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authorRay <raysan5@gmail.com>2019-06-06 23:52:53 +0200
committerRay <raysan5@gmail.com>2019-06-06 23:52:53 +0200
commitdee602464bcf17d6be6e0bbe215ed79140d11a8f (patch)
treed04d625a5cd54760f4f3bae0faea46cadb5d853e
parentbaf225dc01250bb5c2918b854c24c6e45ccdea4d (diff)
parente1f3f84e84c3f3b8cb831791b8400e50340e4064 (diff)
downloadraylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.tar.gz
raylib-dee602464bcf17d6be6e0bbe215ed79140d11a8f.zip
Merge branch 'master' of https://github.com/raysan5/raylib
-rw-r--r--CONTRIBUTING.md2
-rw-r--r--LICENSE.md29
-rw-r--r--examples/models/models_animation.c4
-rw-r--r--examples/models/models_waving_cubes.c112
-rw-r--r--examples/models/models_waving_cubes.pngbin0 -> 37712 bytes
-rw-r--r--examples/text/resources/pixantiqua.fnt2
-rw-r--r--examples/text/resources/pixantiqua.png (renamed from examples/text/resources/pixantiqua_0.png)bin4531 -> 4531 bytes
-rw-r--r--projects/VS2017.ANGLE/examples/core_basic_window.vcxproj194
-rw-r--r--projects/VS2017.ANGLE/examples/core_basic_window_cpp.vcxproj192
-rw-r--r--projects/VS2017.ANGLE/lib/x64/d3dcompiler_47.dllbin0 -> 4493352 bytes
-rw-r--r--projects/VS2017.ANGLE/lib/x64/libEGL.dllbin0 -> 62976 bytes
-rw-r--r--projects/VS2017.ANGLE/lib/x64/libEGL.libbin0 -> 14164 bytes
-rw-r--r--projects/VS2017.ANGLE/lib/x64/libGLESv2.dllbin0 -> 18712576 bytes
-rw-r--r--projects/VS2017.ANGLE/lib/x64/libGLESv2.libbin0 -> 548600 bytes
-rw-r--r--projects/VS2017.ANGLE/lib/x86/d3dcompiler_47.dllbin0 -> 3705472 bytes
-rw-r--r--projects/VS2017.ANGLE/lib/x86/libEGL.dllbin0 -> 51712 bytes
-rw-r--r--projects/VS2017.ANGLE/lib/x86/libEGL.libbin0 -> 14992 bytes
-rw-r--r--projects/VS2017.ANGLE/lib/x86/libGLESv2.dllbin0 -> 16666624 bytes
-rw-r--r--projects/VS2017.ANGLE/lib/x86/libGLESv2.libbin0 -> 575538 bytes
-rw-r--r--projects/VS2017.ANGLE/raylib.sln57
-rw-r--r--projects/VS2017.ANGLE/raylib/raylib.vcxproj198
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj4
-rw-r--r--projects/VS2017.UWP/raylib.UWP/raylib.UWP.vcxproj12
-rw-r--r--projects/VS2017/examples/core_basic_window.vcxproj8
-rw-r--r--projects/VS2017/examples/core_basic_window_cpp.vcxproj8
-rw-r--r--projects/VS2017/raylib/raylib.vcxproj8
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile2
-rw-r--r--src/camera.h29
-rw-r--r--src/core.c6
-rw-r--r--src/raylib.h2
-rw-r--r--src/rlgl.h4
32 files changed, 817 insertions, 58 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 42b40679..fe34c310 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -132,5 +132,7 @@ contributing (in some way or another) to make the raylib project better. Huge th
- [Anata](https://github.com/anatagawa) for creating amazing examples and contributing with them
- [Narice](https://github.com/narice) made easings.h includable as standalone header
- [Eric J.](https://github.com/ProfJski) for shaders_eratosthenes example contribution
+ - [PompPenguin](https://github.com/PompPenguin) for reviewing 3rd person camera
+ - [Mohamed Shazan](https://github.com/msmshazan) for adding support for ANGLE graphics backend
Please, if I forget someone in this list, excuse me and send a PR!
