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authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/core_2d_camera.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
Diffstat (limited to 'examples/core_2d_camera.lua')
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diff --git a/examples/core_2d_camera.lua b/examples/core_2d_camera.lua
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [core] example - 2d camera
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+MAX_BUILDINGS = 100
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera")
+
+local player = Rectangle(400, 280, 40, 40)
+local buildings = {}
+local buildColors = {}
+
+local spacing = 0;
+
+for i = 1, MAX_BUILDINGS do
+ buildings[i] = Rectangle(0, 0, 0, 0)
+ buildings[i].width = GetRandomValue(50, 200)
+ buildings[i].height = GetRandomValue(100, 800)
+ buildings[i].y = screenHeight - 130 - buildings[i].height
+ buildings[i].x = -6000 + spacing
+
+ spacing = spacing + buildings[i].width
+
+ buildColors[i] = Color(GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255)
+end
+
+local camera = Camera2D(Vector2(0, 0), Vector2(0, 0), 0.0, 1.0)
+
+camera.target = Vector2(player.x + 20, player.y + 20)
+camera.offset = Vector2(0, 0)
+camera.rotation = 0.0
+camera.zoom = 1.0
+
+SetTargetFPS(60)
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ if (IsKeyDown(KEY.RIGHT)) then
+ player.x = player.x + 2 -- Player movement
+ camera.offset.x = camera.offset.x - 2 -- Camera displacement with player movement
+ elseif (IsKeyDown(KEY.LEFT)) then
+ player.x = player.x - 2 -- Player movement
+ camera.offset.x = camera.offset.x + 2 -- Camera displacement with player movement
+ end
+
+ -- Camera target follows player
+ camera.target = Vector2(player.x + 20, player.y + 20)
+
+ -- Camera rotation controls
+ if (IsKeyDown(KEY.A)) then camera.rotation = camera.rotation - 1
+ elseif (IsKeyDown(KEY.S)) then camera.rotation = camera.rotation + 1
+ end
+
+ -- Limit camera rotation to 80 degrees (-40 to 40)
+ if (camera.rotation > 40) then camera.rotation = 40
+ elseif (camera.rotation < -40) then camera.rotation = -40
+ end
+
+ -- Camera zoom controls
+ camera.zoom = camera.zoom + (GetMouseWheelMove()*0.05)
+
+ if (camera.zoom > 3.0) then camera.zoom = 3.0
+ elseif (camera.zoom < 0.1) then camera.zoom = 0.1
+ end
+
+ -- Camera reset (zoom and rotation)
+ if (IsKeyPressed(KEY.R)) then
+ camera.zoom = 1.0
+ camera.rotation = 0.0
+ end
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ Begin2dMode(camera) -- ERROR: Lua Error: attempt to index a number value (?)
+
+ DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY)
+
+ for i = 1, MAX_BUILDINGS, 1 do DrawRectangleRec(buildings[i], buildColors[i]) end
+
+ DrawRectangleRec(player, RED)
+
+ DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN)
+ DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN)
+
+ End2dMode()
+
+ DrawText("SCREEN AREA", 640, 10, 20, RED)
+
+ DrawRectangle(0, 0, screenWidth, 5, RED)
+ DrawRectangle(0, 5, 5, screenHeight - 10, RED)
+ DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED)
+ DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED)
+
+ DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5))
+ DrawRectangleLines( 10, 10, 250, 113, BLUE)
+
+ DrawText("Free 2d camera controls:", 20, 20, 10, BLACK)
+ DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY)
+ DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY)
+ DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY)
+ DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY)
+
+ EndDrawing();
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+CloseWindow() -- Close window and OpenGL context
+-------------------------------------------------------------------------------------------