86d180bd72dc6a2813240c4a191562ff349ad (diff)
downloadraylib-a8e63b9724a381978467d589b0fe54b3f52673e1.tar.gz
raylib-a8e63b9724a381978467d589b0fe54b3f52673e1.zip
Convert default shader to const strings
-rw-r--r--src/rlgl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 05c63e94..70b0a575 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3868,7 +3868,7 @@ static Shader LoadShaderDefault(void)
for (int i = 0; i < MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1;
// Vertex shader directly defined, no external file required
- char defaultVShaderStr[] =
+ const char *defaultVShaderStr =
#if defined(GRAPHICS_API_OPENGL_21)
"#version 120 \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)
@@ -3897,7 +3897,7 @@ static Shader LoadShaderDefault(void)
"} \n";
// Fragment shader directly defined, no external file required
- char defaultFShaderStr[] =
+ const char *defaultFShaderStr =
#if defined(GRAPHICS_API_OPENGL_21)
"#version 120 \n"
#elif defined(GRAPHICS_API_OPENGL_ES2)