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authorraysan5 <raysan5@gmail.com>2015-08-28 14:16:28 +0200
committerraysan5 <raysan5@gmail.com>2015-08-28 14:16:28 +0200
commitca402e9d360d519e37e2fb1d8073ebec56b0014c (patch)
treef5b0c858c49e794add2006a1cc8ec094f1a0a950 /examples/core_3d_camera_free.c
parent6ac5d3bc06913469f6e32f68a4c356e1c1da24b8 (diff)
downloadraylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.tar.gz
raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.zip
New examples added (with some resources)
Diffstat (limited to 'examples/core_3d_camera_free.c')
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+/*******************************************************************************************
+*
+* raylib [core] example - Initialize 3d camera free
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ Vector3 cubePosition = { 0.0, 0.0, 0.0 };
+
+ SetCameraMode(CAMERA_FREE); // Set a free camera mode
+ SetCameraPosition(camera.position); // Set internal camera position to match our camera position
+ SetCameraTarget(camera.target); // Set internal camera target to match our camera target
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ camera = UpdateCamera(0); // Update internal camera and our camera
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(WHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube(cubePosition, 2, 2, 2, RED);
+ DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
+
+ DrawGrid(10.0, 1.0);
+
+ End3dMode();
+
+ DrawText("Free camera default controls:", 20, 20, 10, GRAY);
+ DrawText("- Mouse Wheel to Zoom in-out", 40, 50, 10, DARKGRAY);
+ DrawText("- Mouse Wheel Pressed to Pan", 40, 70, 10, DARKGRAY);
+ DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 90, 10, DARKGRAY);
+ DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 110, 10, DARKGRAY);
+ DrawText("- Z to zoom to (0, 0, 0)", 40, 130, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file