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authorraysan5 <raysan5@gmail.com>2016-08-02 17:32:24 +0200
committerraysan5 <raysan5@gmail.com>2016-08-02 17:32:24 +0200
commit68d647c1af1b9f0479f680dbd7c4f93586cd51a2 (patch)
tree90e650ff6a459c0b838686e9be414387d2766dc6 /examples/audio_module_playing.c
parent58d2f70b7e11aadb5eab5f9fa1c081b22a59ef91 (diff)
downloadraylib-68d647c1af1b9f0479f680dbd7c4f93586cd51a2.tar.gz
raylib-68d647c1af1b9f0479f680dbd7c4f93586cd51a2.zip
Complete review and update
Simplified module for Music and AudioStream Added support for raw audio streaming (with example)
Diffstat (limited to 'examples/audio_module_playing.c')
-rw-r--r--examples/audio_module_playing.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/audio_module_playing.c b/examples/audio_module_playing.c
index 07165c76..fe9ea15c 100644
--- a/examples/audio_module_playing.c
+++ b/examples/audio_module_playing.c
@@ -57,7 +57,7 @@ int main()
// Create a RenderTexture2D to be used for render to texture
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
- Music xm = LoadMusicStream("resources/audio/2t2m_spa.xm");
+ Music xm = LoadMusicStream("resources/audio/mini1111.xm");
PlayMusicStream(xm);