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| author | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
| commit | 00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch) | |
| tree | 3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/core_oculus_rift.lua | |
| parent | 5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff) | |
| download | raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip | |
Add raylib lua examples
Diffstat (limited to 'examples/core_oculus_rift.lua')
| -rw-r--r-- | examples/core_oculus_rift.lua | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/examples/core_oculus_rift.lua b/examples/core_oculus_rift.lua new file mode 100644 index 00000000..2626d178 --- /dev/null +++ b/examples/core_oculus_rift.lua @@ -0,0 +1,73 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [core] example - Oculus Rift CV1 +-- +-- NOTE: Example requires linkage with LibOVR +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 1080 +local screenHeight = 600 + +-- NOTE: screenWidth/screenHeight should match VR device aspect ratio + +InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift") + +-- NOTE: If device is not available, it fallbacks to default device (simulator) +InitVrDevice(VrDevice.OCULUS_RIFT_CV1) -- Init VR device (Oculus Rift CV1) + +-- Define the camera to look into our 3d world +local camera = {} +camera.position = Vector3(5.0, 5.0, 5.0) -- Camera position +camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point +camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target) +camera.fovy = 60.0 -- Camera field-of-view Y + +local cubePosition = Vector3(0.0, 0.0, 0.0) + +SetTargetFPS(90) -- Set our game to run at 90 frames-per-second +---------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + ------------------------------------------------------------------------------------ + UpdateVrTracking() + + if (IsKeyPressed(KEY.SPACE)) then ToggleVrMode() end + ------------------------------------------------------------------------------------ + + -- Draw + ------------------------------------------------------------------------------------ + BeginDrawing() + + ClearBackground(RAYWHITE) + + Begin3dMode(camera) + + DrawCube(cubePosition, 2.0, 2.0, 2.0, RED) + DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON) + + DrawGrid(10, 1.0) + + End3dMode() + + DrawFPS(10, 10) + + EndDrawing() + ------------------------------------------------------------------------------------ +end + +-- De-Initialization +---------------------------------------------------------------------------------------- +CloseVrDevice() -- Close VR device + +CloseWindow() -- Close window and OpenGL context +----------------------------------------------------------------------------------------
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