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authorMax Danielsson <max@autious.net>2018-03-25 18:49:15 +0200
committerMax Danielsson <max@autious.net>2018-03-25 18:49:15 +0200
commitd91179f8ab50b608b2dfc04bccbddbd2cd9b68e5 (patch)
tree70400289ac99666d71ec25863179c0c3dfdefb2d
parent5ecee69088f1f3c90803a6924ba6df3cc43bfbd3 (diff)
downloadraylib-d91179f8ab50b608b2dfc04bccbddbd2cd9b68e5.tar.gz
raylib-d91179f8ab50b608b2dfc04bccbddbd2cd9b68e5.zip
Add orthographic projection example
-rw-r--r--examples/models/models_orthographic_projection.c109
1 files changed, 109 insertions, 0 deletions
diff --git a/examples/models/models_orthographic_projection.c b/examples/models/models_orthographic_projection.c
new file mode 100644
index 00000000..214fc969
--- /dev/null
+++ b/examples/models/models_orthographic_projection.c
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+/*******************************************************************************************
+*
+* raylib [models] example - Show the difference between perspective and orthographic projection
+*
+* This program is heavily based on the geometric objects example
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+ bool view_ortho = true;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
+
+ // Define the camera to look into our 3d world
+ Camera camera;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+ //
+
+ // Input
+ //----------------------------------------------------------------------------------
+ if(IsKeyPressed(KEY_SPACE))
+ {
+ view_ortho = !view_ortho;
+ }
+
+
+ // Draw
+ //----------------------------------------------------------------------------------
+
+ if(view_ortho)
+ {
+ camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC };
+ }
+ else
+ {
+ camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE };
+ }
+
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
+ DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
+ DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON);
+
+ DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN);
+ DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME);
+
+ DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE);
+ DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE);
+ DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN);
+
+ DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD);
+ DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK);
+
+ DrawGrid(10, 1.0f); // Draw a grid
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ DrawText("Press Spacebar to switch camera type", 10, 40, 24, BLACK);
+
+ if(view_ortho)
+ {
+ DrawText("Orthographic", 10, 65, 24, BLACK);
+ }
+ else
+ {
+ DrawText("Perspective", 10, 65, 24, BLACK);
+ }
+
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}