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| author | Ray <raysan5@gmail.com> | 2016-02-20 01:09:47 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2016-02-20 01:09:47 +0100 |
| commit | 4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf (patch) | |
| tree | d9ee679c3b0bc5d4a20b31930994deb0e4c37948 /examples/core_storage_values.c | |
| parent | f582ab06add085594f2579ee6e7d625212abd204 (diff) | |
| parent | 954ced21a42eb489ad382b4c00406a28778fee41 (diff) | |
| download | raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.tar.gz raylib-4b6e6d4dd45fc3a47b82af7eeb60871140a7eccf.zip | |
Merge pull request #83 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/core_storage_values.c')
| -rw-r--r-- | examples/core_storage_values.c | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/examples/core_storage_values.c b/examples/core_storage_values.c new file mode 100644 index 00000000..43f0882f --- /dev/null +++ b/examples/core_storage_values.c @@ -0,0 +1,85 @@ +/******************************************************************************************* +* +* raylib [core] example - Storage save/load values +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +// NOTE: Storage positions must start with 0, directly related to file memory layout +typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData; + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values"); + + int score = 0; + int hiscore = 0; + + int framesCounter = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_R)) + { + score = GetRandomValue(1000, 2000); + hiscore = GetRandomValue(2000, 4000); + } + + if (IsKeyPressed(KEY_ENTER)) + { + StorageSaveValue(STORAGE_SCORE, score); + StorageSaveValue(STORAGE_HISCORE, hiscore); + } + else if (IsKeyPressed(KEY_SPACE)) + { + // NOTE: If requested position could not be found, value 0 is returned + score = StorageLoadValue(STORAGE_SCORE); + hiscore = StorageLoadValue(STORAGE_HISCORE); + } + + framesCounter++; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON); + DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK); + + DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME); + + DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY); + DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY); + DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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