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| author | victorfisac <victorfisac@gmail.com> | 2017-03-06 09:40:04 +0100 |
|---|---|---|
| committer | victorfisac <victorfisac@gmail.com> | 2017-03-06 09:40:04 +0100 |
| commit | 9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch) | |
| tree | af87165723ac563ee1a7e1c605c7a4df821d74ea /docs/examples/src/models_obj_loading.c | |
| parent | e8630c78d069a1cba50b1a78108663ebc19e5b9b (diff) | |
| parent | b734802743f2089c8d649b27aea48ab71fa653b3 (diff) | |
| download | raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'docs/examples/src/models_obj_loading.c')
| -rw-r--r-- | docs/examples/src/models_obj_loading.c | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/docs/examples/src/models_obj_loading.c b/docs/examples/src/models_obj_loading.c new file mode 100644 index 00000000..50d42d2e --- /dev/null +++ b/docs/examples/src/models_obj_loading.c @@ -0,0 +1,75 @@ +/******************************************************************************************* +* +* raylib [models] example - Load and draw a 3d model (OBJ) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading"); + + // Define the camera to look into our 3d world + Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; + + Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model + Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture + dwarf.material.texDiffuse = texture; // Set dwarf model diffuse texture + Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + //... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture + + DrawGrid(10, 1.0f); // Draw a grid + + DrawGizmo(position); // Draw gizmo + + End3dMode(); + + DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(dwarf); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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