diff --git a/LICENSE.md b/LICENSE.md
index 3111afe1..70f6a485 100644
--- a/LICENSE.md
+++ b/LICENSE.md
@@ -27,25 +27,26 @@ applications, and to alter it and redistribute it freely, subject to the followi
fonts
------
-The following fonts [provided with raylib](https://github.com/raysan5/raylib/tree/master/examples/text/resources/fonts) are free to use (freeware) and have been designed by the following people:
-
- * Alpha Beta - Brian Kent (AEnigma)
- * Setback - Brian Kent (AEnigma)
- * Jupiter Crash - Brian Kent (AEnigma)
- * Alagard - Hewett Tsoi
- * Romulus - Hewett Tsoi
- * Mecha - Captain Falcon
- * PixelPlay - Aleksander Shevchuk
- * PixAntiqua - Gerhard Großmann
+ * [Alpha Beta](https://www.dafont.com/es/alpha-beta.font) - Brian Kent (AEnigma)
+ * [Setback](https://www.dafont.com/es/setback.font) - Brian Kent (AEnigma)
+ * [Jupiter Crash](https://www.dafont.com/es/jupiter-crash.font) - Brian Kent (AEnigma)
+ * [Alagard](https://www.dafont.com/es/alagard.font) - Hewett Tsoi
+ * [Romulus](https://www.dafont.com/es/romulus.font) - Hewett Tsoi
+ * [Mecha](https://www.dafont.com/es/mecha-cf.font) - Captain Falcon
+ * [PixelPlay](https://www.dafont.com/es/pixelplay.font) - Aleksander Shevchuk
+ * [PixAntiqua](https://www.dafont.com/es/pixantiqua.font) - Gerhard Großmann
+ * [Kaiserzeit Gotisch](https://www.dafont.com/es/kaiserzeit-gotisch.font) - Dieter Steffmann
+ * [Noto CJK](https://www.google.com/get/noto/help/cjk/) - Google Fonts
+ * [Anonymous Pro](https://fonts.google.com/specimen/Anonymous+Pro) - Mark Simonson
2d art
------
-[scarfy spritesheet](https://github.com/raysan5/raylib/blob/master/examples/textures/resources/scarfy.png) and [fudesumi image](https://github.com/raysan5/raylib/blob/master/examples/textures/resources/fudesumi.png) have been created by [Eiden Marsal](https://www.artstation.com/artist/marshall_z) and are licensed as [Creative Commons Attribution-NonCommercial 3.0](https://creativecommons.org/licenses/by-nc/3.0/legalcode)
-
-[cyberpunk street environments](https://github.com/raysan5/raylib/blob/master/examples/textures/resources) have been created by Luis Zuno ([@ansimuz](https://twitter.com/ansimuz)) and are licensed as [CC-BY-3.0](http://creativecommons.org/licenses/by/3.0/)
+ * [Scarfy](https://github.com/raysan5/raylib/blob/master/examples/textures/resources/scarfy.png) - [Eiden Marsal](https://www.artstation.com/artist/marshall_z), licensed as [Creative Commons Attribution-NonCommercial 3.0](https://creativecommons.org/licenses/by-nc/3.0/legalcode)
+ * [Fudesumi](https://github.com/raysan5/raylib/blob/master/examples/textures/resources/fudesumi.png) - [Eiden Marsal](https://www.artstation.com/artist/marshall_z), licensed as [Creative Commons Attribution-NonCommercial 3.0](https://creativecommons.org/licenses/by-nc/3.0/legalcode)
+ * [Cyberpunk Street Environment](https://ansimuz.itch.io/cyberpunk-street-environment) - Luis Zuno ([@ansimuz](https://twitter.com/ansimuz)), licensed as [CC-BY-3.0](http://creativecommons.org/licenses/by/3.0/)
3d models
---------
-[medieval city 3d models and textures](https://github.com/raysan5/raylib/tree/master/examples/models/resources/medieval) have been created by Alberto Cano and are licensed as [Creative Commons Attribution-NonCommercial 4.0](https://creativecommons.org/licenses/by-nc/4.0/legalcode)
+ * [Medieval City](https://github.com/raysan5/raylib/tree/master/examples/models/resources/models) - Alberto Cano, licensed as [Creative Commons Attribution-NonCommercial 4.0](https://creativecommons.org/licenses/by-nc/4.0/legalcode)
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c
index 294b07a5..7f38b7f5 100644
--- a/examples/models/models_animation.c
+++ b/examples/models/models_animation.c
@@ -5,7 +5,9 @@
* This example has been created using raylib 2.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2019 Ramon Santamaria (@raysan5) and @culacant
+* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2019 Culacant (@culacant) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/models/models_waving_cubes.c b/examples/models/models_waving_cubes.c
new file mode 100644
index 00000000..f6309bd6
--- /dev/null
+++ b/examples/models/models_waving_cubes.c
@@ -0,0 +1,112 @@
+/*******************************************************************************************
+*
+* raylib [models] example - Waving cubes
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2019 Codecat (@codecat) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include <math.h>
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes");
+
+ // Initialize the camera
+ Camera3D camera = { 0 };
+ camera.position = (Vector3){ 30.0f, 20.0f, 30.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 70.0f;
+ camera.type = CAMERA_PERSPECTIVE;
+
+ // Specify the amount of blocks in each direction
+ const int numBlocks = 15;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ double time = GetTime();
+
+ // Calculate time scale for cube position and size
+ float scale = (2.0f + (float)sin(time))*0.7f;
+
+ // Move camera around the scene
+ double cameraTime = time*0.3;
+ camera.position.x = (float)cos(cameraTime)*40.0f;
+ camera.position.z = (float)sin(cameraTime)*40.0f;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawGrid(10, 5.0f);
+
+ for (int x = 0; x < numBlocks; x++)
+ {
+ for (int y = 0; y < numBlocks; y++)
+ {
+ for (int z = 0; z < numBlocks; z++)
+ {
+ // Scale of the blocks depends on x/y/z positions
+ float blockScale = (x + y + z)/30.0f;
+
+ // Scatter makes the waving effect by adding blockScale over time
+ float scatter = sinf(blockScale*20.0f + (float)(time*4.0f));
+
+ // Calculate the cube position
+ Vector3 cubePos = {
+ (float)(x - numBlocks/2)*(scale*3.0f) + scatter,
+ (float)(y - numBlocks/2)*(scale*2.0f) + scatter,
+ (float)(z - numBlocks/2)*(scale*3.0f) + scatter
+ };
+
+ // Pick a color with a hue depending on cube position for the rainbow color effect
+ Color cubeColor = ColorFromHSV((Vector3){ (float)(((x + y + z)*18)%360), 0.75f, 0.9f });
+
+ // Calculate cube size
+ float cubeSize = (2.4f - scale)*blockScale;
+
+ // And finally, draw the cube!
+ DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor);
+ }
+ }
+ }
+
+ EndMode3D();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/examples/models/models_waving_cubes.png b/examples/models/models_waving_cubes.png
new file mode 100644
index 00000000..37a1761e
--- /dev/null
+++ b/examples/models/models_waving_cubes.png
Binary files differ
diff --git a/examples/text/resources/pixantiqua.fnt b/examples/text/resources/pixantiqua.fnt
index 971b9b0b..fd9f9dbb 100644
--- a/examples/text/resources/pixantiqua.fnt
+++ b/examples/text/resources/pixantiqua.fnt
@@ -1,6 +1,6 @@
info face="PixAntiqua" size=32 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=2,2,2,2 spacing=2,2 outline=0
common lineHeight=32 base=27 scaleW=512 scaleH=512 pages=1 packed=0 alphaChnl=0 redChnl=4 greenChnl=4 blueChnl=4
-page id=0 file="pixantiqua_0.png"
+page id=0 file="pixantiqua.png"
chars count=184
char id=32 x=9 y=304 width=7 height=36 xoffset=-3 yoffset=-2 xadvance=8 page=0 chnl=15
char id=33 x=391 y=266 width=11 height=36 xoffset=-3 yoffset=-2 xadvance=8 page=0 chnl=15
diff --git a/examples/text/resources/pixantiqua_0.png b/examples/text/resources/pixantiqua.png
index 2aa2870f..2aa2870f 100644
--- a/examples/text/resources/pixantiqua_0.png
+++ b/examples/text/resources/pixantiqua.png
Binary files differ
diff --git a/projects/VS2017.ANGLE/examples/core_basic_window.vcxproj b/projects/VS2017.ANGLE/examples/core_basic_window.vcxproj
new file mode 100644
index 00000000..cf7b42aa
--- /dev/null
+++ b/projects/VS2017.ANGLE/examples/core_basic_window.vcxproj
@@ -0,0 +1,194 @@
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+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug.DLL|Win32">
