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| author | raysan5 <raysan5@gmail.com> | 2017-04-17 16:42:01 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2017-04-17 16:42:01 +0200 |
| commit | 881f134f4d2fb4419d50382284e19b4f8ca4660e (patch) | |
| tree | 065658f8b462dd76837f849450bdd3895134121a /docs/examples/src/text | |
| parent | 3e082f1d6251e366d7be6019d0950ea7a9e6b5b4 (diff) | |
| download | raylib-881f134f4d2fb4419d50382284e19b4f8ca4660e.tar.gz raylib-881f134f4d2fb4419d50382284e19b4f8ca4660e.zip | |
Review and recompile web examples
Diffstat (limited to 'docs/examples/src/text')
| -rw-r--r-- | docs/examples/src/text/text_bmfont_ttf.c | 12 | ||||
| -rw-r--r-- | docs/examples/src/text/text_bmfont_unordered.c | 8 | ||||
| -rw-r--r-- | docs/examples/src/text/text_input_box.c | 116 | ||||
| -rw-r--r-- | docs/examples/src/text/text_raylib_fonts.c (renamed from docs/examples/src/text/text_rbmf_fonts.c) | 58 | ||||
| -rw-r--r-- | docs/examples/src/text/text_sprite_fonts.c | 24 | ||||
| -rw-r--r-- | docs/examples/src/text/text_ttf_loading.c | 4 |
6 files changed, 172 insertions, 50 deletions
diff --git a/docs/examples/src/text/text_bmfont_ttf.c b/docs/examples/src/text/text_bmfont_ttf.c index caece548..0778fd11 100644 --- a/docs/examples/src/text/text_bmfont_ttf.c +++ b/docs/examples/src/text/text_bmfont_ttf.c @@ -24,13 +24,13 @@ int main() const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont fontBm = LoadSpriteFont("resources/fonts/bmfont.fnt"); // BMFont (AngelCode) - SpriteFont fontTtf = LoadSpriteFont("resources/fonts/pixantiqua.ttf"); // TTF font + SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode) + SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font Vector2 fontPosition; - fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.size, 0).x/2; - fontPosition.y = screenHeight/2 - fontBm.size/2 - 80; + fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2; + fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80; SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -49,8 +49,8 @@ int main() ClearBackground(RAYWHITE); - DrawTextEx(fontBm, msgBm, fontPosition, fontBm.size, 0, MAROON); - DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.size*0.8f, 2, LIME); + DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON); + DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.baseSize*0.8f, 2, LIME); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/docs/examples/src/text/text_bmfont_unordered.c b/docs/examples/src/text/text_bmfont_unordered.c index b29c5f8b..01561bec 100644 --- a/docs/examples/src/text/text_bmfont_unordered.c +++ b/docs/examples/src/text/text_bmfont_unordered.c @@ -25,7 +25,7 @@ int main() const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) - SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode) + SpriteFont font = LoadSpriteFont("resources/pixantiqua.fnt"); // BMFont (AngelCode) SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -45,10 +45,10 @@ int main() ClearBackground(RAYWHITE); DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); - DrawText(FormatText("Font base size: %i", font.size), 40, 80, 20, GRAY); - DrawText(FormatText("Font chars number: %i", font.numChars), 40, 110, 20, GRAY); + DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY); + DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY); - DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.size, 0, MAROON); + DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/docs/examples/src/text/text_input_box.c b/docs/examples/src/text/text_input_box.c new file mode 100644 index 00000000..54eebf40 --- /dev/null +++ b/docs/examples/src/text/text_input_box.c @@ -0,0 +1,116 @@ +/******************************************************************************************* +* +* raylib [text] example - Input Box +* +* This example has been created using raylib 1.7 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2017 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define MAX_INPUT_CHARS 9 + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - input box"); + + char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for line ending char '\0' + int letterCount = 0; + + Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 }; + bool mouseOnText = false; + + int framesCounter = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true; + else mouseOnText = false; + + if (mouseOnText) + { + int key = GetKeyPressed(); + + // NOTE: Only allow keys in range [32..125] + if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS)) + { + name[letterCount] = (char)key; + letterCount++; + } + + if (key == KEY_BACKSPACE) + { + letterCount--; + name[letterCount] = '\0'; + + if (letterCount < 0) letterCount = 0; + } + } + + if (mouseOnText) framesCounter++; + else framesCounter = 0; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY); + + DrawRectangleRec(textBox, LIGHTGRAY); + if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED); + else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY); + + DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON); + + DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY); + + if (mouseOnText) + { + if (letterCount < MAX_INPUT_CHARS) + { + // Draw blinking underscore char + if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON); + } + else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY); + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +// Check if any key is pressed +// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126 +bool IsAnyKeyPressed() +{ + bool keyPressed = false; + int key = GetKeyPressed(); + + if ((key >= 32) && (key <= 126)) keyPressed = true; + + return keyPressed; +}
