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| author | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-29 23:41:05 +0200 |
| commit | 51688c004cb9b41cd573b7f84ce8574ca2a4b9d7 (patch) | |
| tree | 1d8bf01ec8deb3acabb747182f2a1384cec2ec49 /examples/core_input_gamepad.c | |
| parent | e2ff32eb847f0332d546f51c442f336e0dc7b309 (diff) | |
| download | raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.tar.gz raylib-51688c004cb9b41cd573b7f84ce8574ca2a4b9d7.zip | |
Code cleaning, removed useless spaces
Diffstat (limited to 'examples/core_input_gamepad.c')
| -rw-r--r-- | examples/core_input_gamepad.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/examples/core_input_gamepad.c b/examples/core_input_gamepad.c index 9ce5b6ff..384ef989 100644 --- a/examples/core_input_gamepad.c +++ b/examples/core_input_gamepad.c @@ -20,15 +20,15 @@ int main() //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; - + InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); - + Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; Vector2 gamepadMovement = { 0, 0 }; SetTargetFPS(60); // Set target frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -37,10 +37,10 @@ int main() if (IsGamepadAvailable(GAMEPAD_PLAYER1)) { gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1); - + ballPosition.x += gamepadMovement.x; ballPosition.y -= gamepadMovement.y; - + if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) { ballPosition.x = screenWidth/2; @@ -48,17 +48,17 @@ int main() } } //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); - + DrawCircleV(ballPosition, 50, MAROON); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -67,6 +67,6 @@ int main() //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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