+ <Configuration>Debug.DLL</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release.DLL|Win32">
+ <Configuration>Release.DLL</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{0981CA98-E4A5-4DF1-987F-A41D09131EFC}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>core_basic_window</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
+ <ProjectName>core_basic_window</ProjectName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
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+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </Link>
+ <PostBuildEvent>
+ <Command>xcopy $(SolutionDir)lib\$(PlatformTarget)\*.dll $(OutDir) /Y /E /Q</Command>
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+ </Link>
+ <PostBuildEvent>
+ <Command>xcopy $(SolutionDir)..\..\src\external\ANGLE\lib\$(PlatformTarget)\*.dll $(OutDir) /Y /E /Q</Command>
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+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
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+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>$(SolutionDir)deps;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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+ <PostBuildEvent>
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+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <CompileAs>CompileAsC</CompileAs>
+ <RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ </Link>
+ <PostBuildEvent>
+ <Command>xcopy $(SolutionDir)..\..\src\external\ANGLE\lib\$(PlatformTarget)\*.dll $(OutDir) /Y /E /Q</Command>
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+ <ClCompile Include="..\..\..\examples\core\core_basic_window.c" />
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+ <ItemGroup>
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+ <Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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+ <ImportGroup Label="ExtensionTargets">
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+</Project> \ No newline at end of file
diff --git a/projects/VS2017.ANGLE/examples/core_basic_window_cpp.vcxproj b/projects/VS2017.ANGLE/examples/core_basic_window_cpp.vcxproj
new file mode 100644
index 00000000..72ead7ad
--- /dev/null
+++ b/projects/VS2017.ANGLE/examples/core_basic_window_cpp.vcxproj
@@ -0,0 +1,192 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
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+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\src\external\ANGLE;$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
+ <CompileAs>CompileAsC</CompileAs>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ <Lib>
+ <AdditionalLibraryDirectories>$(SolutionDir)lib\$(PlatformTarget);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>libEGL.lib;libGLESv2.lib</AdditionalDependencies>
+ </Lib>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PrecompiledHeader>
+ </PrecompiledHeader>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(SolutionDir)..\..\release\include;$(SolutionDir)..\..\src\external\glfw\include</AdditionalIncludeDirectories>
+ <CompileAs>CompileAsC</CompileAs>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <Text Include="ReadMe.txt" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\src\raudio.c" />
+ <ClCompile Include="..\..\..\src\core.c" />
+ <ClCompile Include="..\..\..\src\models.c" />
+ <ClCompile Include="..\..\..\src\rglfw.c" />
+ <ClCompile Include="..\..\..\src\shapes.c" />
+ <ClCompile Include="..\..\..\src\text.c" />
+ <ClCompile Include="..\..\..\src\textures.c" />
+ <ClCompile Include="..\..\..\src\utils.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\src\camera.h" />
+ <ClInclude Include="..\..\..\src\external\glad.h" />
+ <ClInclude Include="..\..\..\src\external\jar_mod.h" />
+ <ClInclude Include="..\..\..\src\external\jar_xm.h" />
+ <ClInclude Include="..\..\..\src\external\miniaudio.h" />
+ <ClInclude Include="..\..\..\src\external\stb_image.h" />
