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| author | Ray <raysan5@gmail.com> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/src/textures_rectangle.c | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/src/textures_rectangle.c')
| -rw-r--r-- | docs/examples/src/textures_rectangle.c | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/docs/examples/src/textures_rectangle.c b/docs/examples/src/textures_rectangle.c deleted file mode 100644 index cca5b216..00000000 --- a/docs/examples/src/textures_rectangle.c +++ /dev/null @@ -1,78 +0,0 @@ -/******************************************************************************************* -* -* raylib [textures] example - Texture loading and drawing a part defined by a rectangle -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); - - // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading - - Vector2 position = { 350.0f, 240.0f }; - Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height }; - int currentFrame = 0; - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_RIGHT)) - { - currentFrame++; - - if (currentFrame > 6) currentFrame = 0; - - frameRec.x = currentFrame*guybrush.width/7; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTexture(guybrush, 35, 40, WHITE); - DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME); - - DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture - - DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); - - DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY); - DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY); - - DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY); - DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY); - DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(guybrush); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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