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authorReece Mackie <20544390+Rover656@users.noreply.github.com>2019-04-27 21:59:01 +0100
committerReece Mackie <20544390+Rover656@users.noreply.github.com>2019-04-27 21:59:01 +0100
commite0580e6322236f03c75ff8088c98bc079ac8ca95 (patch)
tree14004b760d8a1e1df4ba076e36d5a23ff8da7633
parentc1f33eb817765ad801b2419d86457a6102b64032 (diff)
parentf70a640b2db343d48e465013cacb304f8dabebcb (diff)
downloadraylib-e0580e6322236f03c75ff8088c98bc079ac8ca95.tar.gz
raylib-e0580e6322236f03c75ff8088c98bc079ac8ca95.zip
Fix merge
-rw-r--r--README.md2
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/App.cpp61
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/App.h4
-rw-r--r--projects/VS2017.UWP/raylib.App.UWP/BaseApp.h118
-rw-r--r--src/core.c335
-rw-r--r--src/rlgl.h31
-rw-r--r--src/utils.c63
-rw-r--r--src/utils.h94
8 files changed, 311 insertions, 397 deletions
diff --git a/README.md b/README.md
index 4d475832..a241bf99 100644
--- a/README.md
+++ b/README.md
@@ -12,7 +12,7 @@ Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
[![Build Status](https://travis-ci.org/raysan5/raylib.svg?branch=master)](https://travis-ci.org/raysan5/raylib)
[![https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true](https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true)](https://ci.appveyor.com/project/raysan5/raylib)
-[![Chat on Discord](https://img.shields.io/discord/308323056592486420.svg?logo=discord)](https://discord.gg/VkzNHUE)
+[![Chat on Discord](https://img.shields.io/discord/426912293134270465.svg?logo=discord)](https://discord.gg/VkzNHUE)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE.md)
[![Twitter URL](https://img.shields.io/twitter/url/http/shields.io.svg?style=social&label=Follow)](https://twitter.com/raysan5)
diff --git a/projects/VS2017.UWP/raylib.App.UWP/App.cpp b/projects/VS2017.UWP/raylib.App.UWP/App.cpp
index fb07636c..b738535f 100644
--- a/projects/VS2017.UWP/raylib.App.UWP/App.cpp
+++ b/projects/VS2017.UWP/raylib.App.UWP/App.cpp
@@ -17,7 +17,7 @@ int main(Platform::Array<Platform::String^>^)
App::App()
{
- //This does not work... need to fix this.
+ // This does not work... need to fix this.
SetConfigFlags(0);
Setup(640, 480);
@@ -30,49 +30,50 @@ static int gTime = 0;
// This method is called every frame
void App::Update()
{
- //return;
- // Draw
+ // Update
+ //----------------------------------------------------------------------------------
+ posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5;
+ posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5;
+
+ auto mPos = GetMousePosition();
+
+ if (IsKeyPressed(KEY_A))
+ {
+ posX -= 50;
+ EnableCursor();
+ }
+
+ if (IsKeyPressed(KEY_D))
+ {
+ posX += 50;
+ DisableCursor();
+ }
+
+ static int pos = 0;
+ pos -= GetMouseWheelMove();
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
-
- posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5;
- posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5;
DrawRectangle(posX, posY, 400, 100, RED);
DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
- auto mPos = GetMousePosition();
-
DrawCircle(mPos.x, mPos.y, 40, BLUE);
if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
- if (IsKeyPressed(KEY_A))
- {
- posX -= 50;
- EnableCursor();
- }
-
- if (IsKeyPressed(KEY_D))
- {
- posX += 50;
- DisableCursor();
- }
-
- if (IsKeyDown(KEY_LEFT_ALT))
- DrawRectangle(250, 250, 20, 20, BLACK);
- if (IsKeyDown(KEY_BACKSPACE) || IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_RIGHT_FACE_DOWN))
- DrawRectangle(280, 250, 20, 20, BLACK);
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- DrawRectangle(280, 250, 20, 20, BLACK);
-
- static int pos = 0;
- pos -= GetMouseWheelMove();
-
+ if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK);
+ if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK);
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK);
+
DrawRectangle(280, pos + 50, 20, 20, BLACK);
DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
EndDrawing();
+ //----------------------------------------------------------------------------------
} \ No newline at end of file
diff --git a/projects/VS2017.UWP/raylib.App.UWP/App.h b/projects/VS2017.UWP/raylib.App.UWP/App.h
index 26c1d400..fa33237d 100644
--- a/projects/VS2017.UWP/raylib.App.UWP/App.h
+++ b/projects/VS2017.UWP/raylib.App.UWP/App.h
@@ -4,10 +4,10 @@
#include "pch.h"
-//Define what header we use for BaseApp.h
+// Define what header we use for BaseApp.h
#define PCH "pch.h"
-//Enable hold hack
+// Enable hold hack
#define HOLDHACK
#include "BaseApp.h"
diff --git a/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h b/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h
index 65483754..4cca0afa 100644
--- a/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h
+++ b/projects/VS2017.UWP/raylib.App.UWP/BaseApp.h
@@ -126,44 +126,43 @@ public:
void Setup(int width, int height)
{
- //Set dimensions
+ // Set dimensions
this->width = width;
this->height = height;
}
virtual void Run()
{
- //Get display dimensions
+ // Get display dimensions
DisplayInformation^ dInfo = DisplayInformation::GetForCurrentView();
Vector2 screenSize = { dInfo->ScreenWidthInRawPixels, dInfo->ScreenHeightInRawPixels };
- //Send display dimensions
- UWPMessage* msg = CreateUWPMessage();
- msg->Type = SetDisplayDims;
- msg->Vector0 = screenSize;
+ // Send display dimensions
+ UWPMessage *msg = CreateUWPMessage();
+ msg->type = UWP_MSG_SET_DISPLAY_DIMS;
+ msg->paramVector0 = screenSize;
UWPSendMessage(msg);
- //Send the time to the core
+ // Send the time to the core
using clock = std::chrono::high_resolution_clock;
auto timeStart = clock::now();
- //Set fps if 0
- if (GetFPS() <= 0)
- SetTargetFPS(60);
+ // Set fps if 0
+ if (GetFPS() <= 0) SetTargetFPS(60);
while (!mWindowClosed)
{
if (mWindowVisible)
{
- //Send time
+ // Send time
auto delta = clock::now() - timeStart;
- UWPMessage* timeMsg = CreateUWPMessage();
- timeMsg->Type = SetGameTime;
- timeMsg->Double0 = std::chrono::duration_cast<std::chrono::seconds>(delta).count();
+ UWPMessage *timeMsg = CreateUWPMessage();
+ timeMsg->type = UWP_MSG_SET_GAME_TIME;
+ timeMsg->paramDouble0 = std::chrono::duration_cast<std::chrono::seconds>(delta).count();
UWPSendMessage(timeMsg);
- //Call update function
+ // Call update function
Update();
PollInput();
@@ -191,38 +190,38 @@ protected:
{
// Process Messages
{
- //Loop over pending messages
+ // Loop over pending messages
while (UWPHasMessages())
{
- //Get the message
+ // Get the message
auto msg = UWPGetMessage();
- //Carry out the command
- switch(msg->Type)
+ // Carry out the command
+ switch(msg->type)
{
- case ShowMouse: //Do the same thing because of how UWP works...
- case UnlockMouse:
+ case UWP_MSG_SHOW_MOUSE: // Do the same thing because of how UWP works...
+ case UWP_MSG_UNLOCK_MOUSE:
{
CoreWindow::GetForCurrentThread()->PointerCursor = regularCursor;
cursorLocked = false;
MoveMouse(GetMousePosition());
break;
}
- case HideMouse: //Do the same thing because of how UWP works...
- case LockMouse:
+ case UWP_MSG_HIDE_MOUSE: // Do the same thing because of how UWP works...
+ case UWP_MSG_LOCK_MOUSE:
{
CoreWindow::GetForCurrentThread()->PointerCursor = nullptr;
cursorLocked = true;
break;
}
- case SetMouseLocation:
+ case UWP_MSG_SET_MOUSE_LOCATION:
{
- MoveMouse(msg->Vector0);
+ MoveMouse(msg->paramVector0);
break;
}
}
- //Delete the message
+ // Delete the message
DeleteUWPMessage(msg);
}
}
@@ -233,8 +232,8 @@ protected:
auto state = CoreWindow::GetForCurrentThread()->GetKeyState((Windows::System::VirtualKey) k);
#ifdef HOLDHACK
- //Super hacky way of waiting three frames to see if we are ready to register the key as deregistered
- //This will wait an entire 4 frames before deregistering the key, this makes sure that the key is not flickering
+ // Super hacky way of waiting three frames to see if we are ready to register the key as deregistered
+ // This will wait an entire 4 frames before deregistering the key, this makes sure that the key is not flickering
if (KeyboardStateHack[k] == 2)
{
if ((state & CoreVirtualKeyStates::None) == CoreVirtualKeyStates::None)
@@ -261,10 +260,10 @@ protected:
}
}
#endif
- //Left and right alt, KeyUp and KeyDown are not called for it
- //No need to hack because this is not a character
+ // Left and right alt, KeyUp and KeyDown are not called for it
+ // No need to hack because this is not a character
- //TODO: Maybe do all other key registrations like this, no more key events?
+ // TODO: Maybe do all other key registrations like this, no more key events?
if (k == 0xA4 || k == 0xA5)
{
@@ -283,7 +282,8 @@ protected:
// Process Mouse
{
- if (CurrentPointerID > -1) {
+ if (CurrentPointerID > -1)
+ {
auto point = PointerPoint::GetCurrentPoint(CurrentPointerID);
auto props = point->Properties;
@@ -355,9 +355,9 @@ protected:
// e.g. player 1, 2, and 3 are playing a game - if player2 disconnects, p3's controller would now be mapped to p2's character since p3 is now second in the list.
