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authorRay <raysan5@gmail.com>2019-09-12 16:25:14 +0200
committerRay <raysan5@gmail.com>2019-09-12 16:25:14 +0200
commitc247c371c35dbf3b078c91e77c071268530fb4a0 (patch)
tree7a0b906f269dc04eb740508e57747d1d315f3bb9
parent0a2177b4bc387951e69a2259f3cd78714d18de38 (diff)
downloadraylib-c247c371c35dbf3b078c91e77c071268530fb4a0.tar.gz
raylib-c247c371c35dbf3b078c91e77c071268530fb4a0.zip
REDESIGNED: models_obj_loading > models_loading
-rw-r--r--examples/Makefile3
-rw-r--r--examples/models/models_loading.c142
-rw-r--r--examples/models/models_loading.pngbin0 -> 222339 bytes
-rw-r--r--examples/models/models_obj_loading.c80
-rw-r--r--examples/models/models_obj_loading.pngbin266343 -> 0 bytes
5 files changed, 143 insertions, 82 deletions
diff --git a/examples/Makefile b/examples/Makefile
index ce02d55f..26cb2328 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -420,8 +420,7 @@ EXAMPLES = \
models/models_material_pbr \
models/models_mesh_generation \
models/models_mesh_picking \
- models/models_obj_loading \
- models/models_obj_viewer \
+ models/models_loading \
models/models_orthographic_projection \
models/models_rlgl_solar_system \
models/models_skybox \
diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c
new file mode 100644
index 00000000..af9c5e39
--- /dev/null
+++ b/examples/models/models_loading.c
@@ -0,0 +1,142 @@
+/*******************************************************************************************
+*
+* raylib [models] example - Models loading
+*
+* raylib supports multiple models file formats:
+*
+* - OBJ > Text file, must include vertex position-texcoords-normals information,
+* if files references some .mtl materials file, it will be loaded (or try to)
+* - GLTF > Modern text/binary file format, includes lot of information and it could
+* also reference external files, raylib will try loading mesh and materials data
+* - IQM > Binary file format including mesh vertex data but also animation data,
+* raylib can load .iqm animations.
+*
+* This example has been created using raylib 2.6 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading");
+
+ // Define the camera to look into our 3d world
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 50.0f, 50.0f, 50.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 10.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.type = CAMERA_PERSPECTIVE; // Camera mode type
+
+ Model model = LoadModel("resources/models/castle.obj"); // Load model
+ Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
+ model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
+
+ Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
+
+ BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
+
+ // NOTE: bounds are calculated from the original size of the model,
+ // if model is scaled on drawing, bounds must be also scaled
+
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
+
+ bool selected = false; // Selected object flag
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera);
+
+ // Load new models/textures on drag&drop
+ if (IsFileDropped())
+ {
+ int count = 0;
+ char **droppedFiles = GetDroppedFiles(&count);
+
+ if (count == 1) // Only support one file dropped
+ {
+ if (IsFileExtension(droppedFiles[0], ".obj") ||
+ IsFileExtension(droppedFiles[0], ".gltf") ||
+ IsFileExtension(droppedFiles[0], ".iqm")) // Model file formats supported
+ {
+ UnloadModel(model); // Unload previous model
+ model = LoadModel(droppedFiles[0]); // Load new model
+ model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
+
+ bounds = MeshBoundingBox(model.meshes[0]);
+
+ // TODO: Move camera position from target enough distance to visualize model properly
+ }
+ else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported
+ {
+ // Unload current model texture and load new one
+ UnloadTexture(texture);
+ texture = LoadTexture(droppedFiles[0]);
+ model.materials[0].maps[MAP_DIFFUSE].texture = texture;
+ }
+ }
+
+ ClearDroppedFiles(); // Clear internal buffers
+ }
+
+ // Select model on mouse click
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ // Check collision between ray and box
+ if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
+ else selected = false;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
+
+ DrawGrid(20, 10.0f); // Draw a grid
+
+ if (selected) DrawBoundingBox(bounds, GREEN); // Draw selection box
+
+ EndMode3D();
+
+ DrawText("Drag & drop model to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
+ if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
+
+ DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture
+ UnloadModel(model); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/models/models_loading.png b/examples/models/models_loading.png
new file mode 100644
index 00000000..8ad8cb19
--- /dev/null
+++ b/examples/models/models_loading.png
Binary files differ
diff --git a/examples/models/models_obj_loading.c b/examples/models/models_obj_loading.c
deleted file mode 100644
index 51578bc1..00000000
--- a/examples/models/models_obj_loading.c
+++ /dev/null
@@ -1,80 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [models] example - Load and draw a 3d model (OBJ)
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading");
-
- // Define the camera to look into our 3d world
- Camera camera = { 0 };
- camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position
- camera.target = (Vector3){ 0.0f, 2.5f, 0.0f }; // Camera looking at point
- camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
- camera.type = CAMERA_PERSPECTIVE; // Camera mode type
-
- Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model
- Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
- model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
- Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- //...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- BeginMode3D(camera);
-
- DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
-
- DrawGrid(10, 1.0f); // Draw a grid
-
- DrawGizmo(position); // Draw gizmo
-
- EndMode3D();
-
- DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(model); // Unload model
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file
diff --git a/examples/models/models_obj_loading.png b/examples/models/models_obj_loading.png
deleted file mode 100644
index 098aa601..00000000
--- a/examples/models/models_obj_loading.png
+++ /dev/null
Binary files differ