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| author | Ray <raysan5@gmail.com> | 2013-11-18 23:58:36 +0100 |
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| committer | Ray <raysan5@gmail.com> | 2013-11-18 23:58:36 +0100 |
| commit | 3521193bbf388bdfe090dea00345e505890a9b85 (patch) | |
| tree | 36e17c3d6a1fc26df4e89bb21b0fb92f7bbe497c /README | |
| parent | 62b5ea113160643c26f1be8909262a59cda49b5e (diff) | |
| download | raylib-3521193bbf388bdfe090dea00345e505890a9b85.tar.gz raylib-3521193bbf388bdfe090dea00345e505890a9b85.zip | |
Updated text files to support markup
Diffstat (limited to 'README')
| -rw-r--r-- | README | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/README b/README deleted file mode 100644 index 62527e27..00000000 --- a/README +++ /dev/null @@ -1,115 +0,0 @@ - -<img src="http://www.raylib.com/favicon.ico" width=256> - -raylib -======= - -about ------ - -raylib is a simple and easy-to-use library to learn C videogames programming. - -raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework. -Allegro and SDL have also been analyzed for reference. - -Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm) - -history -------- - -I've developed videogames for some years and last year I had to taught videogames development -to young people with artistic profile, most of them had never written a single line of code. - -I started with C language basis and, after searching for the most simple and easy-to-use library to teach -videogames programming, I found WinBGI; it was great and it worked very well with students, in just a -couple of weeks that people that had never written a single line of code were able to program (and understand) -a simple PONG and some of them even a BREAKOUT! - -But WinBGI was not the clearer and most organized lib. There were a lot of things I found useless and -confusing and some function names were not clear enough for most of the students; not to mention points -like no transparencies support or no hardware acceleration. - -So, I decided to create my own lib, hardware accelerated, clear function names, quite organized, well structured, -plain C coding and, the most important, primarily intended to LEARN videogames programming. - -I've coded quite a lot in C# and XNA and I really love it (in fact, my students learn C# with XNA after C), -so, I decided to use C# language notation and XNA naming conventions. That way, students can jump from -raylib to XNA (or MonoGame) extremely easily. - -raylib started as a weekend project and after three months of hard work, here it is the first version. - -Enjoy it. - -features --------- - - * Written in plain C code (C99) - * Uses C# PascalCase/camelCase notation - * Hardware accelerated using OpenGL 1.1 - * Transparencies support (RGBA Colors) - * Custom color palette for better use on white background - * Basic 3D Support (camera, basic models, OBJ models, etc) - * Powerful Text module with SpriteFonts support - -raylib uses on its core module the outstanding [GLFW3] (http://glfw.org/) library. The best option by far I found for -window/context and input management (clean, focused, great license, well documented, modern, ...). - -raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (link to license file). - -tool requirements ------------------- - -raylib has been developed using exclusively two tools: - - * Notepad++ (text editor) - [http://notepad-plus-plus.org/](http://notepad-plus-plus.org/) - * MinGW (GCC compiler) - [http://www.mingw.org/](http://www.mingw.org/) - -Those are the tools I recommended to develop with raylib, actually, my students develop using this tools. -I believe those are the best tools to train spartan-programmers. - -Someone could argue about debugging. raylib is a library intended for learning and I think C it's a clear enough language -to allow writing small-mid size programs with a printf-based debugging. All raylib examples have also been written this way. - -building --------- - -raylib could be build with the following command lines (Using GCC compiler): - - cd raylib/src - gcc -c core.c -std=c99 -Wall - gcc -c shapes.c -std=c99 -Wall - gcc -c textures.c -std=c99 -Wall - gcc -c stb_image.c -std=c99 -Wall - gcc -c text.c -std=c99 -Wall - gcc -c models.c -std=c99 -Wall - gcc -c vector3.c -std=c99 -Wall - gcc -c audio.c -std=c99 -Wall - ar rcs raylib.a core.o shapes.o textures.o stb_image.o text.o models.o vector3.o audio.o - -To compile examples, make sure raylib.h is placed in include path and libraries raylib (libraylib.a) and glfw3 (libglfw3.a) -are placed in the libraries path. It's also recommended to link with file icon.o for fancy raylib icon usage. - - cd raylib/src/examples - gcc -o test_code.exe test_code.c icon.o -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 -Wl,--subsystem,windows - -contact -------- - - * Webpage: [http://www.raylib.com](http://www.raylib.com) - * Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5) - * Facebook: [http://www.facebook.com/raylibgames](http://www.facebook.com/raylibgames) - -If you are using raylib and you enjoy it, please, [let me know][raysan5]. - -If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.htm) - -acknowledgments ---------------- - -The following people have contributed in some way to make raylib project a reality. Big thanks to them! - - - Zopokx - - Elendow - - -[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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