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authorraysan5 <raysan5@gmail.com>2016-02-21 17:24:41 +0100
committerraysan5 <raysan5@gmail.com>2016-02-21 17:24:41 +0100
commit973da1ad79b18013f32934f91b0efa593b7fa2ce (patch)
treefb1c0e978308664058f3302fa3cd0f07c655012a
parent4fde188e71568a94dca5a2067131fccdac0057c7 (diff)
downloadraylib-973da1ad79b18013f32934f91b0efa593b7fa2ce.tar.gz
raylib-973da1ad79b18013f32934f91b0efa593b7fa2ce.zip
Updated to raylib v1.4
-rw-r--r--index.htm12
1 files changed, 2 insertions, 10 deletions
diff --git a/index.htm b/index.htm
index 931487c3..0bacc6da 100644
--- a/index.htm
+++ b/index.htm
@@ -78,18 +78,10 @@
<div class="content">
<strong>raylib is a simple and easy-to-use library to learn videogames programming.</strong>
<br>
- <a href="https://github.com/raysan5/raylib/releases/download/1.3.0-installer/raylib_installer.exe"><div class="downloadButtonInstaller" id="btnlib">Download raylib Windows Installer (v1.3.0)</div></a>
+ <a href="https://github.com/raysan5/raylib/releases/download/1.4.0-installer/raylib_installer_v1.4.exe"><div class="downloadButtonInstaller" id="btnlib">Download raylib Windows Installer (v1.4.0)</div></a>
<br>
<p>raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference.</p>
<br>
- <!--
- <div id="newVersion">raylib v1.2.2 comes with support for <b>Android</b>, <b>Raspberry Pi</b> and <b>HTML5</b>!</div>
- <br>
- <p>Wanna check raylib features running on the web? <a class="simplelink" href="raylib_demo.html">CHECK IT HERE!</a></p>
- <p>Wanna see all functions available in raylib? <a class="simplelink" href="cheatsheet.html">Check cheatsheet</a></p>
- <p><strong>GLOBAL GAME JAM 2015 VIDEOGAME: JUST DO</strong>. Ready to play on web, <a class="simplelink" href="just_do.html">PLAY NOW!</a></p>
- <br>
- -->
<p><strong>NOTE for ADVENTURERS:</strong> raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? <a class="simplelink" href="examples.htm" target="_self">Jump to code examples!</a>.</p>
<br>
<strong>some raylib features</strong>
@@ -98,7 +90,7 @@
- Written in plain C code (C99)<br>
- Uses C# PascalCase/camelCase notation<br>
- Hardware accelerated with OpenGL (<strong>1.1, 3.3 or ES2</strong>)<br>
- - Unique OpenGL abstraction layer [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h" target="_blank">rlgl</a>]<br>
+ - Unique OpenGL abstraction layer (usable as standalone module): [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlgl.h" target="_blank">rlgl</a>]<br>
- Powerful fonts module with SpriteFonts support<br>
- Outstanding texture formats support, including compressed formats<br>
- Basic 3d support for Geometrics, Models, Heightmaps and Billboards<br>