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authorRay San <raysan5@gmail.com>2018-04-11 10:13:00 +0200
committerRay San <raysan5@gmail.com>2018-04-11 10:13:00 +0200
commit4cc12ef2b32f66f160e4e401e5cd76d1740eaf61 (patch)
treef9a43a0d3e69aa430e3a8152bb6b5b9268c3b1be /examples/core
parentcc3b8645df23ed9aeb9d6efc806ab91170a29a89 (diff)
downloadraylib-4cc12ef2b32f66f160e4e401e5cd76d1740eaf61.tar.gz
raylib-4cc12ef2b32f66f160e4e401e5cd76d1740eaf61.zip
Review camera definition on examples
Diffstat (limited to 'examples/core')
-rw-r--r--examples/core/core_3d_camera_first_person.c7
-rw-r--r--examples/core/core_world_screen.c7
2 files changed, 12 insertions, 2 deletions
diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c
index 3998af81..775e6c57 100644
--- a/examples/core/core_3d_camera_first_person.c
+++ b/examples/core/core_3d_camera_first_person.c
@@ -23,7 +23,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
// Define the camera to look into our 3d world (position, target, up vector)
- Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 1.8f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 4.0f, 2.0f, 4.0f };
+ camera.target = (Vector3){ 0.0f, 1.8f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 60.0f;
+ camera.type = CAMERA_PERSPECTIVE;
// Generates some random columns
float heights[MAX_COLUMNS];
diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c
index f8c53c70..78ca6eb4 100644
--- a/examples/core/core_world_screen.c
+++ b/examples/core/core_world_screen.c
@@ -21,7 +21,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
// Define the camera to look into our 3d world
- Camera camera = {{ 10.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 45.0f;
+ camera.type = CAMERA_PERSPECTIVE;
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };