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authorRay <raysan5@gmail.com>2016-07-15 19:44:18 +0200
committerGitHub <noreply@github.com>2016-07-15 19:44:18 +0200
commita2794379a0e1e2ab1486888aaa710f65d492e0fc (patch)
treeacd8185cf8574ccba8fab46ccdbca30f9a3cd895 /examples/Makefile
parent1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf (diff)
parentfc19e24eba4358b3afb052f80425af4947b172d6 (diff)
downloadraylib-a2794379a0e1e2ab1486888aaa710f65d492e0fc.tar.gz
raylib-a2794379a0e1e2ab1486888aaa710f65d492e0fc.zip
Merge pull request #132 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/Makefile')
-rw-r--r--examples/Makefile63
1 files changed, 39 insertions, 24 deletions
diff --git a/examples/Makefile b/examples/Makefile
index 534adee8..d20e229b 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -2,7 +2,7 @@
#
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
-# Copyright (c) 2015 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -78,44 +78,38 @@ endif
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
# define any directories containing required header files
+INCLUDES = -I. -I../src -I../src/external
+
ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
+ INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux
ifeq ($(PLATFORM_OS),LINUX)
- INCLUDES = -I. -I../src -I/usr/local/include/raylib/
- else ifeq ($(PLATFORM_OS),OSX)
- INCLUDES = -I. -I../src
- else
- INCLUDES = -I. -I../../src -IC:/raylib/raylib/src
+ INCLUDES += -I/usr/local/include/raylib/
+ else ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries headers
# GLFW3
- INCLUDES += -I../../external/glfw3/include
+ INCLUDES += -I../src/external/glfw3/include
# OpenAL Soft
- INCLUDES += -I../../external/openal_soft/include
+ INCLUDES += -I../src/external/openal_soft/include
endif
endif
# define library paths containing required libs
+LFLAGS = -L. -L../src
+
ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS = -L. -L../../src -L/opt/vc/lib
+ LFLAGS += -L/opt/vc/lib
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# add standard directories for GNU/Linux
- ifeq ($(PLATFORM_OS),LINUX)
- LFLAGS = -L. -L../../src
- else ifeq ($(PLATFORM_OS),OSX)
- LFLAGS = -L. -L../src
- else
- LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+ ifeq ($(PLATFORM_OS),WINDOWS)
# external libraries to link with
# GLFW3
- LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
- ifneq ($(PLATFORM_OS),OSX)
+ LFLAGS += -L../src/external/glfw3/lib/$(LIBPATH)
# OpenAL Soft
- LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
- endif
+ LFLAGS += -L../src/external/openal_soft/lib/$(LIBPATH)
endif
endif
@@ -126,8 +120,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \
- -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl
+ # on XWindow could require also below libraries, just uncomment
+ #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
else
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
@@ -148,7 +143,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# just adjust the correct path to libraylib.bc
- LIBS = ../src/libraylib.bc
+ LIBS = ../release/html5/libraylib.bc
endif
# define additional parameters and flags for windows
@@ -178,6 +173,9 @@ EXAMPLES = \
core_3d_picking \
core_3d_camera_free \
core_3d_camera_first_person \
+ core_2d_camera \
+ core_world_screen \
+ core_oculus_rift \
shapes_logo_raylib \
shapes_basic_shapes \
shapes_colors_palette \
@@ -208,6 +206,7 @@ EXAMPLES = \
shaders_shapes_textures \
shaders_custom_uniform \
shaders_postprocessing \
+ shaders_standard_lighting \
audio_sound_loading \
audio_music_stream \
fix_dylib \
@@ -287,7 +286,19 @@ core_3d_camera_free: core_3d_camera_free.c
# compile [core] example - 3d camera first person
core_3d_camera_first_person: core_3d_camera_first_person.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - 2d camera
+core_2d_camera: core_2d_camera.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+# compile [core] example - world screen
+core_world_screen: core_world_screen.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
+# compile [core] example - oculus rift
+core_oculus_rift: core_oculus_rift.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
# compile [shapes] example - raylib logo (with basic shapes)
shapes_logo_raylib: shapes_logo_raylib.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
@@ -411,7 +422,11 @@ shaders_custom_uniform: shaders_custom_uniform.c
# compile [shaders] example - postprocessing shader
shaders_postprocessing: shaders_postprocessing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+
+# compile [shaders] example - standard lighting
+shaders_standard_lighting: shaders_standard_lighting.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+
# compile [audio] example - sound loading and playing (WAV and OGG)
audio_sound_loading: audio_sound_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)