UWPMessage* msg = CreateUWPMessage();
- msg->Type = MarkGamepadActive;
- msg->Int0 = i;
- msg->Bool0 = i < Gamepad::Gamepads->Size;
+ msg->type = UWP_MSG_SET_GAMEPAD_ACTIVE;
+ msg->paramInt0 = i;
+ msg->paramBool0 = i < Gamepad::Gamepads->Size;
UWPSendMessage(msg);
}
@@ -413,7 +413,7 @@ protected:
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = HandleResize;
+ msg->type = UWP_MSG_HANDLE_RESIZE;
UWPSendMessage(msg);
}
@@ -442,8 +442,8 @@ protected:
void PointerWheelChanged(Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::PointerEventArgs^ args)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = ScrollWheelUpdate;
- msg->Float0 = args->CurrentPoint->Properties->MouseWheelDelta;
+ msg->type = UWP_MSG_SCROLL_WHEEL_UPDATE;
+ msg->paramFloat0 = args->CurrentPoint->Properties->MouseWheelDelta;
UWPSendMessage(msg);
}
@@ -456,7 +456,7 @@ protected:
void OnKeyDown(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args)
{
#ifdef HOLDHACK
- //Start the hack
+ // Start the hack
KeyboardStateHack[(int)args->VirtualKey] = 1;
#endif
@@ -466,7 +466,7 @@ protected:
void OnKeyUp(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Core::KeyEventArgs ^ args)
{
#ifdef HOLDHACK
- //The same hack
+ // The same hack
if (KeyboardStateHack[(int)args->VirtualKey] == 1)
{
KeyboardStateHack[(int)args->VirtualKey] = 2;
@@ -485,7 +485,7 @@ protected:
KeyboardStateHack[(int)args->VirtualKey] = 0;
}
#else
- //No hack, allow flickers
+ // No hack, allow flickers
RegisterKey((int)args->VirtualKey, 0);
#endif
}
@@ -495,9 +495,9 @@ private:
void RegisterKey(int key, char status)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = UWPMessageType::RegisterKey;
- msg->Int0 = key;
- msg->Char0 = status;
+ msg->type = UWPMessageType::UWP_MSG_REGISTER_KEY;
+ msg->paramInt0 = key;
+ msg->paramChar0 = status;
UWPSendMessage(msg);
}
@@ -511,37 +511,37 @@ private:
void RegisterGamepadButton(int gamepad, int button, char status)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = MarkGamepadButton;
- msg->Int0 = gamepad;
- msg->Int1 = button;
- msg->Char0 = status;
+ msg->type = UWP_MSG_SET_GAMEPAD_BUTTON;
+ msg->paramInt0 = gamepad;
+ msg->paramInt1 = button;
+ msg->paramChar0 = status;
UWPSendMessage(msg);
}
void RegisterGamepadAxis(int gamepad, int axis, float value)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = MarkGamepadAxis;
- msg->Int0 = gamepad;
- msg->Int1 = axis;
- msg->Float0 = value;
+ msg->type = UWP_MSG_SET_GAMEPAD_AXIS;
+ msg->paramInt0 = gamepad;
+ msg->paramInt1 = axis;
+ msg->paramFloat0 = value;
UWPSendMessage(msg);
}
void UpdateMousePosition(Vector2 pos)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = UpdateMouseLocation;
- msg->Vector0 = pos;
+ msg->type = UWP_MSG_UPDATE_MOUSE_LOCATION;
+ msg->paramVector0 = pos;
UWPSendMessage(msg);
}
void RegisterClick(int button, char status)
{
UWPMessage* msg = CreateUWPMessage();
- msg->Type = UWPMessageType::RegisterClick;
- msg->Int0 = button;
- msg->Char0 = status;
+ msg->type = UWPMessageType::UWP_MSG_REGISTER_CLICK;
+ msg->paramInt0 = button;
+ msg->paramChar0 = status;
UWPSendMessage(msg);
}
@@ -554,11 +554,11 @@ private:
int CurrentPointerID = -1;
#ifdef HOLDHACK
- char KeyboardStateHack[0xA6]; //0xA6 because the highest key we compare against is 0xA5
+ char KeyboardStateHack[0xA6]; // 0xA6 because the highest key we compare against is 0xA5
#endif
};
-//Application source for creating the program
+// Application source for creating the program
template<typename AppType>
ref class ApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
diff --git a/src/core.c b/src/core.c
index 2aa22fa6..2525458a 100644
--- a/src/core.c
+++ b/src/core.c
@@ -391,7 +391,6 @@ static int gamepadStream[MAX_GAMEPADS] = { -1 };// Gamepad device file descripto
static pthread_t gamepadThreadId; // Gamepad reading thread id
static char gamepadName[64]; // Gamepad name holder
#endif
-
//-----------------------------------------------------------------------------------
// Timming system variables
@@ -402,7 +401,6 @@ static double updateTime = 0.0; // Time measure for frame update
static double drawTime = 0.0; // Time measure for frame draw
static double frameTime = 0.0; // Time measure for one frame
static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
-
//-----------------------------------------------------------------------------------
// Config internal variables
@@ -1027,8 +1025,8 @@ void ShowCursor(void)
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
#if defined(PLATFORM_UWP)
- UWPMessage* msg = CreateUWPMessage();
- msg->Type = ShowMouse;
+ UWPMessage *msg = CreateUWPMessage();
+ msg->type = UWP_MSG_SHOW_MOUSE;
SendMessageToUWP(msg);
#endif
cursorHidden = false;
@@ -1041,8 +1039,8 @@ void HideCursor(void)
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
#endif
#if defined(PLATFORM_UWP)
- UWPMessage* msg = CreateUWPMessage();
- msg->Type = HideMouse;
+ UWPMessage *msg = CreateUWPMessage();
+ msg->type = UWP_MSG_HIDE_MOUSE;
