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authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/core_oculus_rift.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [core] example - Oculus Rift CV1
+--
+-- NOTE: Example requires linkage with LibOVR
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 1080
+local screenHeight = 600
+
+-- NOTE: screenWidth/screenHeight should match VR device aspect ratio
+
+InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift")
+
+-- NOTE: If device is not available, it fallbacks to default device (simulator)
+InitVrDevice(VrDevice.OCULUS_RIFT_CV1) -- Init VR device (Oculus Rift CV1)
+
+-- Define the camera to look into our 3d world
+local camera = {}
+camera.position = Vector3(5.0, 5.0, 5.0) -- Camera position
+camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point
+camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target)
+camera.fovy = 60.0 -- Camera field-of-view Y
+
+local cubePosition = Vector3(0.0, 0.0, 0.0)
+
+SetTargetFPS(90) -- Set our game to run at 90 frames-per-second
+----------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ------------------------------------------------------------------------------------
+ UpdateVrTracking()
+
+ if (IsKeyPressed(KEY.SPACE)) then ToggleVrMode() end
+ ------------------------------------------------------------------------------------
+
+ -- Draw
+ ------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ Begin3dMode(camera)
+
+ DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
+ DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
+
+ DrawGrid(10, 1.0)
+
+ End3dMode()
+
+ DrawFPS(10, 10)
+
+ EndDrawing()
+ ------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+----------------------------------------------------------------------------------------
+CloseVrDevice() -- Close VR device
+
+CloseWindow() -- Close window and OpenGL context
+---------------------------------------------------------------------------------------- \ No newline at end of file