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authorvictorfisac <victorfisac@gmail.com>2017-03-06 09:40:04 +0100
committervictorfisac <victorfisac@gmail.com>2017-03-06 09:40:04 +0100
commit9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch)
treeaf87165723ac563ee1a7e1c605c7a4df821d74ea /docs/examples/src/text_ttf_loading.c
parente8630c78d069a1cba50b1a78108663ebc19e5b9b (diff)
parentb734802743f2089c8d649b27aea48ab71fa653b3 (diff)
downloadraylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz
raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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+/*******************************************************************************************
+*
+* raylib [text] example - TTF loading and usage
+*
+* This example has been created using raylib 1.3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
+
+ const char msg[50] = "TTF SpriteFont";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+
+ // TTF SpriteFont loading with custom generation parameters
+ SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0);
+
+ // Generate mipmap levels to use trilinear filtering
+ // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
+ GenTextureMipmaps(&font.texture);
+
+ float fontSize = font.size;
+ Vector2 fontPosition = { 40, screenHeight/2 + 50 };
+ Vector2 textSize;
+
+ SetTextureFilter(font.texture, FILTER_POINT);
+ int currentFontFilter = 0; // FILTER_POINT
+
+ int count = 0;
+ char **droppedFiles;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ fontSize += GetMouseWheelMove()*4.0f;
+
+ // Choose font texture filter method
+ if (IsKeyPressed(KEY_ONE))
+ {
+ SetTextureFilter(font.texture, FILTER_POINT);
+ currentFontFilter = 0;
+ }
+ else if (IsKeyPressed(KEY_TWO))
+ {
+ SetTextureFilter(font.texture, FILTER_BILINEAR);
+ currentFontFilter = 1;
+ }
+ else if (IsKeyPressed(KEY_THREE))
+ {
+ // NOTE: Trilinear filter won't be noticed on 2D drawing
+ SetTextureFilter(font.texture, FILTER_TRILINEAR);
+ currentFontFilter = 2;
+ }
+
+ textSize = MeasureTextEx(font, msg, fontSize, 0);
+
+ if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
+ else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
+
+ // Load a dropped TTF file dynamically (at current fontSize)
+ if (IsFileDropped())
+ {
+ droppedFiles = GetDroppedFiles(&count);
+
+ if (count == 1) // Only support one ttf file dropped
+ {
+ UnloadSpriteFont(font);
+ font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0);
+ ClearDroppedFiles();
+ }
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
+ DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
+ DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
+ DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
+
+ DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
+
+ // TODO: It seems texSize measurement is not accurate due to chars offsets...
+ //DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
+
+ DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
+ DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
+ DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
+ DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
+
+ if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
+ else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
+ else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font); // SpriteFont unloading
+
+ ClearDroppedFiles(); // Clear internal buffers
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file