diff options
| author | Ray <raysan5@gmail.com> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/src/audio | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/src/audio')
| -rw-r--r-- | docs/examples/src/audio/audio_module_playing.c | 141 | ||||
| -rw-r--r-- | docs/examples/src/audio/audio_music_stream.c | 93 | ||||
| -rw-r--r-- | docs/examples/src/audio/audio_raw_stream.c | 111 | ||||
| -rw-r--r-- | docs/examples/src/audio/audio_sound_loading.c | 67 |
4 files changed, 412 insertions, 0 deletions
diff --git a/docs/examples/src/audio/audio_module_playing.c b/docs/examples/src/audio/audio_module_playing.c new file mode 100644 index 00000000..a9ee4619 --- /dev/null +++ b/docs/examples/src/audio/audio_module_playing.c @@ -0,0 +1,141 @@ +/******************************************************************************************* +* +* raylib [audio] example - Module playing (streaming) +* +* NOTE: This example requires OpenAL Soft library installed +* +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_CIRCLES 64 + +typedef struct { + Vector2 position; + float radius; + float alpha; + float speed; + Color color; +} CircleWave; + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); + + InitAudioDevice(); // Initialize audio device + + Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, + YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }; + + // Creates ome circles for visual effect + CircleWave circles[MAX_CIRCLES]; + + for (int i = MAX_CIRCLES - 1; i >= 0; i--) + { + circles[i].alpha = 0.0f; + circles[i].radius = GetRandomValue(10, 40); + circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); + circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); + circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f; + circles[i].color = colors[GetRandomValue(0, 13)]; + } + + Music xm = LoadMusicStream("resources/audio/mini1111.xm"); + + PlayMusicStream(xm); + + float timePlayed = 0.0f; + bool pause = false; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateMusicStream(xm); // Update music buffer with new stream data + + // Restart music playing (stop and play) + if (IsKeyPressed(KEY_SPACE)) + { + StopMusicStream(xm); + PlayMusicStream(xm); + } + + // Pause/Resume music playing + if (IsKeyPressed(KEY_P)) + { + pause = !pause; + + if (pause) PauseMusicStream(xm); + else ResumeMusicStream(xm); + } + + // Get timePlayed scaled to bar dimensions + timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2; + + // Color circles animation + for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--) + { + circles[i].alpha += circles[i].speed; + circles[i].radius += circles[i].speed*10.0f; + + if (circles[i].alpha > 1.0f) circles[i].speed *= -1; + + if (circles[i].alpha <= 0.0f) + { + circles[i].alpha = 0.0f; + circles[i].radius = GetRandomValue(10, 40); + circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius); + circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius); + circles[i].color = colors[GetRandomValue(0, 13)]; + circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f; + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(WHITE); + + for (int i = MAX_CIRCLES - 1; i >= 0; i--) + { + DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha)); + } + + // Draw time bar + DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY); + DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON); + DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadMusicStream(xm); // Unload music stream buffers from RAM + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/docs/examples/src/audio/audio_music_stream.c b/docs/examples/src/audio/audio_music_stream.c new file mode 100644 index 00000000..dc9d4355 --- /dev/null +++ b/docs/examples/src/audio/audio_music_stream.c @@ -0,0 +1,93 @@ +/******************************************************************************************* +* +* raylib [audio] example - Music playing (streaming) +* +* NOTE: This example requires OpenAL Soft library installed +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)"); + + InitAudioDevice(); // Initialize audio device + + Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg"); + + PlayMusicStream(music); + + float timePlayed = 0.0f; + bool pause = false; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateMusicStream(music); // Update music buffer with new stream data + + // Restart music playing (stop and play) + if (IsKeyPressed(KEY_SPACE)) + { + StopMusicStream(music); + PlayMusicStream(music); + } + + // Pause/Resume music playing + if (IsKeyPressed(KEY_P)) + { + pause = !pause; + + if (pause) PauseMusicStream(music); + else ResumeMusicStream(music); + } + + // Get timePlayed scaled to bar dimensions (400 pixels) + timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); + + DrawRectangle(200, 200, 400, 12, LIGHTGRAY); + DrawRectangle(200, 200, (int)timePlayed, 12, MAROON); + DrawRectangleLines(200, 200, 400, 12, GRAY); + + DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); + DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadMusicStream(music); // Unload music stream buffers from RAM + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/docs/examples/src/audio/audio_raw_stream.c b/docs/examples/src/audio/audio_raw_stream.c new file mode 100644 index 00000000..c044a7e0 --- /dev/null +++ b/docs/examples/src/audio/audio_raw_stream.c @@ -0,0 +1,111 @@ +/******************************************************************************************* +* +* raylib [audio] example - Raw audio streaming +* +* NOTE: This example requires OpenAL Soft library installed +* +* This example has been created using raylib 1.6 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include <stdlib.h> // Required for: malloc(), free() +#include <math.h> // Required for: sinf() + +#define MAX_SAMPLES 20000 + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming"); + + InitAudioDevice(); // Initialize audio device + + // Init raw audio stream (sample rate: 22050, sample size: 32bit-float, channels: 1-mono) + AudioStream stream = InitAudioStream(22050, 32, 1); + + // Fill audio stream with some samples (sine wave) + float *data = (float *)malloc(sizeof(float)*MAX_SAMPLES); + + for (int i = 0; i < MAX_SAMPLES; i++) + { + data[i] = sinf(((2*PI*(float)i)/2)*DEG2RAD); + } + + // NOTE: The generated MAX_SAMPLES do not fit to close a perfect loop + // for that reason, there is a clip everytime audio stream is looped + + PlayAudioStream(stream); + + int totalSamples = MAX_SAMPLES; + int samplesLeft = totalSamples; + + Vector2 position = { 0, 0 }; + + SetTargetFPS(30); // Set our game to run at 30 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + // Refill audio stream if required + if (IsAudioBufferProcessed(stream)) + { + int numSamples = 0; + if (samplesLeft >= 4096) numSamples = 4096; + else numSamples = samplesLeft; + + UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples); + + samplesLeft -= numSamples; + + // Reset samples feeding (loop audio) + if (samplesLeft <= 0) samplesLeft = totalSamples; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY); + + // NOTE: Draw a part of the sine wave (only screen width) + for (int i = 0; i < GetScreenWidth(); i++) + { + position.x = i; + position.y = 250 + 50*data[i]; + + DrawPixelV(position, RED); + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + free(data); // Unload sine wave data + + CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file diff --git a/docs/examples/src/audio/audio_sound_loading.c b/docs/examples/src/audio/audio_sound_loading.c new file mode 100644 index 00000000..f081e8ed --- /dev/null +++ b/docs/examples/src/audio/audio_sound_loading.c @@ -0,0 +1,67 @@ +/******************************************************************************************* +* +* raylib [audio] example - Sound loading and playing +* +* NOTE: This example requires OpenAL Soft library installed +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); + + InitAudioDevice(); // Initialize audio device + + Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file + Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound + if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); + + DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSound(fxWav); // Unload sound data + UnloadSound(fxOgg); // Unload sound data + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
\ No newline at end of file |
