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authorRay <raysan5@gmail.com>2017-04-09 23:46:47 +0200
committerRay <raysan5@gmail.com>2017-04-09 23:46:47 +0200
commitf7bebf9861734c47d0840868f243b186a59a96ba (patch)
treef5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/textures_rectangle.c
parent8374460c3986b16c68a6dea0643e9af541987d52 (diff)
downloadraylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz
raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip
Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
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-/*******************************************************************************************
-*
-* raylib [core] example - Texture loading and drawing a part defined by a rectangle (adapted for HTML5 platform)
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
-
-// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
-Texture2D guybrush;
-
-Vector2 position;
-Rectangle frameRec;
-
-int currentFrame = 0;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Main Enry Point
-//----------------------------------------------------------------------------------
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
-
- guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
- position = (Vector2){ 350.0f, 240.0f };
- // NOTE: On PLATFORM_WEB, NPOT textures support is limited
- frameRec = (Rectangle){ 0, 0, guybrush.width/7, guybrush.height };
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(guybrush); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_RIGHT))
- {
- currentFrame++;
-
- if (currentFrame > 6) currentFrame = 0;
-
- frameRec.x = currentFrame*guybrush.width/7;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTexture(guybrush, 35, 40, WHITE);
- DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
-
- DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
-
- DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
-
- DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
- DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
-
- DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
- DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
- DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file