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authorraysan5 <raysan5@gmail.com>2013-11-23 13:30:54 +0100
committerraysan5 <raysan5@gmail.com>2013-11-23 13:30:54 +0100
commitccf26080915d5487dfb2e5fdb79c2bc2893b7454 (patch)
treee7a4856dbea9eac3d356533260b37ce812d5f6e1 /examples/ex03c_input_gamepad.c
parent7635e9c79ff2ed581942b61ca6cebac73712ecca (diff)
downloadraylib-ccf26080915d5487dfb2e5fdb79c2bc2893b7454.tar.gz
raylib-ccf26080915d5487dfb2e5fdb79c2bc2893b7454.zip
Replaced tab by 4 spaces and adjust text
Diffstat (limited to 'examples/ex03c_input_gamepad.c')
-rw-r--r--examples/ex03c_input_gamepad.c98
1 files changed, 49 insertions, 49 deletions
diff --git a/examples/ex03c_input_gamepad.c b/examples/ex03c_input_gamepad.c
index 377ac7f5..b770b0ca 100644
--- a/examples/ex03c_input_gamepad.c
+++ b/examples/ex03c_input_gamepad.c
@@ -1,11 +1,11 @@
/*******************************************************************************************
*
-* raylib example 03c - Gamepad input
+* raylib example 03c - Gamepad input
*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
+* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
@@ -13,55 +13,55 @@
int main()
{
- int screenWidth = 800;
- int screenHeight = 450;
-
- Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
- Vector2 gamepadMove = { 0, 0 };
-
- // Initialization
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); // Window and context initialization
- //----------------------------------------------------------
-
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
+ Vector2 gamepadMove = { 0, 0 };
+
+ // Initialization
+ //---------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
+ //----------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //-----------------------------------------------------
- if (IsGamepadAvailable(GAMEPAD_PLAYER1))
- {
- gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
-
- ballPosition.x += gamepadMove.x;
- ballPosition.y -= gamepadMove.y;
-
- if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
- {
- ballPosition.x = screenWidth/2;
- ballPosition.y = screenHeight/2;
- }
- }
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
-
- DrawCircleV(ballPosition, 50, MAROON);
-
+ // Update
+ //-----------------------------------------------------
+ if (IsGamepadAvailable(GAMEPAD_PLAYER1))
+ {
+ gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
+
+ ballPosition.x += gamepadMove.x;
+ ballPosition.y -= gamepadMove.y;
+
+ if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
+ {
+ ballPosition.x = screenWidth/2;
+ ballPosition.y = screenHeight/2;
+ }
+ }
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
+
+ DrawCircleV(ballPosition, 50, MAROON);
+
EndDrawing();
- //-----------------------------------------------------
+ //-----------------------------------------------------
}
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
+ // De-Initialization
+ //---------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
return 0;
} \ No newline at end of file