SendMessageToUWP(msg);
#endif
cursorHidden = true;
@@ -1064,8 +1062,8 @@ void EnableCursor(void)
toggleCursorLock = true;
#endif
#if defined(PLATFORM_UWP)
- UWPMessage* msg = CreateUWPMessage();
- msg->Type = LockMouse;
+ UWPMessage *msg = CreateUWPMessage();
+ msg->type = UWP_MSG_LOCK_MOUSE;
SendMessageToUWP(msg);
#endif
cursorHidden = false;
@@ -1081,8 +1079,8 @@ void DisableCursor(void)
toggleCursorLock = true;
#endif
#if defined(PLATFORM_UWP)
- UWPMessage* msg = CreateUWPMessage();
- msg->Type = UnlockMouse;
+ UWPMessage *msg = CreateUWPMessage();
+ msg->type = UWP_MSG_UNLOCK_MOUSE;
SendMessageToUWP(msg);
#endif
cursorHidden = true;
@@ -1165,7 +1163,7 @@ void EndDrawing(void)
frameTime += extraTime;
}
- return;
+ return;
}
// Initialize 2D mode with custom camera (2D)
@@ -1444,8 +1442,8 @@ double GetTime(void)
#endif
#if defined(PLATFORM_UWP)
- //Updated through messages
- return currentTime;
+ // Updated through messages
+ return currentTime;
#endif
}
@@ -2236,10 +2234,10 @@ void SetMousePosition(int x, int y)
glfwSetCursorPos(window, mousePosition.x, mousePosition.y);
#endif
#if defined(PLATFORM_UWP)
- UWPMessage* msg = CreateUWPMessage();
- msg->Type = SetMouseLocation;
- msg->Vector0.x = mousePosition.x;
- msg->Vector0.y = mousePosition.y;
+ UWPMessage *msg = CreateUWPMessage();
+ msg->type = UWP_MSG_SET_MOUSE_LOCATION;
+ msg->paramVector0.x = mousePosition.x;
+ msg->paramVector0.y = mousePosition.y;
SendMessageToUWP(msg);
#endif
}
@@ -2711,8 +2709,6 @@ static bool InitGraphicsDevice(int width, int height)
}
}
- //SetupFramebuffer(displayWidth, displayHeight);
-
EGLint numConfigs = 0;
if ((eglChooseConfig(display, framebufferAttribs, &config, 1, &numConfigs) == EGL_FALSE) || (numConfigs == 0))
{
@@ -2769,8 +2765,6 @@ static bool InitGraphicsDevice(int width, int height)
eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
- //SetupFramebuffer(displayWidth, displayHeight); //Borked
-
#else // PLATFORM_ANDROID, PLATFORM_RPI
EGLint numConfigs;
@@ -2941,8 +2935,8 @@ static void SetupFramebuffer(int width, int height)
TraceLog(LOG_WARNING, "DOWNSCALING: Required screen size (%ix%i) is bigger than display size (%ix%i)", screenWidth, screenHeight, displayWidth, displayHeight);
// Downscaling to fit display with border-bars
- float widthRatio = (float)displayWidth / (float)screenWidth;
- float heightRatio = (float)displayHeight / (float)screenHeight;
+ float widthRatio = (float)displayWidth/(float)screenWidth;
+ float heightRatio = (float)displayHeight/(float)screenHeight;
if (widthRatio <= heightRatio)
{
@@ -2960,7 +2954,7 @@ static void SetupFramebuffer(int width, int height)
}
// Screen scaling required
- float scaleRatio = (float)renderWidth / (float)screenWidth;
+ float scaleRatio = (float)renderWidth/(float)screenWidth;
screenScaling = MatrixScale(scaleRatio, scaleRatio, scaleRatio);
// NOTE: We render to full display resolution!
@@ -2976,13 +2970,13 @@ static void SetupFramebuffer(int width, int height)
TraceLog(LOG_INFO, "UPSCALING: Required screen size: %i x %i -> Display size: %i x %i", screenWidth, screenHeight, displayWidth, displayHeight);
// Upscaling to fit display with border-bars
- float displayRatio = (float)displayWidth / (float)displayHeight;
- float screenRatio = (float)screenWidth / (float)screenHeight;
+ float displayRatio = (float)displayWidth/(float)displayHeight;
+ float screenRatio = (float)screenWidth/(float)screenHeight;
if (displayRatio <= screenRatio)
{
renderWidth = screenWidth;
- renderHeight = (int)round((float)screenWidth / displayRatio);
+ renderHeight = (int)round((float)screenWidth/displayRatio);
renderOffsetX = 0;
renderOffsetY = (renderHeight - screenHeight);
}
@@ -3240,7 +3234,6 @@ static void PollInputEvents(void)
#endif
#if defined(PLATFORM_UWP)
-
// Register previous keys states
for (int i = 0; i < 512; i++) previousKeyState[i] = currentKeyState[i];
@@ -3255,184 +3248,144 @@ static void PollInputEvents(void)
// Register previous mouse states
previousMouseWheelY = currentMouseWheelY;
currentMouseWheelY = 0;
- for (int i = 0; i < 3; i++)
- {
- previousMouseState[i] = currentMouseState[i];
-
- }
+ for (int i = 0; i < 3; i++) previousMouseState[i] = currentMouseState[i];
// Loop over pending messages
while (HasMessageFromUWP())
{
- UWPMessage* msg = GetMessageFromUWP();
+ UWPMessage *msg = GetMessageFromUWP();
- switch (msg->Type)
- {
- case RegisterKey:
+ switch (msg->type)
{
- //Convert from virtualKey
- int actualKey = -1;
-
- switch (msg->Int0)
+ case UWP_MSG_REGISTER_KEY:
{
- case 0x08: actualKey = KEY_BACKSPACE; break;
- case 0x20: actualKey = KEY_SPACE; break;
- case 0x1B: actualKey = KEY_ESCAPE; break;
- case 0x0D: actualKey = KEY_ENTER; break;
- case 0x2E: actualKey = KEY_DELETE; break;
- case 0x27: actualKey = KEY_RIGHT; break;
- case 0x25: actualKey = KEY_LEFT; break;
- case 0x28: actualKey = KEY_DOWN; break;
- case 0x26: actualKey = KEY_UP; break;
- case 0x70: actualKey = KEY_F1; break;
- case 0x71: actualKey = KEY_F2; break;
