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| author | Ray <raysan5@gmail.com> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/textures_raw_data.c | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/web/textures_raw_data.c')
| -rw-r--r-- | docs/examples/web/textures_raw_data.c | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/docs/examples/web/textures_raw_data.c b/docs/examples/web/textures_raw_data.c deleted file mode 100644 index 90a67cd6..00000000 --- a/docs/examples/web/textures_raw_data.c +++ /dev/null @@ -1,123 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Load textures from raw data (adapted for HTML5 platform) -* -* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#include <stdlib.h> // Required for malloc() and free() - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; - -Texture2D sonic; -Texture2D checked; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Main Enry Point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data"); - - // Load RAW image data (512x512, 32bit RGBA, no file header) - Image sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, UNCOMPRESSED_R8G8B8A8, 0); - sonic = LoadTextureFromImage(sonicRaw); // Upload CPU (RAM) image to GPU (VRAM) - UnloadImage(sonicRaw); // Unload CPU (RAM) image data - - // Generate a checked texture by code (1024x1024 pixels) - int width = 1024; - int height = 1024; - - // Dynamic memory allocation to store pixels data (Color type) - Color *pixels = (Color *)malloc(width*height*sizeof(Color)); - - for (int y = 0; y < height; y++) - { - for (int x = 0; x < width; x++) - { - if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = DARKBLUE; - else pixels[y*height + x] = SKYBLUE; - } - } - - // Load pixels data into an image structure and create texture - Image checkedIm = LoadImageEx(pixels, width, height); - checked = LoadTextureFromImage(checkedIm); - UnloadImage(checkedIm); // Unload CPU (RAM) image data - - // Dynamic memory must be freed after using it - free(pixels); // Unload CPU (RAM) pixels data - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(sonic); // Texture unloading - UnloadTexture(checked); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3f)); - DrawTexture(sonic, 330, -20, WHITE); - - DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE); - DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE); - DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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