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| author | Ray <raysan5@gmail.com> | 2013-11-18 23:38:44 +0100 |
|---|---|---|
| committer | Ray <raysan5@gmail.com> | 2013-11-18 23:38:44 +0100 |
| commit | 46f10b45ad181a00e8cfa3ba2540f2922e1553cd (patch) | |
| tree | da74ac29ab65c9c6fa82a36cadd796091a14d71f /examples/ex03a_input_keys.c | |
| parent | cbbf800bb838431a626b232df8eb5db4e0a7e150 (diff) | |
| download | raylib-46f10b45ad181a00e8cfa3ba2540f2922e1553cd.tar.gz raylib-46f10b45ad181a00e8cfa3ba2540f2922e1553cd.zip | |
raylib basic folders structure and some files... ;)
Diffstat (limited to 'examples/ex03a_input_keys.c')
| -rw-r--r-- | examples/ex03a_input_keys.c | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/examples/ex03a_input_keys.c b/examples/ex03a_input_keys.c new file mode 100644 index 00000000..85deb2b4 --- /dev/null +++ b/examples/ex03a_input_keys.c @@ -0,0 +1,57 @@ +/******************************************************************************************* +* +* raylib example 03a - Keyboard input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); // Window and context initialization + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8; + if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8; + if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8; + if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8; + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY); + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +}
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