- case 0x72: actualKey = KEY_F3; break;
- case 0x73: actualKey = KEY_F4; break;
- case 0x74: actualKey = KEY_F5; break;
- case 0x75: actualKey = KEY_F6; break;
- case 0x76: actualKey = KEY_F7; break;
- case 0x77: actualKey = KEY_F8; break;
- case 0x78: actualKey = KEY_F9; break;
- case 0x79: actualKey = KEY_F10; break;
- case 0x7A: actualKey = KEY_F11; break;
- case 0x7B: actualKey = KEY_F12; break;
- case 0xA0: actualKey = KEY_LEFT_SHIFT; break;
- case 0xA2: actualKey = KEY_LEFT_CONTROL; break;
- case 0xA4: actualKey = KEY_LEFT_ALT; break;
- case 0xA1: actualKey = KEY_RIGHT_SHIFT; break;
- case 0xA3: actualKey = KEY_RIGHT_CONTROL; break;
- case 0xA5: actualKey = KEY_RIGHT_ALT; break;
- case 0x30: actualKey = KEY_ZERO; break;
- case 0x31: actualKey = KEY_ONE; break;
- case 0x32: actualKey = KEY_TWO; break;
- case 0x33: actualKey = KEY_THREE; break;
- case 0x34: actualKey = KEY_FOUR; break;
- case 0x35: actualKey = KEY_FIVE; break;
- case 0x36: actualKey = KEY_SIX; break;
- case 0x37: actualKey = KEY_SEVEN; break;
- case 0x38: actualKey = KEY_EIGHT; break;
- case 0x39: actualKey = KEY_NINE; break;
- case 0x41: actualKey = KEY_A; break;
- case 0x42: actualKey = KEY_B; break;
- case 0x43: actualKey = KEY_C; break;
- case 0x44: actualKey = KEY_D; break;
- case 0x45: actualKey = KEY_E; break;
- case 0x46: actualKey = KEY_F; break;
- case 0x47: actualKey = KEY_G; break;
- case 0x48: actualKey = KEY_H; break;
- case 0x49: actualKey = KEY_I; break;
- case 0x4A: actualKey = KEY_J; break;
- case 0x4B: actualKey = KEY_K; break;
- case 0x4C: actualKey = KEY_L; break;
- case 0x4D: actualKey = KEY_M; break;
- case 0x4E: actualKey = KEY_N; break;
- case 0x4F: actualKey = KEY_O; break;
- case 0x50: actualKey = KEY_P; break;
- case 0x51: actualKey = KEY_Q; break;
- case 0x52: actualKey = KEY_R; break;
- case 0x53: actualKey = KEY_S; break;
- case 0x54: actualKey = KEY_T; break;
- case 0x55: actualKey = KEY_U; break;
- case 0x56: actualKey = KEY_V; break;
- case 0x57: actualKey = KEY_W; break;
- case 0x58: actualKey = KEY_X; break;
- case 0x59: actualKey = KEY_Y; break;
- case 0x5A: actualKey = KEY_Z; break;
- }
-
- if (actualKey > -1)
- currentKeyState[actualKey] = msg->Char0;
- break;
- }
-
- case RegisterClick:
- {
- currentMouseState[msg->Int0] = msg->Char0;
- break;
- }
-
- case ScrollWheelUpdate:
- {
- currentMouseWheelY += msg->Int0;
- break;
- }
-
- case UpdateMouseLocation:
- {
- mousePosition = msg->Vector0;
- break;
- }
+ // Convert from virtualKey
+ int actualKey = -1;
- case MarkGamepadActive:
- {
- if (msg->Int0 < MAX_GAMEPADS)
- gamepadReady[msg->Int0] = msg->Bool0;
- break;
- }
-
- case MarkGamepadButton:
- {
- if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_BUTTONS)
- currentGamepadState[msg->Int0][msg->Int1] = msg->Char0;
- break;
- }
-
- case MarkGamepadAxis:
- {
- if (msg->Int0 < MAX_GAMEPADS && msg->Int1 < MAX_GAMEPAD_AXIS)
- gamepadAxisState[msg->Int0][msg->Int1] = msg->Float0;
-
- //Register buttons for 2nd triggers
- currentGamepadState[msg->Int0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
- currentGamepadState[msg->Int0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[msg->Int0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
- break;
- }
-
- case SetDisplayDims:
- {
- displayWidth = msg->Vector0.x;
- displayHeight = msg->Vector0.y;
- break;
- }
+ switch (msg->paramInt0)
+ {
+ case 0x08: actualKey = KEY_BACKSPACE; break;
+ case 0x20: actualKey = KEY_SPACE; break;
+ case 0x1B: actualKey = KEY_ESCAPE; break;
+ case 0x0D: actualKey = KEY_ENTER; break;
+ case 0x2E: actualKey = KEY_DELETE; break;
+ case 0x27: actualKey = KEY_RIGHT; break;
+ case 0x25: actualKey = KEY_LEFT; break;
+ case 0x28: actualKey = KEY_DOWN; break;
+ case 0x26: actualKey = KEY_UP; break;
+ case 0x70: actualKey = KEY_F1; break;
+ case 0x71: actualKey = KEY_F2; break;
+ case 0x72: actualKey = KEY_F3; break;
+ case 0x73: actualKey = KEY_F4; break;
+ case 0x74: actualKey = KEY_F5; break;
+ case 0x75: actualKey = KEY_F6; break;
+ case 0x76: actualKey = KEY_F7; break;
+ case 0x77: actualKey = KEY_F8; break;
+ case 0x78: actualKey = KEY_F9; break;
+ case 0x79: actualKey = KEY_F10; break;
+ case 0x7A: actualKey = KEY_F11; break;
+ case 0x7B: actualKey = KEY_F12; break;
+ case 0xA0: actualKey = KEY_LEFT_SHIFT; break;
+ case 0xA2: actualKey = KEY_LEFT_CONTROL; break;
+ case 0xA4: actualKey = KEY_LEFT_ALT; break;
+ case 0xA1: actualKey = KEY_RIGHT_SHIFT; break;
+ case 0xA3: actualKey = KEY_RIGHT_CONTROL; break;
+ case 0xA5: actualKey = KEY_RIGHT_ALT; break;
+ case 0x30: actualKey = KEY_ZERO; break;
+ case 0x31: actualKey = KEY_ONE; break;
+ case 0x32: actualKey = KEY_TWO; break;
+ case 0x33: actualKey = KEY_THREE; break;
+ case 0x34: actualKey = KEY_FOUR; break;
+ case 0x35: actualKey = KEY_FIVE; break;
+ case 0x36: actualKey = KEY_SIX; break;
+ case 0x37: actualKey = KEY_SEVEN; break;
+ case 0x38: actualKey = KEY_EIGHT; break;
+ case 0x39: actualKey = KEY_NINE; break;
