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| author | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2014-09-21 14:26:42 +0200 |
| commit | 5ecb6801fa5bf4f59a4459adfda922169523567f (patch) | |
| tree | 0516a772c0efaccfb9980b5d6620b903ffddc1b2 /examples/core_random_values.c | |
| parent | 3a0d164a768a7c4ec1e5f56ddfc005182f8a86eb (diff) | |
| download | raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.tar.gz raylib-5ecb6801fa5bf4f59a4459adfda922169523567f.zip | |
Examples renaming and test examples merge
Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
Diffstat (limited to 'examples/core_random_values.c')
| -rw-r--r-- | examples/core_random_values.c | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/examples/core_random_values.c b/examples/core_random_values.c new file mode 100644 index 00000000..9cb10b8c --- /dev/null +++ b/examples/core_random_values.c @@ -0,0 +1,65 @@ +/******************************************************************************************* +* +* raylib [core] example - Generate random values +* +* This example has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); + + int framesCounter = 0; // Variable used to count frames + + int randValue = GetRandomValue(-8,5); // Get a random integer number between -8 and 5 (both included) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + framesCounter++; + + // Every two seconds (120 frames) a new random value is generated + if (((framesCounter/120)%2) == 1) + { + randValue = GetRandomValue(-8,5); + framesCounter = 0; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); + + DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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