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authorraysan5 <raysan5@gmail.com>2014-12-31 19:25:50 +0100
committerraysan5 <raysan5@gmail.com>2014-12-31 19:25:50 +0100
commitfad81f36e4cfd37901caad8555c49c41ac65aaee (patch)
tree89aeddb683c133c6d94f1a03f9d1a1399d2a6bf4 /README.md
parentb482e26925d8816387211d98cc8ed445a6c55788 (diff)
downloadraylib-fad81f36e4cfd37901caad8555c49c41ac65aaee.tar.gz
raylib-fad81f36e4cfd37901caad8555c49c41ac65aaee.zip
Updated docs
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@@ -10,6 +10,9 @@ Allegro and SDL have also been analyzed for reference.
Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm)
+Since version 1.2.2 raylib can compile directly for web (html5) using emscripten and asm.js,
+to see a demo of raylib features working on web, [check here!] (http://www.raylib.com/raylib_demo.html)
+
history
-------
@@ -83,7 +86,7 @@ features
* Powerful math module for Vector and Matrix operations [raymath]
* Audio loading and playing with streaming support (WAV and OGG)
* Custom color palette for fancy visuals on raywhite background
- * Multiple platforms support: Windows, Linux, Mac, **Android** and **Raspberry Pi**
+ * Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).
@@ -160,6 +163,14 @@ _Step 3._ Navigate from command line to folder raylib/template_android/ and type
NOTE: libraylib.a will be generated in folder raylib/src_android/obj/local/armeabi/, it must be copied
to Android project; if using raylib/template_android project, copy it to raylib/template_android/jni/libs/.
+**Building raylib sources for Web (HTML5)**
+
+_Step 1._ Make sure you have installed emscripten SDK:
+
+> Download latest version from [here].(http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html) I recommend following the portable version installation instructions.
+
+_Step 2._ TODO
+
building examples
-----------------