+ case 0x41: actualKey = KEY_A; break;
+ case 0x42: actualKey = KEY_B; break;
+ case 0x43: actualKey = KEY_C; break;
+ case 0x44: actualKey = KEY_D; break;
+ case 0x45: actualKey = KEY_E; break;
+ case 0x46: actualKey = KEY_F; break;
+ case 0x47: actualKey = KEY_G; break;
+ case 0x48: actualKey = KEY_H; break;
+ case 0x49: actualKey = KEY_I; break;
+ case 0x4A: actualKey = KEY_J; break;
+ case 0x4B: actualKey = KEY_K; break;
+ case 0x4C: actualKey = KEY_L; break;
+ case 0x4D: actualKey = KEY_M; break;
+ case 0x4E: actualKey = KEY_N; break;
+ case 0x4F: actualKey = KEY_O; break;
+ case 0x50: actualKey = KEY_P; break;
+ case 0x51: actualKey = KEY_Q; break;
+ case 0x52: actualKey = KEY_R; break;
+ case 0x53: actualKey = KEY_S; break;
+ case 0x54: actualKey = KEY_T; break;
+ case 0x55: actualKey = KEY_U; break;
+ case 0x56: actualKey = KEY_V; break;
+ case 0x57: actualKey = KEY_W; break;
+ case 0x58: actualKey = KEY_X; break;
+ case 0x59: actualKey = KEY_Y; break;
+ case 0x5A: actualKey = KEY_Z; break;
+ default: break;
+ }
- case HandleResize:
- {
- eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
- eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
-
- // If window is resized, viewport and projection matrix needs to be re-calculated
- rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height
- rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
- rlLoadIdentity(); // Reset current matrix (PROJECTION)
- rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0)
- rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
- rlLoadIdentity(); // Reset current matrix (MODELVIEW)
- rlClearScreenBuffers(); // Clear screen buffers (color and depth)
-
- // Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D())
- // NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
- // for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
- currentWidth = screenWidth;
- currentHeight = screenHeight;
-
- // NOTE: Postprocessing texture is not scaled to new size
-
- windowResized = true;
- break;
- }
+ if (actualKey > -1) currentKeyState[actualKey] = msg->paramChar0;
- case SetGameTime:
- {
- currentTime = msg->Double0;
- break;
- }
+ } break;
+ case UWP_MSG_REGISTER_CLICK: currentMouseState[msg->paramInt0] = msg->paramChar0; break;
+ case UWP_MSG_SCROLL_WHEEL_UPDATE: currentMouseWheelY += msg->paramInt0; break;
+ case UWP_MSG_UPDATE_MOUSE_LOCATION: mousePosition = msg->paramVector0; break;
+ case UWP_MSG_SET_GAMEPAD_ACTIVE: if (msg->paramInt0 < MAX_GAMEPADS) gamepadReady[msg->paramInt0] = msg->paramBool0; break;
+ case UWP_MSG_SET_GAMEPAD_BUTTON:
+ {
+ if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_BUTTONS)) currentGamepadState[msg->paramInt0][msg->paramInt1] = msg->paramChar0;
+ } break;
+ case UWP_MSG_SET_GAMEPAD_AXIS:
+ {
+ if ((msg->paramInt0 < MAX_GAMEPADS) && (msg->paramInt1 < MAX_GAMEPAD_AXIS)) gamepadAxisState[msg->paramInt0][msg->paramInt1] = msg->paramFloat0;
+ // Register buttons for 2nd triggers
+ currentGamepadState[msg->paramInt0][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(gamepadAxisState[msg->paramInt0][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1);
+ currentGamepadState[msg->paramInt0][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(gamepadAxisState[msg->paramInt0][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1);
+ } break;
+ case UWP_MSG_SET_DISPLAY_DIMS:
+ {
+ displayWidth = msg->paramVector0.x;
+ displayHeight = msg->paramVector0.y;
+ } break;
+ case UWP_MSG_HANDLE_RESIZE:
+ {
+ eglQuerySurface(display, surface, EGL_WIDTH, &screenWidth);
+ eglQuerySurface(display, surface, EGL_HEIGHT, &screenHeight);
+
+ // If window is resized, viewport and projection matrix needs to be re-calculated
+ rlViewport(0, 0, screenWidth, screenHeight); // Set viewport width and height
+ rlMatrixMode(RL_PROJECTION); // Switch to PROJECTION matrix
+ rlLoadIdentity(); // Reset current matrix (PROJECTION)
+ rlOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f); // Orthographic projection mode with top-left corner at (0,0)
+ rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
+ rlLoadIdentity(); // Reset current matrix (MODELVIEW)
+ rlClearScreenBuffers(); // Clear screen buffers (color and depth)
+
+ // Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D())
+ // NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
+ // for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
+ currentWidth = screenWidth;
+ currentHeight = screenHeight;
+
+ // NOTE: Postprocessing texture is not scaled to new size
+
+ windowResized = true;
+
+ } break;
+ case UWP_MSG_SET_GAME_TIME: currentTime = msg->paramDouble0; break;
+ default: break;
}
DeleteUWPMessage(msg); //Delete, we are done
}
-
-#endif
+#endif // defined(PLATFORM_UWP)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
// Mouse input polling
diff --git a/src/rlgl.h b/src/rlgl.h
index ae92f149..1091f0d1 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -422,8 +422,8 @@ RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current ma
