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| author | Ray <raysan5@gmail.com> | 2019-04-13 15:08:28 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-04-13 15:08:28 +0200 |
| commit | d690e734f9d6968f9ef38a6ccdf8a26f26208489 (patch) | |
| tree | 54ba5e5fe1ddf49ec171cd030746916fd21fa308 | |
| parent | 0ef146438ab5e19b7f61247e3fec5cb5544e365f (diff) | |
| parent | 310d1d15890618f21c7e90d0c98b4f208c9c64ff (diff) | |
| download | raylib-d690e734f9d6968f9ef38a6ccdf8a26f26208489.tar.gz raylib-d690e734f9d6968f9ef38a6ccdf8a26f26208489.zip | |
Merge pull request #799 from flashjaysan/master
Update raymath.h
| -rw-r--r-- | src/raymath.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h index 42a45ad6..b9dae554 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -440,7 +440,7 @@ RMDEF Vector3 Vector3Transform(Vector3 v, Matrix mat) result.z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; return result; -}; +} // Transform a vector by quaternion rotation RMDEF Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q) |
