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authorRay <raysan5@gmail.com>2018-07-16 02:07:48 +0200
committerRay <raysan5@gmail.com>2018-07-16 02:07:48 +0200
commitc5f65c0b163b8a33a490a549e710b9bc0bfdb357 (patch)
tree5f2d503df93b1635b98222bf6b10c5b15f52905e
parentd127d8e9f8492dc29f6671c0a5bc51f26879f29a (diff)
downloadraylib-c5f65c0b163b8a33a490a549e710b9bc0bfdb357.tar.gz
raylib-c5f65c0b163b8a33a490a549e710b9bc0bfdb357.zip
Updated common documents
-rw-r--r--CHANGELOG4
-rw-r--r--CONTRIBUTING.md18
-rw-r--r--HELPME.md2
-rw-r--r--README.md32
-rw-r--r--ROADMAP.md10
5 files changed, 38 insertions, 28 deletions
diff --git a/CHANGELOG b/CHANGELOG
index 8faea0a5..f2405fe5 100644
--- a/CHANGELOG
+++ b/CHANGELOG
@@ -1,10 +1,10 @@
changelog
---------
-Current Release: raylib 1.8.0 (Oct 2017)
+Current Release: raylib 2.0.0 (July 2018)
-----------------------------------------------
-Release: raylib 2.0 (June 2017 ?)
+Release: raylib 2.0 (July 2018)
-----------------------------------------------
KEY CHANGES:
- Removed external dependencies (GLFW3 and OpenAL)
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 28a853a9..51213893 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -21,7 +21,7 @@ Use your best judgement, and feel free to propose changes to this document in a
- [raylib roadmap](ROADMAP.md)
[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit.
-Feel free to review it if required, just take care not to break anything.
+Feel free to review it if required, just take care not to break something.
### raylib C coding conventions
@@ -66,6 +66,8 @@ Some people ported raylib to other languages in form of bindings or wrappers to
- [raylib Crystal binding](https://gitlab.com/Zatherz/cray)
- [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib)
- raylib Pascal binding with custom IDE (closed-source)
+ - [raylib flat-assembler Usage example] (http://forum.raylib.com/index.php?p=/discussion/comment/425/#Comment_425)
+ - [raylib COBOL Usage example](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)
Usually, raylib bindings follow the convention: `raylib-{language}`
@@ -78,7 +80,7 @@ If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!.
You can write me a direct mail but you can also contact me on the following networks:
- [raylib forum](http://forum.raylib.com/) - A good place for discussions or to ask for help.
- - [raylib gitter](https://gitter.im/raylib) - A direct communication channel for project discussions.
+ - [raylib Discord](https://discord.gg/VkzNHUE) - A direct communication channel for project discussions.
- [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs.
- [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me.
@@ -115,14 +117,20 @@ contributing (in some way or another) to make the raylib project better. Huge th
- [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
- [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support
- [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain
- - [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux
+ - [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes!
- [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes
- [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem
- - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS
+ - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives
- [Wilhem Barbier](https://github.com/nounoursheureux) for supporting default shaders on shader loading, if shader not provided
- [Ahmad Fatoum](https://github.com/a3f) for implementing continuus integration support for raylib (Travis and AppVeyor) and greatly improving build system.
- [SamNChiet](https://github.com/SamNChiet) for his work on UWP inputs implementation.
- [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing mini_al audio library.
- [Kai](https://github.com/questor) for multiple code reviews and improvements.
+ - [RDR8](https://github.com/RDR8) for his work on Makefiles for Linux
+ - [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection
+ - [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel()
+ - [Jonas Daeyaert](https://github.com/culacant) for his amazing work on IQM animated models support
+ - [Seth Archambault](https://github.com/SethArchambault) for his work on Android Gamepad support (SNES model)
+ - [D3nX](https://github.com/D3nX) for adding Code::Blocks project template.
-Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!
+Please, if I forget someone in this list, excuse me and send a PR!
diff --git a/HELPME.md b/HELPME.md
index eb0fe9ea..8ec0edb5 100644
--- a/HELPME.md
+++ b/HELPME.md
@@ -33,5 +33,7 @@ contact
* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
* Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib)
+ * Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE)
+ * YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
diff --git a/README.md b/README.md
index de0ef745..aaaef815 100644
--- a/README.md
+++ b/README.md
@@ -18,21 +18,20 @@ pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](h
features
--------
-
- * Written in plain C code (C99) in PascalCase/camelCase notation
- * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
- * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
- * Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
- * Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
- * Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
- * Flexible Materials system, supporting classic maps and PBR maps
- * Shaders support, including Model shaders and Postprocessing shaders
- * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
- * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
- * Multiple platforms support: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, MacOS, UWP, Android, Raspberry Pi, HTML5.
- * VR stereo rendering with configurable HMD device parameters
- * NO external dependencies, all required libraries included with raylib
- * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
+ - **NO external dependencies**, all required libraries included with raylib
+ - Multiple platforms supported: **Windows, Linux, MacOS, Android... and many more!**
+ - Written in plain C code (C99) in PascalCase/camelCase notation
+ - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
+ - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
+ - Multiple Fonts formats supported (XNA fonts, AngelCode fonts, TTF)
+ - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
+ - **Full 3d support** for 3d Shapes, Models, Billboards, Heightmaps and more!
+ - Flexible Materials system, supporting classic maps and **PBR maps**
+ - Shaders support, including Model shaders and Postprocessing shaders
+ - **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
+ - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
+ - **VR stereo rendering** support with configurable HMD device parameters
+ - Bindings to **Lua** ([raylib-lua](https://github.com/raysan5/raylib-lua)), **Go** ([raylib-go](https://github.com/gen2brain/raylib-go)) and more!.
raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded inside raylib in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, avoiding that way external dependencies.
@@ -42,7 +41,7 @@ raylib uses internally multiple single-file header-only libraries to support mul
*On Android, `native_app_glue module` (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.*
-*On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.*
+*On Raspberry Pi, `Videocore API` and `EGL` libraries are used for window/context management and raw inputs reading.*
build and installation
----------------------
@@ -67,6 +66,7 @@ contact
* Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
* Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib)
+ * Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE)
* YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
If you are using raylib and you enjoy it, please, [let me know][raysan5].
diff --git a/ROADMAP.md b/ROADMAP.md
index 50a11ce6..f8151449 100644
--- a/ROADMAP.md
+++ b/ROADMAP.md
@@ -6,11 +6,11 @@ Here it is a wish-list with features and ideas to improve the library.
Note that [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has some *TODO* marks around code with pending things to review and improve. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details!
-**raylib 1.x**
- - [ ] Basic GPU stats sytem (memory, draws, time...)
- - [ ] Improved custom file-format (.rres) and packaging tool
- - [ ] Touch-based camera controls for Android
- - [ ] Quaternions-based camera system
+**raylib 2.x**
+ - [ ] raynet: Network module
+ - [ ] Support Vulkan API (GRAPHICS_API_VULKAN)
+ - [ ] Basic CPU/GPU stats sytem (memory, draws, time...)
+ - [ ] Support Animated models
**raylib 1.8**
- [x] Improved Materials system with PBR support