RLAPI void rlRotatef(float angleDeg, float x, float y, float z); // Multiply the current matrix by a rotation matrix
RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix
RLAPI void rlMultMatrixf(float *matf); // Multiply the current matrix by another matrix
-RLAPI void rlFrustum(double left, double right, double bottom, double top, double near, double far);
-RLAPI void rlOrtho(double left, double right, double bottom, double top, double near, double far);
+RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar);
+RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar);
RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area
//------------------------------------------------------------------------------------
@@ -888,14 +888,14 @@ void rlMatrixMode(int mode)
}
}
-void rlFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
+void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar)
{
- glFrustum(left, right, bottom, top, zNear, zFar);
+ glFrustum(left, right, bottom, top, znear, zfar);
}
-void rlOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
+void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
{
- glOrtho(left, right, bottom, top, zNear, zFar);
+ glOrtho(left, right, bottom, top, znear, zfar);
}
void rlPushMatrix(void) { glPushMatrix(); }
@@ -1491,7 +1491,6 @@ void rlglInit(int width, int height)
GLint numExt = 0;
#if defined(GRAPHICS_API_OPENGL_33)
-
// NOTE: On OpenGL 3.3 VAO and NPOT are supported by default
vaoSupported = true;
@@ -1504,12 +1503,7 @@ void rlglInit(int width, int height)
// NOTE: We don't need to check again supported extensions but we do (GLAD already dealt with that)
glGetIntegerv(GL_NUM_EXTENSIONS, &numExt);
-#if defined(_MSC_VER)
const char **extList = RL_MALLOC(sizeof(const char *)*numExt);
-#else
- const char *extList[numExt];
-#endif
-
for (int i = 0; i < numExt; i++) extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
#elif defined(GRAPHICS_API_OPENGL_ES2)
@@ -1523,10 +1517,10 @@ void rlglInit(int width, int height)
// NOTE: String could be splitted using strtok() function (string.h)
// NOTE: strtok() modifies the passed string, it can not be const
- char *extList[512]; // Allocate 512 strings pointers (2 KB)
+ // Allocate 512 strings pointers (2 KB)
+ const char **extList = RL_MALLOC(sizeof(const char *)*512);
extList[numExt] = strtok(extensionsDup, " ");
-
while (extList[numExt] != NULL)
{
numExt++;
@@ -1619,9 +1613,7 @@ void rlglInit(int width, int height)
if (strcmp(extList[i], (const char *)"GL_EXT_debug_marker") == 0) debugMarkerSupported = true;
}
-#if defined(_WIN32) && defined(_MSC_VER) && !defined(PLATFORM_UWP) //is this a hotfix? I may need to find out why this is broken
RL_FREE(extList);
-#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
if (vaoSupported) TraceLog(LOG_INFO, "[EXTENSION] VAO extension detected, VAO functions initialized successfully");
@@ -1642,11 +1634,8 @@ void rlglInit(int width, int height)
if (debugMarkerSupported) TraceLog(LOG_INFO, "[EXTENSION] Debug Marker supported");
-
-
// Initialize buffers, default shaders and default textures
//----------------------------------------------------------
-
// Init default white texture
unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
defaultTextureId = rlLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
@@ -4623,6 +4612,6 @@ int GetPixelDataSize(int width, int height, int format)
return dataSize;
}
-#endif
+#endif // RLGL_STANDALONE
-#endif // RLGL_IMPLEMENTATION \ No newline at end of file
+#endif // RLGL_IMPLEMENTATION \ No newline at end of file
diff --git a/src/utils.c b/src/utils.c
index c886d2a7..52fd0b45 100644
--- a/src/utils.c
+++ b/src/utils.c
@@ -205,73 +205,64 @@ static int android_close(void *cookie)
#if defined(PLATFORM_UWP)
-#define MAX_MESSAGES 512 //If there are over 128 messages, I will cry... either way, this may be too much EDIT: Welp, 512
+#define MAX_MESSAGES 512 // If there are over 128 messages, I will cry... either way, this may be too much EDIT: Welp, 512
-static int UWPOutMessageId = -1; //Stores the last index for the message
-static UWPMessage* UWPOutMessages[MAX_MESSAGES]; //Messages out to UWP
+static int UWPOutMessageId = -1; // Stores the last index for the message
+static UWPMessage* UWPOutMessages[MAX_MESSAGES]; // Messages out to UWP
-static int UWPInMessageId = -1; //Stores the last index for the message
-static UWPMessage* UWPInMessages[MAX_MESSAGES]; //Messages in from UWP
+static int UWPInMessageId = -1; // Stores the last index for the message
+static UWPMessage* UWPInMessages[MAX_MESSAGES]; // Messages in from UWP
UWPMessage* CreateUWPMessage(void)
{
- UWPMessage* msg = (UWPMessage*)RL_MALLOC(sizeof(UWPMessage));
- msg->Type = None;
- Vector2 v0 = {0, 0};
- msg->Vector0 = v0;
- msg->Int0 = 0;
- msg->Int1 = 0;
- msg->Char0 = 0;
- msg->Float0 = 0;
- msg->Double0 = 0;
- msg->Bool0 = false;
+ UWPMessage *msg = (UWPMessage *)RL_MALLOC(sizeof(UWPMessage));
