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authorRay <raysan5@gmail.com>2016-02-20 01:09:47 +0100
committerRay <raysan5@gmail.com>2016-02-20 01:09:47 +0100
commit4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf (patch)
treed9ee679c3b0bc5d4a20b31930994deb0e4c37948 /examples/core_input_gamepad.c
parentf582ab06add085594f2579ee6e7d625212abd204 (diff)
parent954ced21a42eb489ad382b4c00406a28778fee41 (diff)
downloadraylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.tar.gz
raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.zip
Merge pull request #83 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/core_input_gamepad.c')
-rw-r--r--examples/core_input_gamepad.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c
index 64be4cd8..1de2d424 100644
--- a/examples/core_input_gamepad.c
+++ b/examples/core_input_gamepad.c
@@ -23,8 +23,8 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
- Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
- Vector2 gamepadMovement = { 0, 0 };
+ Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
+ Vector2 gamepadMovement = { 0.0f, 0.0f };
SetTargetFPS(60); // Set target frames-per-second
//--------------------------------------------------------------------------------------
@@ -43,8 +43,8 @@ int main()
if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
{
- ballPosition.x = screenWidth/2;
- ballPosition.y = screenHeight/2;
+ ballPosition.x = (float)screenWidth/2;
+ ballPosition.y = (float)screenHeight/2;
}
}
//----------------------------------------------------------------------------------