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authorraysan5 <raysan5@gmail.com>2016-08-06 19:29:58 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 19:29:58 +0200
commit865b216ebef8e62a19f3a264001ddf17601f95c5 (patch)
treef31468099c8d85cf8767161c3e9c4b16391276d1 /examples/core_3d_picking.lua
parent7f9513fbf41e9d340307fc0f9aeed8e5f4293a96 (diff)
downloadraylib-865b216ebef8e62a19f3a264001ddf17601f95c5.tar.gz
raylib-865b216ebef8e62a19f3a264001ddf17601f95c5.zip
Updated Lua examples
Most of the examples already working! Only some of them still fail, mostly related to data arrays...
Diffstat (limited to 'examples/core_3d_picking.lua')
-rw-r--r--examples/core_3d_picking.lua8
1 files changed, 5 insertions, 3 deletions
diff --git a/examples/core_3d_picking.lua b/examples/core_3d_picking.lua
index 2e1dc7c4..1adee67c 100644
--- a/examples/core_3d_picking.lua
+++ b/examples/core_3d_picking.lua
@@ -41,7 +41,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per-secon
while not WindowShouldClose() do -- Detect window close button or ESC key
-- Update
---------------------------------------------------------------------------------------
- UpdateCamera(camera) -- Update internal camera and our camera
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then
-- NOTE: This function is NOT WORKING properly!
@@ -49,8 +49,10 @@ while not WindowShouldClose() do -- Detect window close button or ESC
-- Check collision between ray and box
collision = CheckCollisionRayBox(ray,
- (BoundingBox)((Vector3)(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2),
- (Vector3)(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2)))
+ BoundingBox(Vector3(cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2),
+ Vector3(cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2)))
+
+ --print("collision check:", collision)
end
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