+ msg->type = UWP_MSG_NONE;
+ Vector2 v0 = { 0, 0 };
+ msg->paramVector0 = v0;
+ msg->paramInt0 = 0;
+ msg->paramInt1 = 0;
+ msg->paramChar0 = 0;
+ msg->paramFloat0 = 0;
+ msg->paramDouble0 = 0;
+ msg->paramBool0 = false;
return msg;
}
-void DeleteUWPMessage(UWPMessage* msg)
+void DeleteUWPMessage(UWPMessage *msg)
{
RL_FREE(msg);
}
bool UWPHasMessages(void)
{
- return UWPOutMessageId > -1;
+ return (UWPOutMessageId > -1);
}
-UWPMessage* UWPGetMessage(void)
+UWPMessage *UWPGetMessage(void)
{
- if (UWPHasMessages())
- {
- return UWPOutMessages[UWPOutMessageId--];
- }
+ if (UWPHasMessages()) return UWPOutMessages[UWPOutMessageId--];
return NULL;
}
-void UWPSendMessage(UWPMessage* msg)
+void UWPSendMessage(UWPMessage *msg)
{
if (UWPInMessageId + 1 < MAX_MESSAGES)
{
UWPInMessageId++;
UWPInMessages[UWPInMessageId] = msg;
}
- else
- {
- TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP inbound Message.");
- }
+ else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP inbound Message.");
}
-void SendMessageToUWP(UWPMessage* msg)
+void SendMessageToUWP(UWPMessage *msg)
{
if (UWPOutMessageId + 1 < MAX_MESSAGES)
{
UWPOutMessageId++;
UWPOutMessages[UWPOutMessageId] = msg;
}
- else
- {
- TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP outward Message.");
- }
+ else TraceLog(LOG_WARNING, "[UWP Messaging] Not enough array space to register new UWP outward Message.");
}
bool HasMessageFromUWP(void)
@@ -281,12 +272,8 @@ bool HasMessageFromUWP(void)
UWPMessage* GetMessageFromUWP(void)
{
- if (HasMessageFromUWP())
- {
- return UWPInMessages[UWPInMessageId--];
- }
+ if (HasMessageFromUWP()) return UWPInMessages[UWPInMessageId--];
return NULL;
}
-
-#endif
+#endif // defined(PLATFORM_UWP)
diff --git a/src/utils.h b/src/utils.h
index 14e6bf70..1611b02c 100644
--- a/src/utils.h
+++ b/src/utils.h
@@ -60,79 +60,63 @@ FILE *android_fopen(const char *fileName, const char *mode); // Replacement f
#endif
#if defined(PLATFORM_UWP)
-
// UWP Messages System
-
-typedef enum
-{
- None = 0,
-
- //Send
- ShowMouse,
- HideMouse,
- LockMouse,
- UnlockMouse,
- SetMouseLocation, //Vector0 (pos)
-
- //Recieve (Into C)
- RegisterKey, //Int0 (key), Char0 (status)
- RegisterClick, //Int0 (button), Char0 (status)
- ScrollWheelUpdate, //Int0 (delta)
- UpdateMouseLocation, //Vector0 (pos)
- MarkGamepadActive, //Int0 (gamepad), Bool0 (active or not)
- MarkGamepadButton, //Int0 (gamepad), Int1 (button), Char0 (status)
- MarkGamepadAxis,//Int0 (gamepad), int1 (axis), Float0 (value)
- SetDisplayDims, //Vector0 (display dimensions)
- HandleResize, //Vector0 (new dimensions) - Onresized event
- SetGameTime, //Int0
+typedef enum {
+ UWP_MSG_NONE = 0,
+
+ // Send
+ UWP_MSG_SHOW_MOUSE,
+ UWP_MSG_HIDE_MOUSE,
+ UWP_MSG_LOCK_MOUSE,
+ UWP_MSG_UNLOCK_MOUSE,
+ UWP_MSG_SET_MOUSE_LOCATION, // paramVector0 (pos)
+
+ // Receive (Into C)
+ UWP_MSG_REGISTER_KEY, // paramInt0 (key), paramChar0 (status)
+ UWP_MSG_REGISTER_CLICK, // paramInt0 (button), paramChar0 (status)
+ UWP_MSG_SCROLL_WHEEL_UPDATE, // paramInt0 (delta)
+ UWP_MSG_UPDATE_MOUSE_LOCATION, // paramVector0 (pos)
+ UWP_MSG_SET_GAMEPAD_ACTIVE, // paramInt0 (gamepad), paramBool0 (active or not)
+ UWP_MSG_SET_GAMEPAD_BUTTON, // paramInt0 (gamepad), paramInt1 (button), paramChar0 (status)
+ UWP_MSG_SET_GAMEPAD_AXIS, // paramInt0 (gamepad), int1 (axis), paramFloat0 (value)
+ UWP_MSG_SET_DISPLAY_DIMS, // paramVector0 (display dimensions)
+ UWP_MSG_HANDLE_RESIZE, // paramVector0 (new dimensions) - Onresized event
+ UWP_MSG_SET_GAME_TIME, // paramInt0
} UWPMessageType;
-typedef struct UWPMessage
-{
- //The message type
- UWPMessageType Type;
-
- //Vector parameters
- Vector2 Vector0;
-
- //Int parameters
- int Int0;
- int Int1;
-
- //Char parameters
- char Char0;
-
- //Float parameters
- float Float0;
-
- //Double parameters
- double Double0;
-
- //Bool parameters
- bool Bool0;
-
- //More parameters can be added and fed to functions
+typedef struct UWPMessage {
+ UWPMessageType type; // Message type
+
+ Vector2 paramVector0; // Vector parameters
+ int paramInt0; // Int parameter
+ int paramInt1; // Int parameter
+ char paramChar0; // Char parameters
+ float paramFloat0; // Float parameters
+ double paramDouble0; // Double parameters
+ bool paramBool0; // Bool parameters
+
+ // More parameters can be added and fed to functions
} UWPMessage;
-//Allocate UWP Message
+// Allocate UWP Message
RLAPI UWPMessage* CreateUWPMessage(void);
-//Free UWP Message
+// Free UWP Message
RLAPI void DeleteUWPMessage(UWPMessage* msg);
-//Get messages into C++
+// Get messages into C++
RLAPI bool UWPHasMessages(void);
RLAPI UWPMessage* UWPGetMessage(void);
RLAPI void UWPSendMessage(UWPMessage* msg);
-//For C to call
-#ifndef _cplusplus //Hide from C++ code
+// For C to call
+#ifndef __cplusplus // Hide from C++ code
void SendMessageToUWP(UWPMessage* msg);
bool HasMessageFromUWP(void);
UWPMessage* GetMessageFromUWP(void);
#endif
-#endif
+#endif //defined(PLATFORM_UWP)
#ifdef __cplusplus
}