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| author | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
|---|---|---|
| committer | raysan5 <raysan5@gmail.com> | 2016-08-06 11:32:35 +0200 |
| commit | 00c7e54d3c593dbddb036f2185e614e7e4b22a1f (patch) | |
| tree | 3ef6a46031712ff9551c2711adcc9fa3045a618b /examples/core_world_screen.lua | |
| parent | 5f1b4e94745303ab9df87421cdd9ffb9448fee01 (diff) | |
| download | raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.tar.gz raylib-00c7e54d3c593dbddb036f2185e614e7e4b22a1f.zip | |
Add raylib lua examples
Diffstat (limited to 'examples/core_world_screen.lua')
| -rw-r--r-- | examples/core_world_screen.lua | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/examples/core_world_screen.lua b/examples/core_world_screen.lua new file mode 100644 index 00000000..ebad41f8 --- /dev/null +++ b/examples/core_world_screen.lua @@ -0,0 +1,69 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [core] example - World to screen +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free") + +-- Define the camera to look into our 3d world +local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) + +local cubePosition = Vector3(0.0, 0.0, 0.0) + +local cubeScreenPosition = Vector2(0, 0) + +SetCameraMode(CameraMode.FREE) -- Set a free camera mode +SetCameraPosition(camera.position) -- Set internal camera position to match our camera position +SetCameraTarget(camera.target) -- Set internal camera target to match our camera target +SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y + +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +---------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + ------------------------------------------------------------------------------------ + camera = UpdateCamera(camera) -- Update internal camera and our camera + + -- Calculate cube screen space position (with a little offset to be in top) + cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera) + ------------------------------------------------------------------------------------ + + -- Draw + ------------------------------------------------------------------------------------ + BeginDrawing() + + ClearBackground(RAYWHITE) + + Begin3dMode(camera) + + DrawCube(cubePosition, 2.0, 2.0, 2.0, RED) + DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON) + + DrawGrid(10, 1.0) + + End3dMode() + + DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y, 20, BLACK) + DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY) + + EndDrawing() + ------------------------------------------------------------------------------------ +end + +-- De-Initialization +---------------------------------------------------------------------------------------- +CloseWindow() -- Close window and OpenGL context +----------------------------------------------------------------------------------------
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