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authorRay <raysan5@gmail.com>2014-09-21 14:10:03 +0200
committerRay <raysan5@gmail.com>2014-09-21 14:10:03 +0200
commit0cdeb4e2672f162a5c45eb46739797f70f59db9b (patch)
tree5c520a9cb9c96417941e7d44a194a6a1d1fe368a /examples/audio_sound_loading.c
parentd09b9fbbde6d5662f72c8d354f761f5174bed290 (diff)
downloadraylib-0cdeb4e2672f162a5c45eb46739797f70f59db9b.tar.gz
raylib-0cdeb4e2672f162a5c45eb46739797f70f59db9b.zip
Rename ex08_audio.c to audio_sound_loading.c
Diffstat (limited to 'examples/audio_sound_loading.c')
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diff --git a/examples/audio_sound_loading.c b/examples/audio_sound_loading.c
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+/*******************************************************************************************
+*
+* raylib example 08 - Audio loading and playing
+*
+* NOTE: This example requires OpenAL32 dll installed (or in the same folder)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
+
+ InitAudioDevice(); // Initialize audio device
+
+ Sound fx = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSound(fx); // Unload sound data
+
+ CloseAudioDevice(); // Close audio device
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}