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| author | raysan5 <raysan5@gmail.com> | 2015-08-28 14:16:28 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2015-08-28 14:16:28 +0200 |
| commit | ca402e9d360d519e37e2fb1d8073ebec56b0014c (patch) | |
| tree | f5b0c858c49e794add2006a1cc8ec094f1a0a950 /examples/core_3d_camera_free.c | |
| parent | 6ac5d3bc06913469f6e32f68a4c356e1c1da24b8 (diff) | |
| download | raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.tar.gz raylib-ca402e9d360d519e37e2fb1d8073ebec56b0014c.zip | |
New examples added (with some resources)
Diffstat (limited to 'examples/core_3d_camera_free.c')
| -rw-r--r-- | examples/core_3d_camera_free.c | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/examples/core_3d_camera_free.c b/examples/core_3d_camera_free.c new file mode 100644 index 00000000..9e123b04 --- /dev/null +++ b/examples/core_3d_camera_free.c @@ -0,0 +1,75 @@ +/******************************************************************************************* +* +* raylib [core] example - Initialize 3d camera free +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); + + // Define the camera to look into our 3d world + Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + Vector3 cubePosition = { 0.0, 0.0, 0.0 }; + + SetCameraMode(CAMERA_FREE); // Set a free camera mode + SetCameraPosition(camera.position); // Set internal camera position to match our camera position + SetCameraTarget(camera.target); // Set internal camera target to match our camera target + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + camera = UpdateCamera(0); // Update internal camera and our camera + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(WHITE); + + Begin3dMode(camera); + + DrawCube(cubePosition, 2, 2, 2, RED); + DrawCubeWires(cubePosition, 2, 2, 2, MAROON); + + DrawGrid(10.0, 1.0); + + End3dMode(); + + DrawText("Free camera default controls:", 20, 20, 10, GRAY); + DrawText("- Mouse Wheel to Zoom in-out", 40, 50, 10, DARKGRAY); + DrawText("- Mouse Wheel Pressed to Pan", 40, 70, 10, DARKGRAY); + DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 90, 10, DARKGRAY); + DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 110, 10, DARKGRAY); + DrawText("- Z to zoom to (0, 0, 0)", 40, 130, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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