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authorRay <raysan5@gmail.com>2016-06-06 20:46:06 +0200
committerRay <raysan5@gmail.com>2016-06-06 20:46:06 +0200
commit1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf (patch)
tree0aba231bb77034cae38dc44e39d53b63197c6a2c /examples/core_input_gamepad.c
parent75a73d94171051037fcf670852877977d9251520 (diff)
parent4dada3269374a82fa2c4a06bd29dfc0f37a64380 (diff)
downloadraylib-1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf.tar.gz
raylib-1c98e6b698b8002e0c6c769c6d9f23a6e15f3bdf.zip
Merge pull request #125 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/core_input_gamepad.c')
-rw-r--r--examples/core_input_gamepad.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c
index 1de2d424..6c356829 100644
--- a/examples/core_input_gamepad.c
+++ b/examples/core_input_gamepad.c
@@ -36,7 +36,8 @@ int main()
//----------------------------------------------------------------------------------
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
{
- gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1);
+ gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X);
+ gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y);
ballPosition.x += gamepadMovement.x;
ballPosition.y -= gamepadMovement.y;