\ No newline at end of file diff --git a/docs/examples/src/text/text_rbmf_fonts.c b/docs/examples/src/text/text_raylib_fonts.c index b4bd851b..6d8ef2b6 100644 --- a/docs/examples/src/text/text_rbmf_fonts.c +++ b/docs/examples/src/text/text_raylib_fonts.c @@ -1,19 +1,21 @@ /******************************************************************************************* * -* raylib [text] example - raylib bitmap font (rbmf) loading and usage +* raylib [text] example - raylib font loading and usage * * NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!) * To view details and credits for those fonts, check raylib license file * -* This example has been created using raylib 1.3 (www.raylib.com) +* This example has been created using raylib 1.7 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* Copyright (c) 2017 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" +#define MAX_FONTS 8 + int main() { // Initialization @@ -21,21 +23,21 @@ int main() int screenWidth = 800; int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts"); + InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont fonts[8]; + SpriteFont fonts[MAX_FONTS]; - fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // rBMF font loading - fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // rBMF font loading - fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // rBMF font loading - fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // rBMF font loading - fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // rBMF font loading - fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // rBMF font loading - fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // rBMF font loading - fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading + fonts[0] = LoadSpriteFont("resources/fonts/alagard.png"); + fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png"); + fonts[2] = LoadSpriteFont("resources/fonts/mecha.png"); + fonts[3] = LoadSpriteFont("resources/fonts/setback.png"); + fonts[4] = LoadSpriteFont("resources/fonts/romulus.png"); + fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png"); + fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png"); + fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png"); - const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi", + const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi", "PIXELPLAY FONT designed by Aleksander Shevchuk", "MECHA FONT designed by Captain Falcon", "SETBACK FONT designed by Brian Kent (AEnigma)", @@ -44,17 +46,22 @@ int main() "ALPHA_BETA FONT designed by Brian Kent (AEnigma)", "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" }; - const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 }; + const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 }; - Vector2 positions[8]; + Vector2 positions[MAX_FONTS]; - for (int i = 0; i < 8; i++) + for (int i = 0; i < MAX_FONTS; i++) { - positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2; - positions[i].y = 60 + fonts[i].size + 50*i; + positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2; + positions[i].y = 60 + fonts[i].baseSize + 45*i; } - Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD }; + // Small Y position corrections + positions[3].y += 8; + positions[4].y += 2; + positions[7].y -= 8; + + Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED }; //-------------------------------------------------------------------------------------- // Main game loop @@ -74,9 +81,9 @@ int main() DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY); DrawLine(220, 50, 590, 50, DARKGRAY); - for (int i = 0; i < 8; i++) + for (int i = 0; i < MAX_FONTS; i++) { - DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].size*2, spacings[i], colors[i]); + DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]); } EndDrawing(); @@ -85,10 +92,9 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - for (int i = 0; i < 8; i++) - { - UnloadSpriteFont(fonts[i]); // SpriteFont unloading - } + + // SpriteFonts unloading + for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]); CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- diff --git a/docs/examples/src/text/text_sprite_fonts.c b/docs/examples/src/text/text_sprite_fonts.c index c73eda85..aefbfd1f 100644 --- a/docs/examples/src/text/text_sprite_fonts.c +++ b/docs/examples/src/text/text_sprite_fonts.c @@ -25,20 +25,20 @@ int main() const char msg3[50] = "...and a THIRD one! GREAT! :D"; // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) - SpriteFont font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading - SpriteFont font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading - SpriteFont font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading + SpriteFont font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading + SpriteFont font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading + SpriteFont font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading Vector2 fontPosition1, fontPosition2, fontPosition3; - fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2; - fontPosition1.y = screenHeight/2 - font1.size/2 - 80; + fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2; + fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80; - fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2; - fontPosition2.y = screenHeight/2 - font2.size/2 - 10; + fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2; + fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10; - fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2; - fontPosition3.y = screenHeight/2 - font3.size/2 + 50; + fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2; + fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50; //-------------------------------------------------------------------------------------- @@ -56,9 +56,9 @@ int main() ClearBackground(RAYWHITE); - DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE); - DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE); - DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE); + DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE); + DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE); + DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/docs/examples/src/text/text_ttf_loading.c b/docs/examples/src/text/text_ttf_loading.c index 33cda7f5..4e490399 100644 --- a/docs/examples/src/text/text_ttf_loading.c +++ b/docs/examples/src/text/text_ttf_loading.c @@ -25,13 +25,13 @@ int main() // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // TTF SpriteFont loading with custom generation parameters - SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0); + SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0); // Generate mipmap levels to use trilinear filtering // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR GenTextureMipmaps(&font.texture); - float fontSize = font.size; + float fontSize = font.baseSize; Vector2 fontPosition = { 40, screenHeight/2 + 50 }; Vector2 textSize; |
