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authorRay <raysan5@gmail.com>2018-10-10 23:44:20 +0200
committerGitHub <noreply@github.com>2018-10-10 23:44:20 +0200
commitb8b8e6ab7d925a88250b92d793b07b74e73d795d (patch)
tree4a8aaee09054315f3565abc00408944ed6658797
parent4a4efaa25e2dfeaf9e6cd3f6166db086641288f3 (diff)
parent7f7f3b7cd531cdb1a52e75e364c5447653ebddb4 (diff)
downloadraylib-b8b8e6ab7d925a88250b92d793b07b74e73d795d.tar.gz
raylib-b8b8e6ab7d925a88250b92d793b07b74e73d795d.zip
Merge pull request #656 from noshbar/vs2017-fix
Physac.h fix for variable array size declaration.
-rw-r--r--src/physac.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/physac.h b/src/physac.h
index ab975e28..038361a4 100644
--- a/src/physac.h
+++ b/src/physac.h
@@ -606,7 +606,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
{
int count = vertexData.vertexCount;
Vector2 bodyPos = body->position;
- Vector2 vertices[count];
+ Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count);
Mat2 trans = body->shape.transform;
for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i];
@@ -698,6 +698,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force)
// Apply force to new physics body
PhysicsAddForce(newBody, forceDirection);
}
+
+ free(vertices);
}
}
}