aboutsummaryrefslogtreecommitdiff
path: root/docs/examples/web/makefile
diff options
context:
space:
mode:
authorRay <raysan5@gmail.com>2017-04-01 00:51:31 +0200
committerRay <raysan5@gmail.com>2017-04-01 00:51:31 +0200
commite6ed85e993b049a28dcc3c37bd5fadc6ab159df7 (patch)
treec0baef923b5c60128e7fc76d50eb85982e1ba725 /docs/examples/web/makefile
parent0a33fbf8bb3b774cdd78a0c2f4373436e0edb600 (diff)
downloadraylib-e6ed85e993b049a28dcc3c37bd5fadc6ab159df7.tar.gz
raylib-e6ed85e993b049a28dcc3c37bd5fadc6ab159df7.zip
Update web examples -WORK IN PROGRESS-
Diffstat (limited to 'docs/examples/web/makefile')
-rw-r--r--docs/examples/web/makefile204
1 files changed, 145 insertions, 59 deletions
diff --git a/docs/examples/web/makefile b/docs/examples/web/makefile
index 20f47f47..89786251 100644
--- a/docs/examples/web/makefile
+++ b/docs/examples/web/makefile
@@ -2,16 +2,18 @@
#
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
-# Copyright (c) 2015 Ramon Santamaria (@raysan5)
+# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
#
-# This software is provided "as-is", without any express or implied warranty. In no event
+# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
#
-# Permission is granted to anyone to use this software for any purpose, including commercial
+# Permission is granted to anyone to use this software for any purpose, including commercial
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
# in the product documentation would be appreciated but is not required.
#
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
@@ -26,6 +28,9 @@
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
+# define NO to use OpenAL Soft as static library (shared by default)
+SHARED_OPENAL ?= NO
+
# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
@@ -61,50 +66,95 @@ endif
endif
# define compiler flags:
-# -O2 defines optimization level
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 use standard C from 1999 revision
-ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
-else
- CFLAGS = -O2 -Wall -std=c99
+# -O2 defines optimization level
+# -Og enable debugging
+# -s strip unnecessary data from build
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 defines C language mode (standard C from 1999 revision)
+# -std=gnu99 defines C language mode (GNU C from 1999 revision)
+# -fgnu89-inline declaring inline functions support (GCC optimized)
+# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
+# -D_DEFAULT_SOURCE use with -std=c99 on Linux to enable timespec and drflac
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ CFLAGS = -O2 -s -Wall -std=c99
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3
- #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
- #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
+ # -O2 # if used, also set --memory-init-file 0
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
+ #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
endif
-
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
+# define raylib release directory for compiled library
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ RAYLIB_PATH = ../release/win32/mingw32
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ RAYLIB_PATH = ../release/linux
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ RAYLIB_PATH = ../release/osx
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ RAYLIB_PATH = ../release/html5
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_PATH = ../release/rpi
+endif
+
# define any directories containing required header files
+INCLUDES = -I. -I../../../src -I../src/external -I$(RAYLIB_PATH)
+
ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
-else
- INCLUDES = -I. -I../src -I../github/raylib/src
-# external libraries headers
-# GLFW3
- INCLUDES += -I../external/glfw3/include
-# GLEW: Not required any more, replaced by GLAD
- #INCLUDES += -I../external/glew/include
-# OpenAL Soft
- INCLUDES += -I../external/openal_soft/include
+ INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # external libraries headers
+ # GLFW3
+ INCLUDES += -I../src/external/glfw3/include
+ # OpenAL Soft
+ INCLUDES += -I../src/external/openal_soft/include
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # you may optionally create this directory and install raylib
+ # and related headers there. Edit ../src/Makefile appropriately.
