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authorRay <raysan5@gmail.com>2019-04-13 15:08:28 +0200
committerGitHub <noreply@github.com>2019-04-13 15:08:28 +0200
commitd690e734f9d6968f9ef38a6ccdf8a26f26208489 (patch)
tree54ba5e5fe1ddf49ec171cd030746916fd21fa308
parent0ef146438ab5e19b7f61247e3fec5cb5544e365f (diff)
parent310d1d15890618f21c7e90d0c98b4f208c9c64ff (diff)
downloadraylib-d690e734f9d6968f9ef38a6ccdf8a26f26208489.tar.gz
raylib-d690e734f9d6968f9ef38a6ccdf8a26f26208489.zip
Merge pull request #799 from flashjaysan/master
Update raymath.h
-rw-r--r--src/raymath.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 42a45ad6..b9dae554 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -440,7 +440,7 @@ RMDEF Vector3 Vector3Transform(Vector3 v, Matrix mat)
result.z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14;
return result;
-};
+}
// Transform a vector by quaternion rotation
RMDEF Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q)