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authorRay <raysan5@gmail.com>2013-11-18 23:38:44 +0100
committerRay <raysan5@gmail.com>2013-11-18 23:38:44 +0100
commit46f10b45ad181a00e8cfa3ba2540f2922e1553cd (patch)
treeda74ac29ab65c9c6fa82a36cadd796091a14d71f /examples/ex03a_input_keys.c
parentcbbf800bb838431a626b232df8eb5db4e0a7e150 (diff)
downloadraylib-46f10b45ad181a00e8cfa3ba2540f2922e1553cd.tar.gz
raylib-46f10b45ad181a00e8cfa3ba2540f2922e1553cd.zip
raylib basic folders structure and some files... ;)
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+/*******************************************************************************************
+*
+* raylib example 03a - Keyboard input
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); // Window and context initialization
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //-----------------------------------------------------
+ if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
+ if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
+ if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
+ if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
+
+ DrawCircleV(ballPosition, 50, MAROON);
+
+ EndDrawing();
+ //-----------------------------------------------------
+ }
+
+ // De-Initialization
+ //---------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file