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authorraysan5 <raysan5@gmail.com>2016-07-06 20:33:46 +0200
committerraysan5 <raysan5@gmail.com>2016-07-06 20:33:46 +0200
commit7cefbd8a947551f6c63dba88117099d6c0f4998b (patch)
treedae0c3d860df39b63d025a9c70e1b12a9a5f3c16 /examples/core_basic_window.lua
parente2a3a52ad6acaacf8c839fcefd405ff3258dcad9 (diff)
downloadraylib-7cefbd8a947551f6c63dba88117099d6c0f4998b.tar.gz
raylib-7cefbd8a947551f6c63dba88117099d6c0f4998b.zip
Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi...
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