+ INCLUDES += -I/usr/local/include/raylib
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # additional directories for MacOS
+ endif
endif
# define library paths containing required libs
+LFLAGS = -L. -L../src -L$(RAYLIB_PATH)
+
ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS = -L. -L../src -L/opt/vc/lib
-else
- LFLAGS = -L. -L../src
-# external libraries to link with
-# GLFW3
- LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
- ifneq ($(PLATFORM_OS),OSX)
- # OpenAL Soft
- LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
- # GLEW: Not required any more, replaced by GLAD
- #LFLAGS += -L../external/glew/lib/$(LIBPATH)
+ LFLAGS += -L/opt/vc/lib
+endif
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # add standard directories for GNU/Linux
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # external libraries to link with
+ # GLFW3
+ LFLAGS += -L../src/external/glfw3/lib/$(LIBPATH)
+ # OpenAL Soft
+ LFLAGS += -L../src/external/openal_soft/lib/$(LIBPATH)
endif
endif
@@ -114,20 +164,27 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
+ # libglfw3-dev libopenal-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
# on XWindow could require also below libraries, just uncomment
- #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+ # libglfw3-dev libopenal-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
else
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
+ LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
+ # if static OpenAL Soft required, define the corresponding libs
+ ifeq ($(SHARED_OPENAL),NO)
+ LIBS += -lopenal32 -lwinmm
+ CFLAGS += -Wl,-allow-multiple-definition
+ else
+ LIBS += -lopenal32dll
+ endif
endif
endif
endif
@@ -138,7 +195,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# just adjust the correct path to libraylib.bc
- LIBS = ../github/raylib/src/libraylib.bc
+ LIBS = ../../../release/html5/libraylib.bc
endif
# define additional parameters and flags for windows
@@ -168,6 +225,8 @@ EXAMPLES = \
core_3d_picking \
core_3d_camera_free \
core_3d_camera_first_person \
+ core_2d_camera \
+ core_world_screen \
shapes_logo_raylib \
shapes_basic_shapes \
shapes_colors_palette \
@@ -188,25 +247,28 @@ EXAMPLES = \
text_format_text \
text_font_select \
text_writing_anim \
+ text_ttf_loading \
+ text_bmfont_unordered \
models_geometric_shapes \
models_box_collisions \
models_billboard \
models_obj_loading \
models_heightmap \
models_cubicmap \
+ models_ray_picking \
shaders_model_shader \
shaders_shapes_textures \
shaders_custom_uniform \
shaders_postprocessing \
- shaders_basic_lighting \
audio_sound_loading \
audio_music_stream \
- fix_dylib \
+ audio_module_playing \
+ audio_raw_stream \
-# typing 'make' will invoke the first target entry in the file,
+# typing 'make' will invoke the default target entry called 'all',
# in this case, the 'default' target entry is raylib
-default: examples
+all: examples
# compile all examples
examples: $(EXAMPLES)
@@ -229,10 +291,10 @@ core_mouse_wheel: core_mouse_wheel.c
# compile [core] example - gamepad input
core_input_gamepad: core_input_gamepad.c
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
else
- @echo core_input_gamepad: Only supported on desktop platform
+ @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
endif
# compile [core] example - generate random values
@@ -248,15 +310,15 @@ core_drop_files: core_drop_files.c
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
else
- @echo core_drop_files: Only supported on desktop platform
+ @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
endif
# compile [core] example - storage values
core_storage_values: core_storage_values.c
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
else
- @echo core_storage_values: Only supported on desktop platform
+ @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
endif
# compile [core] example - gestures detection
@@ -278,7 +340,19 @@ core_3d_camera_free: core_3d_camera_free.c
# compile [core] example - 3d camera first person
core_3d_camera_first_person: core_3d_camera_first_person.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
+# compile [core] example - 2d camera
+core_2d_camera: core_2d_camera.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - world screen
+core_world_screen: core_world_screen.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - oculus rift
+#core_oculus_rift: core_oculus_rift.c
+# $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
# compile [shapes] example - raylib logo (with basic shapes)
shapes_logo_raylib: shapes_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
@@ -359,6 +433,14 @@ text_font_select: text_font_select.c
text_writing_anim: text_writing_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+# compile [text] example - text ttf loading
+text_ttf_loading: text_ttf_loading.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [text] example - text bmfont unordered
+text_bmfont_unordered: text_bmfont_unordered.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
# compile [models] example - basic geometric 3d shapes
models_geometric_shapes: models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
@@ -387,21 +469,25 @@ models_heightmap: models_heightmap.c
models_cubicmap: models_cubicmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/cubicmap.png --preload-file resources/cubicmap_atlas.png
+# compile [models] example - model ray picking
+models_ray_picking: models_ray_picking.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
# compile [shaders] example - model shader
shaders_model_shader: shaders_model_shader.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/grayscale.fs
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/glsl100/base.vs --preload-file resources/shaders/glsl100/grayscale.fs
# compile [shaders] example - shapes texture shader
shaders_shapes_textures: shaders_shapes_textures.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/shapes_base.vs --preload-file resources/shaders/shapes_grayscale.fs
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/glsl100/shapes_base.vs --preload-file resources/shaders/glsl100/shapes_grayscale.fs
# compile [shaders] example - custom uniform in shader
shaders_custom_uniform: shaders_custom_uniform.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/swirl.fs
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/glsl100/base.vs --preload-file resources/shaders/glsl100/swirl.fs
# compile [shaders] example - postprocessing shader
shaders_postprocessing: shaders_postprocessing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/bloom.fs
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/glsl100/base.vs --preload-file resources/shaders/glsl100/bloom.fs
# compile [shaders] example - shaders_basic_lighting
shaders_basic_lighting: shaders_basic_lighting.c