+ <ClInclude Include="..\..\..\src\external\stb_image_resize.h" />
+ <ClInclude Include="..\..\..\src\external\stb_image_write.h" />
+ <ClInclude Include="..\..\..\src\external\stb_rect_pack.h" />
+ <ClInclude Include="..\..\..\src\external\stb_truetype.h" />
+ <ClInclude Include="..\..\..\src\external\stb_vorbis.h" />
+ <ClInclude Include="..\..\..\src\gestures.h" />
+ <ClInclude Include="..\..\..\src\raylib.h" />
+ <ClInclude Include="..\..\..\src\raymath.h" />
+ <ClInclude Include="..\..\..\src\rlgl.h" />
+ <ClInclude Include="..\..\..\src\utils.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj b/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj
index fe97faac..8296b654 100644
--- a/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj
+++ b/projects/VS2017.UWP/raylib.App.UWP/raylib.App.UWP.vcxproj
@@ -42,13 +42,13 @@
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v140</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
diff --git a/projects/VS2017.UWP/raylib.UWP/raylib.UWP.vcxproj b/projects/VS2017.UWP/raylib.UWP/raylib.UWP.vcxproj
index f05f829c..6dd20096 100644
--- a/projects/VS2017.UWP/raylib.UWP/raylib.UWP.vcxproj
+++ b/projects/VS2017.UWP/raylib.UWP/raylib.UWP.vcxproj
@@ -68,35 +68,35 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
diff --git a/projects/VS2017/examples/core_basic_window.vcxproj b/projects/VS2017/examples/core_basic_window.vcxproj
index 0348589f..38247bee 100644
--- a/projects/VS2017/examples/core_basic_window.vcxproj
+++ b/projects/VS2017/examples/core_basic_window.vcxproj
@@ -29,26 +29,26 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
diff --git a/projects/VS2017/examples/core_basic_window_cpp.vcxproj b/projects/VS2017/examples/core_basic_window_cpp.vcxproj
index 6ade272d..3e3f790f 100644
--- a/projects/VS2017/examples/core_basic_window_cpp.vcxproj
+++ b/projects/VS2017/examples/core_basic_window_cpp.vcxproj
@@ -29,26 +29,26 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
diff --git a/projects/VS2017/raylib/raylib.vcxproj b/projects/VS2017/raylib/raylib.vcxproj
index 3ff77104..82703397 100644
--- a/projects/VS2017/raylib/raylib.vcxproj
+++ b/projects/VS2017/raylib/raylib.vcxproj
@@ -28,26 +28,26 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v141</PlatformToolset>
+ <PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 879ac220..9e381493 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -4,7 +4,7 @@ include(GNUInstallDirs)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../cmake")
set(PROJECT_VERSION 2.5.0)
-set(API_VERSION 2)
+set(API_VERSION 251)
include("CMakeOptions.txt")
include(BuildType)
diff --git a/src/Makefile b/src/Makefile
index a2db4e73..f3f473f0 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -43,7 +43,7 @@
# Define required raylib variables
RAYLIB_VERSION = 2.5.0
-RAYLIB_API_VERSION = 2
+RAYLIB_API_VERSION = 251
# See below for alternatives.
RAYLIB_PATH = ..
diff --git a/src/camera.h b/src/camera.h
index 18e1e4b7..a933447d 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -317,7 +317,7 @@ void UpdateCamera(Camera *camera)
if (cameraTargetDistance > CAMERA_FREE_DISTANCE_MAX_CLAMP) cameraTargetDistance = CAMERA_FREE_DISTANCE_MAX_CLAMP;
}
// Camera looking down
- // TODO: Review, weird comparisson of cameraTargetDistance == 120.0f?
+ // TODO: Review, weird comparisson of cameraTargetDistance == 120.0f?
else if ((camera->position.y > camera->target.y) && (cameraTargetDistance == CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0))
{
camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance;
@@ -338,7 +338,7 @@ void UpdateCamera(Camera *camera)
if (cameraTargetDistance < CAMERA_FREE_DISTANCE_MIN_CLAMP) cameraTargetDistance = CAMERA_FREE_DISTANCE_MIN_CLAMP;
}
// Camera looking up
- // TODO: Review, weird comparisson of cameraTargetDistance == 120.0f?
+ // TODO: Review, weird comparisson of cameraTargetDistance == 120.0f?
