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authorraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
committerraysan5 <raysan5@gmail.com>2016-08-06 11:32:35 +0200
commit00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch)
tree3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/core_world_screen.lua
parent5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff)
downloadraylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz
raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip
Add raylib lua examples
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [core] example - World to screen
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
+
+-- Define the camera to look into our 3d world
+local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
+
+local cubePosition = Vector3(0.0, 0.0, 0.0)
+
+local cubeScreenPosition = Vector2(0, 0)
+
+SetCameraMode(CameraMode.FREE) -- Set a free camera mode
+SetCameraPosition(camera.position) -- Set internal camera position to match our camera position
+SetCameraTarget(camera.target) -- Set internal camera target to match our camera target
+SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
+
+SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
+----------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ------------------------------------------------------------------------------------
+ camera = UpdateCamera(camera) -- Update internal camera and our camera
+
+ -- Calculate cube screen space position (with a little offset to be in top)
+ cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera)
+ ------------------------------------------------------------------------------------
+
+ -- Draw
+ ------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ Begin3dMode(camera)
+
+ DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
+ DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
+
+ DrawGrid(10, 1.0)
+
+ End3dMode()
+
+ DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y, 20, BLACK)
+ DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY)
+
+ EndDrawing()
+ ------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+----------------------------------------------------------------------------------------
+CloseWindow() -- Close window and OpenGL context
+---------------------------------------------------------------------------------------- \ No newline at end of file