else if ((camera->position.y < camera->target.y) && (cameraTargetDistance == CAMERA_FREE_DISTANCE_MAX_CLAMP) && (mouseWheelMove < 0))
{
camera->target.x += mouseWheelMove*(camera->target.x - camera->position.x)*CAMERA_MOUSE_SCROLL_SENSITIVITY/cameraTargetDistance;
@@ -410,7 +410,7 @@ void UpdateCamera(Camera *camera)
} break;
case CAMERA_FIRST_PERSON:
- {
+ {
camera->position.x += (sinf(cameraAngle.x)*direction[MOVE_BACK] -
sinf(cameraAngle.x)*direction[MOVE_FRONT] -
cosf(cameraAngle.x)*direction[MOVE_LEFT] +
@@ -432,7 +432,7 @@ void UpdateCamera(Camera *camera)
// Camera orientation calculation
cameraAngle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY);
cameraAngle.y += (mousePositionDelta.y*-CAMERA_MOUSE_MOVE_SENSITIVITY);
-
+
// Angle clamp
if (cameraAngle.y > CAMERA_FIRST_PERSON_MIN_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_FIRST_PERSON_MIN_CLAMP*DEG2RAD;
else if (cameraAngle.y < CAMERA_FIRST_PERSON_MAX_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_FIRST_PERSON_MAX_CLAMP*DEG2RAD;
@@ -441,7 +441,7 @@ void UpdateCamera(Camera *camera)
camera->target.x = camera->position.x - sinf(cameraAngle.x)*CAMERA_FIRST_PERSON_FOCUS_DISTANCE;
camera->target.y = camera->position.y + sinf(cameraAngle.y)*CAMERA_FIRST_PERSON_FOCUS_DISTANCE;
camera->target.z = camera->position.z - cosf(cameraAngle.x)*CAMERA_FIRST_PERSON_FOCUS_DISTANCE;
-
+
if (isMoving) swingCounter++;
// Camera position update
@@ -469,15 +469,11 @@ void UpdateCamera(Camera *camera)
sinf(cameraAngle.x)*direction[MOVE_LEFT] -
sinf(cameraAngle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY;
- bool isMoving = false; // Required for swinging
-
- for (int i = 0; i < 6; i++) if (direction[i]) { isMoving = true; break; }
-
// Camera orientation calculation
cameraAngle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY);
cameraAngle.y += (mousePositionDelta.y*-CAMERA_MOUSE_MOVE_SENSITIVITY);
- // Angle clamp
+ // Angle clamp
if (cameraAngle.y > CAMERA_THIRD_PERSON_MIN_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_THIRD_PERSON_MIN_CLAMP*DEG2RAD;
else if (cameraAngle.y < CAMERA_THIRD_PERSON_MAX_CLAMP*DEG2RAD) cameraAngle.y = CAMERA_THIRD_PERSON_MAX_CLAMP*DEG2RAD;
@@ -487,14 +483,15 @@ void UpdateCamera(Camera *camera)
// Camera distance clamp
if (cameraTargetDistance < CAMERA_THIRD_PERSON_DISTANCE_CLAMP) cameraTargetDistance = CAMERA_THIRD_PERSON_DISTANCE_CLAMP;
- // TODO: It seems camera->position is not correctly updated or some rounding issue makes the camera move straight to camera->target...
- camera->position.x = sinf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.x;
- if (cameraAngle.y <= 0.0f) camera->position.y = sinf(cameraAngle.y)*cameraTargetDistance*sinf(cameraAngle.y) + camera->target.y;
- else camera->position.y = -sinf(cameraAngle.y)*cameraTargetDistance*sinf(cameraAngle.y) + camera->target.y;
- camera->position.z = cosf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.z;
+ // TODO: It seems camera->position is not correctly updated or some rounding issue makes the camera move straight to camera->target...
+ camera->position.x = sinf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.x;
+ if (cameraAngle.y <= 0.0f) camera->position.y = sinf(cameraAngle.y)*cameraTargetDistance*sinf(cameraAngle.y) + camera->target.y;
+ else camera->position.y = -sinf(cameraAngle.y)*cameraTargetDistance*sinf(cameraAngle.y) + camera->target.y;
+ camera->position.z = cosf(cameraAngle.x)*cameraTargetDistance*cosf(cameraAngle.y) + camera->target.z;
+
} break;
default: break;
- }
+ }
}
// Set camera pan key to combine with mouse movement (free camera)
diff --git a/src/core.c b/src/core.c
index 26a8b2a4..45539d24 100644
--- a/src/core.c
+++ b/src/core.c
@@ -2470,7 +2470,11 @@ static bool InitGraphicsDevice(int width, int height)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
- glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); // Alternative: GLFW_EGL_CONTEXT_API (ANGLE)
+#if defined(PLATFORM_DESKTOP)
+ glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
+#else
+ glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
+#endif
}
if (fullscreen)
diff --git a/src/raylib.h b/src/raylib.h
index 21202f18..9ce2e079 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1304,7 +1304,7 @@ RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);
RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D texture); // Set shader uniform value for texture
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
+RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
diff --git a/src/rlgl.h b/src/rlgl.h
index 639a107e..10d21fcc 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -525,7 +525,7 @@ RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
-RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
+RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided
@@ -3137,7 +3137,7 @@ void SetMatrixModelview(Matrix view)
}
// Return internal modelview matrix
-Matrix GetMatrixModelview()
+Matrix GetMatrixModelview(void)
{
Matrix matrix = MatrixIdentity();
#if defined(GRAPHICS_API_OPENGL_11)